Aftermath: The Crysanthemum Throne

From RPGWW Wiki
Revision as of 17:42, 1 January 2009 by Archmage (Talk | contribs)

Jump to: navigation, search

This page is a plot summary and infodump for User:Archmage's D&D 4th Edition tabletop game. Please check the talk page for more meta-game information and to communicate regarding scheduling and real-world details.

Campaign Overview

Setting

The setting for this campaign will be the continent of Ka'thalar in the Gaera Main universe.

See,, and for more detailed information; some of the bits about Ka'thalar are incomplete and do not make reference to more current events.

All of the core 4th Edition races and classes are available with some minor flavor adjustments and a few additionl options:

  • Dragonborn are half-dragons. Unlike the dragonborn description in the PHB, dragon-halves do have tails. Dragons are associated with their element, not with their color (or metal) and are not limited to any specific alignments. A dragon-half's breath weapon and scale color will always match.

Background

The Mad Wizard

For a more detailed summary, see the article for Dark Obessions.

In 1315 EP the necromancer Elaith Thenswick, hoping to conquer Igala and win the endearment of Genevive Sarith, amassed an army of undead and began searching for the Orb of Prismatic Dragonkind. Unfortunately for the free world, Thenswick acquired the Orb and enslaved a number of supremely powerful dragons. Were it not for the efforts of a group of adventurers aided and supported by the Doman Army, Thenswick might have succeeded.

The war with Elaith laid waste to much of Ka'thalar's surface territories. Fear and uncertainty led the current inhabitants--mostly humans, elves, nekojin, and inujin--to consider a variety of possibilities for the restructuring of the continent.

The Reconstruction

Numerous small groups sprung up all over Ka'thalar's contested area and began fighting to control the continent.

Kathalar factions.png

The major factions were as follows:

  • Crusaders of Tunare: Green. A group of wood elf druids who desired to unite the continent under the nature goddess Tunare.
  • Enlightened Monarchy of Asharia: Maroon. A human faction whose leader made a deal with a balor. Once this particular treachery was discovered, Asharia fell to the combined alliance of several other factions.
  • Order of the Silver Falcon: Light blue. An order-obsessed faction.
  • Karzak's Expedition: Dark blue. An orcish settlement party led by a powerful diviner.
  • Unification Movement of Ka'thalar: Orange. A mixed-race faction led by a Nekonian samurai. Opposed to nationalism and dedicated to fairness and justice.
  • Coalition of Andur: Purple. An alliance of woodcutters and farmers whose homes were destroyed in the war with Elaith that settled their differences to try to unify the continent under a single banner.
  • Fideleo's Hounds: Brown. A mostly-inujin faction led by a paladin who was convinced that the destruction wrought by Elaith was due to a lack of faith in god. Its supporters were all worshippers of Inugami, and their goals for the rest of the continent were simple--force everyone else to convert, die, or leave.
  • The Fatal Paw: Red. A nationalist nekojin faction led by a samurai warlord who wanted to eliminate all those on the continent not loyal to Nekonia.
  • The White Roses: Silver. A mostly human faction led by a bard from Baron. The primary goal of the White Roses was to establish a democratic republic allowing government by the people.

At the end of the Reconstruction, new political boundaries were ultimately drawn based on treaties and diplomatic negotiations:

New Kathalar political.png