Difference between revisions of "Dia Rai"
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Dia wound up an orphan at the age of 9 when her father, a [[Riva]]n mercenary, finally met his end in a tavern brawl--not the timeliest of deaths, or the best testament to his abilities, but a taste for alcohol seems to run in the family. Not very interested in staying at the place where her father had been killed, Dia took off and fairly much ran, not paying a great deal of attention to where she was going. Other things were on her mind. By the time she calmed down, she had traveled to the nearby town of [[Blargh|Lowangen]]. Not finding the general populace very sympathetic to a strange, beggar child, the girl found herself wandering to an alley, hoping to find something... | Dia wound up an orphan at the age of 9 when her father, a [[Riva]]n mercenary, finally met his end in a tavern brawl--not the timeliest of deaths, or the best testament to his abilities, but a taste for alcohol seems to run in the family. Not very interested in staying at the place where her father had been killed, Dia took off and fairly much ran, not paying a great deal of attention to where she was going. Other things were on her mind. By the time she calmed down, she had traveled to the nearby town of [[Blargh|Lowangen]]. Not finding the general populace very sympathetic to a strange, beggar child, the girl found herself wandering to an alley, hoping to find something... | ||
− | What she wound up with was a small, dark green | + | What she wound up with was a [[Pdrydia's tiny critters#Fluffy|small, yellow-eyed, dark green lapdragon]] and a pair of drunken [[dragoon]]s who were bent on torturing it to death, for ye olde shits and giggles. Dia being Dia...she told them off. Naturally. Aaand lost control of spell which disguises her dragonhalf traits. Things might have gone very badly, if in her anger she hadn't inadvertently cast a harmless spell. It didn't do anything--hence the harmless part--but it was enough to attract the attention of [[Dragan Rahl]] (RPer--[[phil-dog|DogshamanPhil]]), a traveling sorcerer who had settled in town to perform healing and other magical services. Being nearby, the [[Valth]]i investigated into the matter quickly... |
Well, after taking care of that little situation, and learning the events which brought had led the girl there, Dragan took it upon himself to raise and educate the dragonhalf. She soon proved to possess some amount of magical talent, as it happened--though she seemed completely incapable of casting even the most basic of healing spells, she took to summoning and illusion especially. While not having the greatest temperament for studying, with the rules Dragan set there wasn't a great deal Dia had to do but sit around and practice magic. So, that's what she did. | Well, after taking care of that little situation, and learning the events which brought had led the girl there, Dragan took it upon himself to raise and educate the dragonhalf. She soon proved to possess some amount of magical talent, as it happened--though she seemed completely incapable of casting even the most basic of healing spells, she took to summoning and illusion especially. While not having the greatest temperament for studying, with the rules Dragan set there wasn't a great deal Dia had to do but sit around and practice magic. So, that's what she did. | ||
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* [Summon=2] Territorial Chocobo (17 MP): Dia summons a chocobo from a distant forest. A cute lil' chocobo pecks the holy bejeesus out of an enemy for 16+2d8 (18-32) damage/turn. On a critical success, a very large, very fat chocobo falls out of the sky to squish the target. | * [Summon=2] Territorial Chocobo (17 MP): Dia summons a chocobo from a distant forest. A cute lil' chocobo pecks the holy bejeesus out of an enemy for 16+2d8 (18-32) damage/turn. On a critical success, a very large, very fat chocobo falls out of the sky to squish the target. | ||
* [Summon=3] Sylph Drain (27 MP): Aw, they're so pretty...OW FUCK. Drains 16-2d8 (18-32) HP from an enemy, and transfers it to an ally of Dia's choice. | * [Summon=3] Sylph Drain (27 MP): Aw, they're so pretty...OW FUCK. Drains 16-2d8 (18-32) HP from an enemy, and transfers it to an ally of Dia's choice. | ||
− | * [Summon=5, Dragon Affinity=2] Fluffy (24 MP): Dia's [[dragon]] companion Fluffy materializes to maul a chosen target. Deals 14+rank(of dragon affinity)+2d8 (20-34). Only works in this manner if Fluffy is sufficiently distant. | + | * [Summon=5, Dragon Affinity=2] [[Pdrydia's tiny critters#Fluffy|Fluffy]] (24 MP): Dia's [[dragon]] companion Fluffy materializes to maul a chosen target. Deals 14+rank(of dragon affinity)+2d8 (20-34). Only works in this manner if Fluffy is sufficiently distant. |
* [Summon=5, Shadow=3] Shadow Beast (25 MP, 10 TP): Conjures a beast from the shadowplane to attack the enemy for 20+rank(of both subskills)+1d20. Stays in effect for (SUMMON RANK]/3 turns, rounded to the nearest whole. | * [Summon=5, Shadow=3] Shadow Beast (25 MP, 10 TP): Conjures a beast from the shadowplane to attack the enemy for 20+rank(of both subskills)+1d20. Stays in effect for (SUMMON RANK]/3 turns, rounded to the nearest whole. | ||
* [Summon=7] Cactrot (40 MP): One thousand needles of fun! Deals 15+3*rank+2d8 damage to a single target. | * [Summon=7] Cactrot (40 MP): One thousand needles of fun! Deals 15+3*rank+2d8 damage to a single target. |
Revision as of 19:04, 28 February 2007
ContentsBackgroundDia wound up an orphan at the age of 9 when her father, a Rivan mercenary, finally met his end in a tavern brawl--not the timeliest of deaths, or the best testament to his abilities, but a taste for alcohol seems to run in the family. Not very interested in staying at the place where her father had been killed, Dia took off and fairly much ran, not paying a great deal of attention to where she was going. Other things were on her mind. By the time she calmed down, she had traveled to the nearby town of Lowangen. Not finding the general populace very sympathetic to a strange, beggar child, the girl found herself wandering to an alley, hoping to find something... What she wound up with was a small, yellow-eyed, dark green lapdragon and a pair of drunken dragoons who were bent on torturing it to death, for ye olde shits and giggles. Dia being Dia...she told them off. Naturally. Aaand lost control of spell which disguises her dragonhalf traits. Things might have gone very badly, if in her anger she hadn't inadvertently cast a harmless spell. It didn't do anything--hence the harmless part--but it was enough to attract the attention of Dragan Rahl (RPer--DogshamanPhil), a traveling sorcerer who had settled in town to perform healing and other magical services. Being nearby, the Valthi investigated into the matter quickly... Well, after taking care of that little situation, and learning the events which brought had led the girl there, Dragan took it upon himself to raise and educate the dragonhalf. She soon proved to possess some amount of magical talent, as it happened--though she seemed completely incapable of casting even the most basic of healing spells, she took to summoning and illusion especially. While not having the greatest temperament for studying, with the rules Dragan set there wasn't a great deal Dia had to do but sit around and practice magic. So, that's what she did. However, grateful though she was for everything Dragan had done for her, Dia was juvenilely stubborn in many ways, and determined to honor her father by being the next great mercenary in the Maxilan line. By the age of 14 she began earning her living as a mercenary magician, traveling around much of the eastern side of Igala, from then on until the age of 20. A great deal of consequence happened during that time--enough to keep Dia talking for days, if you could actually get her to talk about it--but it is arguably most important to note how her mercenary days came to an end. One day in 1313, Dia was approached by Pheryl Fasir (RPer--Nekogami)--a woman who'd once or thrice threatened her life. Imagine Dia's surprise when the bastet, in much distress, announced that she had to leave Doma very soon, and would be honored if Dia would take care of her inn for her. Being all at once confused and confronted with a distraught woman, and having no idea how to handle either matter, the dragonhalf did the only thing that came to mind--she agreed. Since then, Dia has been the owner of the Jade Dragon Inn, a position she treats with progressively less reluctance and increasing competency each year. While she would still prefer to be traipsing about the continent doing merc jobs--and sometimes, she will still sneak out to do just that--since adjusting to the idea of staying in one place long enough to make, and keep, friends...and since officially adopting Robert...she can't deny the advantages in her new job. To herself, anyway. RPsBoard
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--(all of Dia's summons stay in effect for 5 turns except where noted; summons are unarmoured, have Dia's PA, and all damage directed toward summons go to her)--
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