Background
Blah blah blah orphan, blah blah ninja blah. Blah blah war blah gardener, blah blah, undercover blah blah blah. Story to be revised later.
Current situation: Seeing as he's been gone for a while and the amount of people that remember him having worked for the crown amount to the King, Queen, and Griff, he is now operating...undercover! To any that aren't the King, Queen, Griff, or possibly some other high-ranking person, he seems to be a normal gardener. To those "in the know", he's totally some sort of elite guard person, protecting the king and queen and related offspring. No one will ever suspect him, until their assassination plot has already been foiled! He's not half bad at the "gardening" thing, either.
RPs
Fics
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name
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Yuji Nakamura
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nickname(s)
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--none--
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rp world
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Gaera Main
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birthdate
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birthplace
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current residence
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occupation
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elite guard person for the Doman crown, posing as a gardener
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family
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race
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quarter orc / quarter drow / half grey elf
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physical description
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Pointy ears! Long blue hair! Red eyes! Angled facial features. Slender, yet muscular. Skin is pale, with a very, very, very, almost completely unnoticeable tinge of blue, which you'd only notice if you're intentionally trying to see it, much like vanilla ice cream. In short, he pretty much looks like an elf! Only not quite as skinny.
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typical clothing
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He generally wears "whatever", although likely to be seen in a smock of some sort when doing the gardening thing. Nothing in his wardrobe can really be used as armour, though.
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personality
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Devoted to his work to an unparalleled, obsessive degree. Calm and quiet most of the time, though some of the oddest things make him angry. Tries not to get drunbk very often, because he's an angry, violent drunbk, and he can't hold his liquor very well at all. He likes apples, plums, and meats of all sorts (with ham obviously being the best), though he shies away from most veggies. In truth, he doesn't much care for the king (a fact that only Yuji knows), but serves him for the sake of the queen. Why he cares about the queen at all is also completely unkown, except to himself. It is an enigma!
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religious beliefs
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drunk type
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other
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Philsys Necessaries
Philsys Box
Yuji Nakamura ( FlamingDeth )
Level 2; 300/1250 XP
Max HP: 71; Max MP: 0; Max TP: 25
Initiative: 7+2d6 (9-19)
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Attributes
Courage: +2
Wisdom: +6
Intuition: +3
Charisma: +2
Agility: +5
Dexterity: +1
Strength: +2
Stamina: +2
Magic Aptitude: 0
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Base AT/PA: 12/12
Modified for weapon skill: --
Modified for equipment: Adjusted for skill(unarmed)/armor/whatever: 14/14; Unarmed attacks/defenses per round: 2/2; For improv weapons (add in weapon modifiers): 13/13; Improv attacks/defenses per round, L-M-H: 2/2 - 2/1 - 2/1
Equipment:
Weapons:
(see below skills/techs)
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Skills
Unarmed 4 - Cou/Str/Agi
Sword 4 - Cou/Str/Agi
Improvisational Weaponry 3 - Cou/Str/Agi
Chain Weapons 3 - Cou/Str/Agi
Daggers 2 - Cou/Str/Agi
Thrown Weapons 3 - Cou/Str/Dex
Archery 2 - Cou/Str/Dex
Gardening 5 - Int/Wis/Dex
Stealth 4 - Dex/Agi/Int
Bluff 2 - Int/Cha/Cou
Climbing 2 - Str/Dex/Agi
Acrobatics 4 - Agi/Int/Dex
[k]Botany 4
[s]Bonsai 4
[s]Unique Weapon: Kougan Anki 4 - Cou/Str/Agi
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Techs
- Improvisational Weaponry - This is actually just a description of the skill. This skill allows the person who knows it to pick up random things and use them as weapons, within logical bounds! The way it works is that the object has some similarities to a weapon skill that the guy also knows, but isn't really balanced to be used as such. For instance, a small rock can be a throwing weapon! Or a branch off a tree can be a sword! Or a spade can be some sort of spear! You get the idea. If, for instance, he wanted to use a piece of 2x4 as a sword, you would take the appropriate skills (in this instance, Improvisational Weaponry and Sword), and use whichever one has the lower number and treat that as the skill number. GM gets to come up with stats for the "weapon"! Yay! Keep in mind that they aren't going to be as effective as, say, a real weapon, but hitting someone with a pipe is going to do more damage than punching them.
- Kougan Anki - Due to the absurd nature of the weapon, a special skill is needed to use it! Other people can use the weapon, actually. It'll just take several rounds to transform the thing, and the little nuances of the thing might make it dangerous! Ohnoes.
- (Stealth = 2) Vanish! (3 TP) - Vanishing from before your very eyes! This can be used in or out of combat. This is only for getting out of sight. After the tech is used, stealth rolls will have to be made normally to avoid getting detected again.
- (Stealth = 2, Climb = 2, Acrobatics = 2) Way of the Spider (3 TP) - Allows Yuji free movement over a reasonable surface for climb+1d4 rounds. "Free movement" is defined as full movement speed, and "reasonable surface" is defined as something that he could grab ahold of. A tree, most ceilings, or a cliff face would probably work, but things like flat walls would not. The addition of climbing claws changes the definition of "reasonable surface" to "anything that Yuji can stick the spikes into".
- (Acrobatics = 2, [s]Kougan Anki = 2, Gardening = 4) Nine Hands Pruning (3 TP) - A specialized technique for pruning a very large amount of plants in a very small amount of time. (Average of the three base skills) / 2 acres worth of plant life per hour, requires Kougan Anki in Kyoku form or similar giant pair of scissors/pruning shears.
- ([s]Kougan Anki = 2) Quickswitch (2 TP) - Usually the thing takes a full round to switch to a different mode. This lets Yuji change it to a different form AND perform his regular amount of actions in the same round, with no penalty! Yay.
- (Stealth = 2, Unarmed = 2) Sleeper (3 TP) - Well, it's a sleeper hold of some sort. Takes opponent's Sta + 1d2 rounds (minimum of 1) to knock out the target. The target can, each round, make an opposed (Str + Unarmed) skill check to try to break free, with -1 to the check for each round he/she remains in the hold. Target cannot call for help, due to that whole lack of oxygen thing. This tech cannot be used if the opponent is aware of Yuji's presence. Opponent is unconscious for (Unarmed + 2d6 - opponent's Sta) rounds.
- (Stealth = 4, Unarmed = 4) Finishing Move (5 TP) - Used at any point during Sleeper. Add target's (Sta +Str) * 2 to their resist roll each round. Should Yuji still beat their resist roll, then at the end of the allotted amount of turns, then the target's neck is snapped, resulting in instant death. If at any point Yuji gets a critical success, then instead of waiting out all the turns, neck snappage is instant. If Yuji does not successfully snap the target's neck, then the target simply goes unconscious. Also, if Yuji succeeds non-critically, and the target breaks free before the allotted rounds are up, then the target's neck remains intact.
- (Melee Weapon or Unarmed = 2) The Thousand Fists (2 TP + 1 TP for each additional attack) - Yuji attacks, several times, in one action! 2 TP for the first attack, and an additional TP for each additional attack. There is a stacking -2 AT penalty for each additional attack, and Yuji can only keep attacking until the first miss. Additionally, all the attacks must be against the same target. The target gets a defense roll for each attack, but only the first counts against his total. Yuji may only use this once per round. (most of that only applies to 2.0)
- (Ranged Weapon = 2) Trick shot! (3 TP) - Basically, Yuji bounces the ranged attack off something to make it go around a corner! -4 to hit when doing so, and there obviously needs to be something plausible to bounce the attack off of. Except in the case of a boomerang, which goes around corners naturally.
Kougan Anki
Due to the absurd nature of the weapon, a special skill is needed to use it! Other people can use the weapon, actually. It'll just take several rounds to transform the thing, and the little nuances of the thing might make it dangerous! Ohnoes.
- Form 1: Kiba (Halberd)
Not really all that much of a "halberd", per se. It's more like...a sword with an oversized handle. Relevant Skill: Sword 10/14/17 (-1/0) AT/PA: 16/16
- Form 2: Ryu (Chain sickle)
A chain sickle. The chain seems to vary in length from time to time! In fact, the chain seems to be retractable. Relevant Skill: Chain Weapons x/11/15 (-1/-2) Capable of striking targets up to 2 hexes away. AT/PA: 13/12
- Form 3: Kyoku (The big scissors)
Hee hee. This form doesn't seem to be very useful, unless you're a gardener. Yuji is in luck! Relevant Skill: Um. Sword, unless someone suggests something better. x/x/14 (-2/-2) AT/PA: 12/12
- Form 4: Mikazuki (Boomerang)
This is a large, bladed boomerang! It takes skill to use properly! Don't cut yourself. Relevant Skill: Throwing Weapons Damage: 14+Str*2+1d8, -2 to hit Returns to thrower after attack, unless something interferes with it doing so.
- Form 5: An (Bow)
This is a bow. Arrows are needed to make it useful. Relevant Skill: Archery Acc: 12 - Damage: +1
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