Difference between revisions of "Baron"

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[[Baron]] declares its support for the country of [[Doma]], during its war with the demon [[Malachias]].
 
[[Baron]] declares its support for the country of [[Doma]], during its war with the demon [[Malachias]].
  
 
=== History: [[Mist]] ===
 
(Note: This history has not been brought up to date with the new timescale, and requires an overhaul. I'll handle this soon. ~Bes)
 
 
==== Year 0 - Denouncing the Warrior God ====
 
 
The original settlers of [[Mist]] were once from the same area as the people of Baron. Some of the tribes were wary of following [[Odin]], fearing that he may be a [[demon]] or else some kind of evil spirit. These tribes retreated through a pass in the [[Titan Mountains]], hoping to find a way into the lands further north. Unfortunately for them, the caverns were full of many dangerous and deadly creatures. They thought the risks was worth it in the end, however, and decided to take their chances in the cave, rather than passing the harsh terrain that surrounded their lands. Many of these original settlers died, sacrificing their lives so that their brethren could move on and build a bright future for their people. After much travel, they finally made it to their current home, a patch of fertile land located in the [[Titan Mountains]]. The land was low enough on the mountains to receive rain, yet high enough to be nearly unnnoticed by the people back in their former homeland. The survivors went right to work trying to cultivate the land and make this place livable.
 
 
==== Year 1,000 - They Were Not Alone ====
 
 
The people chose to call their village [[Mist]], named after the frequent weather phenomenon common to this land, as well as the cave leading to their village. As time passed, the people started to notice something odd about their homeland. Many frequently felt they were not alone, aside from the occasional beast lurking out of the caverns. Some began to have dreams about strange looking creatures, others swearing they saw people of flame or wolves of lighting running in the distance. None today are exactly sure when this changed, however the story told by both sides goes something like this:
 
 
A human of [[Mist]] and one of the [[Summoned]] shared a dream one night, each hearing the other's thoughts. As the nights went on, they soon learned who each other were, and of each other's worlds. Each being felt drawn to a place in their worlds, the [[human]] of [[Mist]] to a hill overlooking their village. The two beings spent several nights at this spot, until one night reality around the pair seemed to bend and warp. It was this moment when a [[Summoned]] and a [[human]] of [[mist]] first came into physical contact with each other. The pair frequently met with one another at this spot, trying to find ways to meet without having to wait for their worlds to allow them. This would eventually lead to the first [[bonding of Summoner and Summoned]]. Things would not immediately go smoothly between the two worlds, as there was much fear from both sides of these strange people. The early people of [[Mist]] thought the [[Summoned]] were [[demon]]s, while the [[Summoned]] viewed the people of [[Mist]] as an annoyance. It would take several years before relations between the two peoples stabilized.
 
 
==== Year 2,000 onward ====
 
 
Though there have been periods of darker times for both peoples during these years, for the most part the lands of [[Mist]] have been tranquil and peaceful, for both [[Summoner]]s and the [[Summoned]]. Each learned more and more of each other's words, the society of [[Mist]] becoming deeply entwined with the society of the [[Summoned]]. (AKA: Open for Additions / RP background stories)
 
 
==== Year Unknown (400 years ago from current RP time) - [[Destruction]] ====
 
 
This marks the darkest day in the history of [[Mist]]. The King of Baron at this time was hell bent on making Baron a worldwide power. It was decided that the [[Summoner]]s of [[Mist]] posed too great a risk to his plans. In the guise of a gift of respect to the powerful people of [[Mist]], one of the Kingdom's Knights was sent to deliver this gift in person. When he arrived in the village to meet the elders, the gift revealed its true nature. It was a summoning artifact, calling forth a swarm of deadly, blood-thirsty [[demon]]s that quickly killed the elders, soon moving out against the rest of the village. The surviving [[Summoner]]s called forth their [[Summoned|Summons]], a long, grueling battle taking place between the [[demon]]s and the people of [[Mist]]. To the surprise of the survivors, the same Knight who brought this destruction upon the village was doing his best to aid them in stopping the [[demon]]s. After several hours of fighting, the [[demon]]s had been eraticated. The surviving [[Summoner]]s and their [[Summoned]] all gathered around the Knight, enraged and saddened at the loss of their comrades. To their surprise, however, they found this knight weeping openly before them. He looked around to all that had gathered, tears in his eyes as he uttered his last words:
 
 
"I am sorry for the horrors I have brought upon you, and the dishonor I have brought to the knights of Baron. May the gods forgive me, and watch over all of you."
 
 
He then stabbed himself in the chest, ending his life before the stunned [[Summoner]]s and [[Summoned]].
 
 
This Knight's sacrifice is one of the few reasons not all the people of [[Mist]] have hatred for Baron. A small monument still exists at the entrance to the village, in honor of the knight who tried to right this wrong.
 
 
=== [[Mist]] ===
 
 
==== Current Day [[Mist]] ====
 
 
After several generations of fear of the outside world, the people of [[Mist]] are slowly starting to venture back out into the rest of the world again. The age old tradition of the [[Journey of Enlightenment]] has been started again, and many [[Summoner]]s are once again using the pass from Baron to the northern lands as a way of training their skills, via escorting people through the hazardous caverns, as well as earning some coin for the village.
 
 
==== [[Summoner]]s and The [[Summoned]] ====
 
 
Due to the thin barrier between they heavy magical plane of the [[Summoned]] and the area of [[Mist]], over the generations the people of this land tend to have a better affinity for magic than average [[human]]s. However, in order to become a candidate for being a [[Summoner]], one must have an affinity for magic much higher than even the Mist norm, otherwise the bond will become too taxing on both the [[Summoner]] and the [[Summoned]]. This is also true of the [[Summoned]] in their world, so a [[Summoner]] and the [[Summoned]] are, for the most part, highly respected by the people of both worlds (there are, of course, exceptions for certain pompous, arrogant individuals, etc). This is not the only way the two worlds meet, however. In a paticular part of [[Mist]] is a shrine on a hill overlooking their village. This location is the place where the barrier between [[Mist]] and the [[Summoned]]'s world is weakest. It is where individuals from one side can attempt to cross to the other with minimal strain. This only occurs roughly every two weeks, the rest of the time still requiring a lot of effort on the part of the individual(s) attempting to cross, at high risk to their health. Due to this, it is not unusual for one to see many exotic, strange beings casually walking around the area of [[Mist]].
 
 
The [[Summoned]] is the name the people of [[Mist]] have given these magical beings from another plane, and one said people have adopted in identifying themselves in the [[Summoner]]'s plane. These beings have radically varying forms, some appearing humaniod, others resembling creatures such as wolves, lions, bears, and the like, others beyond an equivalent description from the Gaeran world. While each individual is unique, there are some consistent traits among the [[Summoned]].
 
 
While those outside of [[Mist]] frequently believe these creatures to be immortal, the truth is that the longest a [[Summoned]] has been known to live is 1,000 years, the average tending to be somewhere around 300 years.
 
 
All usually have a tight bond to magic in some form. Most of the time, this is in the form of great skill with a certain type of magic, such as control over one of the elemnts, etc. In a few cases, this bond is used by the individual to enhance their physical skills, rather than magical.
 
 
The [[Summoned]] have their own language, though most pick up the [[human]] language rather quickly from their frequent contact with the people of [[Mist]]. Only [[Summoner]]s who have been bonded with a [[Summoned]] for many years usually has hope of learning any of this language.
 
 
Finally, all [[Summoned]] creatures have the ability to take a smaller, less powerful form of themselves in the [[Summoner]]'s world. This acts as an advantage to both the [[Summoner]] and the [[Summoned]], as doing so makes it less taxing for both to maintain the [[Summoned]] in the human plane. Generally all will take some kind of human-like form, as a form of respect to the [[Summoner]]s. The more animal-like and exotic [[Summoned]], however, will occasionally take the form of an animal or other creature from the [[human]] world.
 
 
==== [[bonding of Summoner and Summoned|Bonding]] ====
 
 
When a child of [[Mist]] reaches the age of 10, a council is conviened to determine if said child has the gifts necessary to become a [[Summoner]]. The council consists of 10 members: the community's five most experienced [[Summoner]]s and their five bonded [[Summoned]]. The child is tested in various ways, their magical ability, their character, much of this is left up to each individual council. This is not the end of the test, however. Once the child is decided to be ready, the [[Summoned]] go to their own world to find someone to bond with the child. Most in [[Mist]] are not 100% sure what methods are used by the [[Summoned]], though some [[Summoned]] have hinted to their [[Summoner]]s it involves their own tests and trials back in their world. Once the [[Summoner]] and [[Summoned]] have been selected, a special ceremony is held in the village temple. This spot is where the bondaries between the plane of the [[Summoner]]s and the plane of the [[Summoned]] is weakest. The council members gather in this temple, the [[Summoner]]s calling forth the [[Summoned]] they are bound with and the [[Summoned]] to be bonded to the child.
 
 
(OOC: I'm not 100% sure how this should go yet, I'm open to suggestions)
 
 
The intricate ceremony involves magic of the people from both worlds, as well as the child and unbonded [[Summoned]]. Once complete, the connection between both becomes immediate. A [[Summoner]] and their [[Summoned]] are assigned to watch over the two for a short period of time to help them adjust, as the shock of having someone in their thoughs has frequently caused discomforting, and occasionally violent tension in the past. Once this period ends, the pair are seperated for length of time to be trained. The [[Summoned]] prepare the bonded one for taking their new form in Gaera.
 
 
The [[Summoned]] and [[Summoner]] share a tight bond. As time passes, each can hear and respond to the other merely by though. Initially, the [[Summoned]] has more of an advantaged, as they tend to develop their abilites at a faster rate than their [[Summoner]]. This leads to the situation many [[Summoner]]s jokingly called "The Age of No Privacy", as the [[Summoned]] can easily read any thoughts the [[Summoner]] may have. As the [[Summoner]] becomes more accustomed to their bond, however, they eventually learn to block their thoughts much better. In some cases, the [[Summoner]] can even force himself into the [[Summoned|Summoned's]] thoughts. This is also jokingly called "The Age of Payback". In general, close [[Summoner]]s and [[Summoned]] will respect each other enough not to do so, unless each feels something is severly wrong with the other.
 
 
One may wonder why the beings of this plane began to do this in the first place. The [[Summoned]] enhance the [[Summoner|Summoner's]] abilites, while the [[Summoner]] also allows the [[Summoned]] to learn at a much higher rate.
 
 
==== Summoning ====
 
 
The art of summoning involves the [[Summoner]] and the [[Summoned]] channeling their magical powers in a ritualistic spell, allowing the [[Summoner]] to 'call' the [[Summoned]] to assist him. Because this involves forcing the [[Summoned]] through the barrier between the [[Summoned]] plane and [[Gaera_Main|Gaera's]] plane, the spell is extremely taxing on both individuals. As noted above, this effect can be lessened by the [[Summoned]] taking on a less powerful form before coming over.
 
 
(I'd like some input on how to make this 'fair' should someone want to make a [[Mist]] [[Summoner]] for [[philsys|PS]], etc. )
 
 
==== Taboos ====
 
 
The [[Summoned]] are not simply wild creatures with powerful abilites. They are concious, emotional, rational beings that have the ability to choose their actions. As such, it is not surprising that in the early days, many [[Summoned]] became very close to the ones they bonded with. The results of some of these relationships, namely children, usually caused much tension between both societies. The child of such a relationship would never feel quite right, drawn to both the world of [[Gaera_Main|Gaera]] and the world of the [[Summoned]]. This also caused much anguish and sorrow to the [[Summoned]], as they normally live much longer than [[human]]s, and in some cases outlived their offspring.
 
 
Because of all this, the following guidelines have become deeply entrenched into the dual society:
 
 
# '''The [[Summoner]] and the [[Summoned]] must be of the same gender when bonded.''' Obviously, in certain cases, this would not be 100% effective, but this feeling still remains today in a majority of the [[Summoned]] and the people of [[Mist]].
 
# '''The Summoned may not spend a lengthy period of time in Gaera, unless absolutely necessary.''' There were some [[Summoned]] who, after spending a lengthy time in [[Gaera_Main|Gaera]], became overcome with the idea of holding power over the 'weak' [[human]]s of the world. Some even went so far as to take over the mind of their [[Summoner]], using them to fulfill their selfish desires. It is believed by many that limiting the time spent in the [[human]] plane will help prevent this from occuring, though there is a vocal faction in both worlds that strongly disagree with this. While not strictly enforced, those who are found out are normally punished in some manner.
 
# '''A [[Summoner]] and a [[Summoned]] must never, ever have anything deeper than friendship with one another.''' As mentioned above, it was viewed that this caused too much grief and sorrow for all parties involved. Should such a relationship be found out, the people of both worlds are harsh in their punishment. The [[Summoned]] is usually forbidden from ever returning to Gaera and the [[human]] is banished from the village [[Mist]], never to return."
 
 
-- FFFanatic80
 
 
[[Category:Gaeran_Nations]]
 
[[Category:Gaeran_Nations]]

Revision as of 02:59, 31 March 2006

Original creator is FF Fanatic 80. Current expert/caretaker is Besyanteo. Current government type is a limited monarchy. No official religion. Currency is the zante. Predominant resident race is human.

_____


Brief Overview

Previously an absolute monarchy, Baron's government began to shift to a more democratic form of government starting about 400 years ago, after the unfortunate event which took place in the villiage Mist, simply known as "Destruction." The new government allowed the people to elect a council of advisors. While originally having no direct power, the council has since grown in power and importance; now, the monarchs must have the approval of the council before any kind of law or declaration of war can be made.

Baron serves as a center for commerce and is an open, friendly nation, largely welcoming strangers, trade, and travel. One important aspect of current day Baronian politics is the debate over airships, however.

After the war era 400 years ago, many of the kingdom's airships were either remodeled for peacetime transport or completely scrapped. Many in the nation feel this was a huge tactical mistake, leaving Baron's defenses open for invasion, while others feel that the air force should be developed in order to allow for greater travel, trade, and communication between Baron and other nations. Others, meanwhile, feel that the nation needs to maintain their limited number and use of airships as a sign of goodwill toward other nations, while still others argue that there should be no airships, calling them a "cursed" invention of man and a bane to society.

Baron isn't completely without military clout, however. One example of military training still prevalent in Doma is seen in the dragoon forces, trained largely in Cain Citadel. Baronian dragoons are one of the few dragoon 'families' to remain loyal to Ryuugami, the dragon goddess, after her apparent and mysterious disappearance from Gaera several centuries ago. Even now, the dragoons maintain a respect for dragonkind, from whom the dragoons largely receive their powers; many dragoons worship Ryuugami, and occasionally the more devout actually make pilgrimages to the Temple of Ryuugami, in the Shuman Mountain range west of Riva.

Besides the airships, another sticky point in Baron society concerns the territorial status of the village of Mist, located in a mountain enclosed valley north of Baron. There are some villagers who still despise the Baron Monarchy, due to "Destruction"; officially, however, Mist is part of Baron, and most of its inhabitants recognize such.

Baron does not have any kind of officially sanctioned religion. However, there are two more common forms of worship native to the area. One is worship of Odin, who was viewed as the Baronian God of War and Death up until about 400 years ago. Very few still pay homage to this deity today; however, a shrine in his honor is said to exist behind Baron Falls, north of the Capital. The other 'religion' is more common among the Summoners of Mist, who meditate and look to Leviathan, called 'King of the Seas' by the Summoners and more commonly known as 'King of the Summoned Monsters' by other Baronians. 'King of the Summoned Monsters' can be considered offensive by some Summoners."

Geography

Baron's Borders fall around the limited amount of habitable land south of the Titan mountain range,overlapping somewhat with the surrounding desert areas. North of Odin's Trail is very uneven land, still 'untamed' and covered in dense forests. To the south, a few pockets of forest still remain, thought much of the land is either settled or used for agriculture.

History: Baron

Note: The validity of Baron's history before 1,150 is highly debated by historical scholars in the nation. Many believe some of the 'accounts' of the past are nothing more than legends, or embellishments of important, but not quite 'mystical' events. One should take any 'information' from that period wih caution.


Year: 2189 BT

Odin first appears to the people of what would later be known as Baron. This period of time is referred to as the Age of Enlightenment.

Some of the clans, believing him to be some form of demon, leave through caves in the northern mountains. They settle in the lands later to be known as Mist.


Year: 2100 BT

In order to teach the following generation the ways of combat, Odin orders the construction of a training facility in the eastern desert lands. This location would come to be known as Fort Lancet.


Year: 1189 BT

Odin tells his followers that soon, he must leave this world. As his last act as leader, he orders the construction of a great palace for the clan's future leader. He also begins the process of testing the clans via several trial and tournaments to determine who should rule in his absense.


Year: 1188 BT

Baron is founded, named for the clan victorious in Odin's trials and tournaments. Domanus Domanada, one of the original contenders for power, and his clan leave Baron, discontent with rule under the Baron clan.

This period would come to be known as the Age of Discovery.


Year: 1150 BT

Construction of Baron Castle is completed.


Year: 1100-1090 BT

Baron engages in its first long term skirmish with enemy forces. Several clans from the desert lands unite in order to take control of the northern lands, hoping to take advantage of the young nation's recent loss of their powerful leader.

During this time, much of Baron Castle is damaged and has to be repaired. This would be the first of several times during the nation's history.

Emerging victorious, Wilham Baron rewarded the clans most instrumental in their victory. Their family name was given the title of 'house', denoting prestige and privelagein the eyes of their monarch. This would mark the beginning said tradition, as well as more visible aristocracy in Baron.


Year: 910

The Baronian War of the Crystals begins. During this war, the government of Baron engages in an extremely destructive attack against the village Mist, using a summoning artifact to kill most of the village elders. The knight who delivered this artifact aided the villagers in fighting the summoned demons off, and sacrificed himself due to the dishonor of his actions.

Year: 910-915(?)

(Details to be worked out with GM's, as this may involve several current nations)


Year: 915(?)

With the help of several clans and cohorts from across Igala, Celial Harvey puts an end to the reign of the Baron Family. At the insistance of both his comrades and the people of the nation, he takes the throne as the first of the Harvey line of Kings.


Year: 920

Rosalia Harvey passes away after giving birth to her son, Derin.

Celial Harvey orders the construction of a second port city, to be named after his late wife. This would come to be known as Port Rosalia.


Year: 1298

In a surprise attack that shocks the nation, the city of Isalia is laid to waste in less than a day. What few survivors manage to escape describe creatures of unspeakable horrors, and mages using the dark arts.

All of Baron's military power is mobilized, the people of the southern cities and towns evacuated.


Year: 1299

For nearly a year, the two sides are at a stalemate. The forces of Baron manage to hold their enemies in the southern regions of the nation, though the number of dead for Baron is starting to rise.

Fredrick Leon Harvey falls in a battle to push the enemy further south. This leaves his Chancellor to run the nation until his son, Trevor Reginald Harvey, comes of age.

The nation's enemies begin to press further north, forcing Baron to fall back and struggle to hold their ground several times.


Year: 1300

In an act of desperation, the forces of Baron plan an all out offensive at the heart of the enemy forces, with aid from the summoners of Mist.

Several units stay behind, Under the command of Alexander Hyral, to make sure enemy forces do not advance into the northern lands while the main forces are occupied.

Alexander Hyral's defensive forces fall, but manage to hold off the enemy. This would give Baron the breathing room needed to eventually overcome their foes.

Further tension emerges between Baron and Mist afterward, however. Many in the nation wondered why the Summoners did not assist them sooner, possibly preventing the numerous deaths.


Year: 1303

The Tanascus Archives officially open, named for Baron's former head of magical research in Isalia.


Year: 1310

Trevor Reginal Harvey officially claims his title as King of Baron on his 18th birthday.


Year: 1314

Baron declares its support for the country of Doma, during its war with the demon Malachias.