Jared Kerlyn L'Mahreen

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Jared Kerlyn L'Mahreen
( pdrydia )


Jared Kerlyn L'Mahreen



name Jared Kerlyn L'Mahreen
nickname(s) --none--
rp world Gaera Main
birthdate 1 Falisara 1226
birthplace series of mountain lairs with concealed entrances/exits, between Hell's Peak and Szezle, northeastern Riva
current residence currently traveling Doma in search of his sister
occupation self-sufficient given hunting ground, but also can do whatever odd jobs will pay for shelter, food, etc. whilst in 'civilization'; prefers short jobs which involve minimal interactions with others, or any job which may lead to information on Ryuugami
family Kovi L'Mahreen (father), Julea L'Mahreen [D'Myrrhe] (mother), Jaan L'Mahreen (older brother; RPer--White Knight/KnightsOfSquare), Joseph L'Mahreen (older brother; RPer--LDC), Joy L'Mahreen (younger sister; RPer--pdrydia)
race dragon (pure elemental, shadow)
physical description .
  • human form: black eyes and hair, tanned skin from traveling; 5'11" tall, 170 lbs; wiry build, some muscle from doing the types of chores needed to be done around a dragon household
  • dragon form: black eyes and scales; 10' tall foot to shoulder, 18' snout to tailtip, 35' wingspan; small head, shaped like a narrow cone, muzzle ending in a sharp hook--the edge of the muzzle, which is hard like a beak at the tip, is serrated; the tail is thin and whip-like, unadorned at the end
typical clothing .
  • in general: varies; goes for reds and oranges in particular, and has no small fondness of finer clothing...even if he rarely has the money to buy them, or chance to wear them
  • for combat/travel: various old traveling clothes under light chain mail
  • items:
    • chemist bag
    • mortar and pestle
    • box containing glass bottles with stoppers
    • bag of herbs
personality watchful, skittish, and just slightly gullible; basically, he is unused to the world outside his home, and is also convinced that his race is severely hunted and persecuted Gaera-over, due to stories overheard or told within his family
religious beliefs "Why was Ryuumah not there to help us? Look at the situation we are in now..." Julea asked her mate, voice irritated and distressed. A deeper rumble answered, slowly. "Ryuumah did not make us so that she would have to eggsit us all the time--we are supposed to be intelligent beings--not Rai." Jared has kept this conversation in mind ever since. He's not sure, to this day, which side of the argument he's on...he does know that the patron goddess should help out her followers...but he also knows that Ryuumah is...was?...a daughter of Ishtar and Primaer. Research--Jared definitely wants more research, before coming to a decision about Ryuugami and Solasia.
drunk type stupid
other Like Dia, Jared has a shadow affinity and an atypical aura.

Background

When the nation of Solasia was beginning its descent, the first citizens to come under suspicion for the poisoning of Council members were the shadow dragons. Foreseeing the direction the nation was taking, the L'Mahreens fled from the capital, heading south to take refuge in Riva.

However, as Solasia gave way to infighting and crumbled into ruin, anti-dragon sentiment amongst the Rivan dragoons grew to a feverish height. Soon, the L'Mahreens found themselves in a dangerous situation. They were caught in the land between Hell's Peak and Szezle, which was newly seized by Riva, now in a country severely dangerous to travel in. Fearing for the safety of their two sons, Jaan and Joseph, the L'Mahreens decided to risk settling in the land rather than to traverse it. They made a home in the edge of the mountains, sufficiently distant from most human settlements, hoping to be able to lie low and wait out the hostilities--or, at the very least, live in isolated peace, undisturbed by humankind.

Soon after settling in the northern reaches of Riva, the L'Mahreen's third son, Jared, was born, and later, their daughter, Joy. The four children were raised and kept in isolation from the rest of Riva during their young childhood. Later, only the oldest, Jaan, was allowed to travel any length of distance away from home. When the L'Mahreen family needed supplies that could not be gathered immediately around their lairs, Jaan was the one sent out to obtain them. Any other errands which involved travel fell on his shoulders, as well.

One day, however, Jaan hurt himself in one such errand, and was too injured to move. Jared--deemed more responsible for the task than his older brother Joseph--was sent out on an errand to contact the new Rivan government. Supposedly, the new government was opposed to the Rivan dragoons of old...and a segment of Rivan dragoons had taken camp dangerously near to the L'Mahreen's home. Jared was sent out to inform the government of this situation, and--with luck--obtain their help in ousting the dragoons.

After completing this task--successfully, although with questionable personal success--Jared returned home...only to be sent out to search for his younger sister, Joy. She had, once again, decided to sneak away from the homelairs and go traipsing about dangerous lands without a care in the world. However, not completing this task in a timely enough manner for his parents, he soon ran into his brother Joseph, who was sent to find the two of them...

Then, through some great twists of logic, and with no little help from a traveler named Chandler (RPer--Archmage), Joy managed to convince her brothers that traveling to Doma City was a very good idea indeed! Or, at least, in the case of Joseph, a trial of manhood.

And so, Jared the MIGHTY found himself within Doman borders!

RPs

Fics

  • --

MUSH OOC Finger

  • Jared L'Mahreen: Gaera Main native
  • BASIC--shadow dragon traveler/potion maker; born 1 Falisara 1226 (family lair between Hell's Peak and Szezle, northeastern Riva); magic user
  • DESCRIPTION--
  • PERSONALITY--
  • OTHER--

Philsys Necessaries

Philsys Box

Jared Kerlyn L'Mahreen ( pdrydia )
Level 2; 125/1250 XP
Max HP: 84; Max MP: 51; Max TP: 24
Initiative: 2+2d6 (4-14)

Attributes

Courage: (-2)
Wisdom: +3
Intuition: +2
Charisma: (-1)
Agility: +4
Dexterity: +2
Strength: +5
Stamina: +4
Magic Aptitude: +4

Base AT/PA: 9/9
Modified for weapon skill: 11/13
Modified for equipment: 7/9

Equipment: body=light chainmail (20, -3/-3)

Weapons: traidam (-1/-1)
thrusting - 14+5+1d6 (20-25)
slashing - 18+10+2d4 (30-36)
chopping - 23+15+2d6 (40-50)

Skills

Polearms - 6
Unarmed - 4
Shadow Magic - 5
Mental Magic - 2
Potion Mixing - 6
[k]Dragon Lore - 4
[k]Languages - 4
[k]Survival - 4
[s]Missile Evasion - 4
[s]Stealth - 4
[s]Two Handed Weapons - 6

  • [Innate] Shadow Affinity (no cost) - Jared is a shadow elemental dragon. Thusly, he receives a 50% base damage reduction from shadow-based attacks. As he increased in level (5, 10, 15, 20) this bonus increases (by 25% per increment). However, he receives double damage from holy attacks, and cannot be healed by holy elemental spells.
  • [Innate] True Form (10 TP) - Jared reverts to his shadow dragon form. Any clothing and equipment melds into his scales until he returns to "human" form. His HP rises by 30%, he gains +3 to strength, but suffers a penalty of -3 to dexterity. Any normal armor is disregarded, and he gains a natural AC of 15. There are several RP percussions of this transformation as well, as dictated by Common Sense (tm).
  • [Innate]Concentrate (5 TP) - Jared concentrates on forgetting his fears in battle by blocking out distractions. His Courage raises 3 but his intuition and wisdom drop 1 each. Concentration takes one turn to implement and lasts 1d4 turns.
  • [Languages]Jared is fluent in both Dragonic and Common, as well as proficient in Griffonic and common Elvish.
  • [Shadow=1]Dark Arrow (8 MP) - Shoots an "arrow" of shadow energy at a single target. Deals 8+rank*2+1d6 damage.
  • [Shadow=4]Dark Flare (22 MP) - A flare of shadow energy deals 10+rank*2+1d6 shadow damage to all targets within a 10 foot radius of the target.
  • [Mental=1]Telepathy - conversing telepathically with others.
  • [Potions=1]Weak Health Potion - If successful, makes two potions that will restore 10+1d10 HP each. Requires one part heartroot and two parts water, and a skill check that beats 12.
  • [Potions=2]Weak Mana Potion - If successful, makes two potions that will restore 8+1d6 mana each. Requires one part Elvish Ivy berries and one part Elvish Nettles, and a skill check that beats 15.