Difference between revisions of "Dia Rai"
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* [Illusion=6] Mimic (10 MP): This spell enables the caster to create an illusion which makes them resemble someone else. The caster can make themselves to appear to be anyone or look however they so desire, so long as they can clearly imagine it. | * [Illusion=6] Mimic (10 MP): This spell enables the caster to create an illusion which makes them resemble someone else. The caster can make themselves to appear to be anyone or look however they so desire, so long as they can clearly imagine it. | ||
--(all of Dia's summons stay in effect for 5 turns except where noted; summons are unarmoured, have Dia's PA, and all damage directed toward summons go to her)-- | --(all of Dia's summons stay in effect for 5 turns except where noted; summons are unarmoured, have Dia's PA, and all damage directed toward summons go to her)-- | ||
− | * [Summon=1] Mega[[Imp]] (5 MP)- Dia calls upon her first summoned monster! A rather large | + | * [Summon=1] Mega[[Imp]] (5 MP)- Dia calls upon her first summoned monster! A rather large imp annoys the enemy for 1d6 HP and MP damage. Can cause a a -3/-3 penalty to AT/PA, which can be disregarded at the GM's discretion, depending upon how the target would respond to the imp. |
* [Summon=1] [[Goblin]]squad (11 MP): Dia calls out to a pair of northern [[goblin]]s she befriended as a child. [[Cletus and Billy Bob]] come and bop the crap out of an enemy for 10+1d10 (11-20) damage/turn. On a critical success, the whole clan comes to town, a-hootin' and a-hollerin'. | * [Summon=1] [[Goblin]]squad (11 MP): Dia calls out to a pair of northern [[goblin]]s she befriended as a child. [[Cletus and Billy Bob]] come and bop the crap out of an enemy for 10+1d10 (11-20) damage/turn. On a critical success, the whole clan comes to town, a-hootin' and a-hollerin'. | ||
− | * [Summon=2] Territorial | + | * [Summon=2] Territorial Chocobo (17 MP): Dia summons a chocobo from a distant forest. A cute lil' chocobo pecks the holy bejeesus out of an enemy for 16+2d8 (18-32) damage/turn. On a critical success, a very large, very fat chocobo falls out of the sky to squish the target. |
* [Summon=3] Sylph Drain (27 MP): Aw, they're so pretty...OW FUCK. Drains 16-2d8 (18-32) HP from an enemy, and transfers it to an ally of Dia's choice. | * [Summon=3] Sylph Drain (27 MP): Aw, they're so pretty...OW FUCK. Drains 16-2d8 (18-32) HP from an enemy, and transfers it to an ally of Dia's choice. | ||
* [Summon=5, Dragon Affinity=2] Fluffy (24 MP): Dia's [[dragon]] companion Fluffy materializes to maul a chosen target. Deals 14+rank(of dragon affinity)+2d8 (20-34). Only works in this manner if Fluffy is sufficiently distant. | * [Summon=5, Dragon Affinity=2] Fluffy (24 MP): Dia's [[dragon]] companion Fluffy materializes to maul a chosen target. Deals 14+rank(of dragon affinity)+2d8 (20-34). Only works in this manner if Fluffy is sufficiently distant. | ||
* [Summon=5, Shadow=3] Shadow Beast (25 MP, 10 TP): Conjures a beast from the shadowplane to attack the enemy for 20+rank(of both subskills)+1d20. Stays in effect for (SUMMON RANK]/3 turns, rounded to the nearest whole. | * [Summon=5, Shadow=3] Shadow Beast (25 MP, 10 TP): Conjures a beast from the shadowplane to attack the enemy for 20+rank(of both subskills)+1d20. Stays in effect for (SUMMON RANK]/3 turns, rounded to the nearest whole. | ||
− | * [Summon=7] | + | * [Summon=7] Cactrot (40 MP): One thousand needles of fun! Deals 15+3*rank+2d8 damage to a single target. |
* [Summon=10] [[Mephistopholes]] (20 MP): [[Mephistopholes|Meph]] is called away from [[the Grinning Cat]] to play a prank on a target of Dia's choice. Casts a random--and as [[Mephistopholes|Meph]] is an intelligent creature--useful negative status; at GM's discretion, "little girl" can be one of those. If the opponent is successfully inflicted with the status of "little girl," Dia turns into an part-[[usagijin]] with pink robes for the duration of a week. | * [Summon=10] [[Mephistopholes]] (20 MP): [[Mephistopholes|Meph]] is called away from [[the Grinning Cat]] to play a prank on a target of Dia's choice. Casts a random--and as [[Mephistopholes|Meph]] is an intelligent creature--useful negative status; at GM's discretion, "little girl" can be one of those. If the opponent is successfully inflicted with the status of "little girl," Dia turns into an part-[[usagijin]] with pink robes for the duration of a week. | ||
* [Summon=12, Shadow=8] Cerebus (50 MP, 15 TP): And for Dia's next trick, she will summon a lesser demon from the underworld! It's amazing some of the things you can pick up as a barmistress in [[Doma]], with a little bit of the right skills. The only thing this sweet-tempered three-headed puppy asks for in return for doing Dia's bidding is a little taste of flesh of the innocent...of course. Deals 45+2*rank(of both subskills)+3d8.| | * [Summon=12, Shadow=8] Cerebus (50 MP, 15 TP): And for Dia's next trick, she will summon a lesser demon from the underworld! It's amazing some of the things you can pick up as a barmistress in [[Doma]], with a little bit of the right skills. The only thing this sweet-tempered three-headed puppy asks for in return for doing Dia's bidding is a little taste of flesh of the innocent...of course. Deals 45+2*rank(of both subskills)+3d8.| |
Revision as of 18:48, 8 February 2007
ContentsBackgroundDia wound up an orphan at the age of 9 when her father, a Rivan mercenary, finally met his end in a tavern brawl--not the timeliest of deaths, or the best testament to his abilities, but a taste for alcohol seems to run in the family. Not very interested in staying at the place where her father had been killed, Dia took off and fairly much ran, not paying a great deal of attention to where she was going. Other things were on her mind. By the time she calmed down, she had traveled to the nearby town of Lowangen. Not finding the general populace very sympathetic to a strange, beggar child, the girl found herself wandering to an alley, hoping to find something... What she wound up with was a small, dark green lapdragon with yellow eyes and a pair of drunken dragoons who were bent on torturing it to death, for ye olde shits and giggles. Dia being Dia...she told them off. Naturally. Aaand lost control of spell which disguises her dragonhalf traits. Things might have gone very badly, if in her anger she hadn't inadvertently cast a harmless spell. It didn't do anything--hence the harmless part--but it was enough to attract the attention of Dragan Rahl (RPer--DogshamanPhil), a traveling sorcerer who had settled in town to perform healing and other magical services. Being nearby, the Valthi investigated into the matter quickly... Well, after taking care of that little situation, and learning the events which brought had led the girl there, Dragan took it upon himself to raise and educate the dragonhalf. She soon proved to possess some amount of magical talent, as it happened--though she seemed completely incapable of casting even the most basic of healing spells, she took to summoning and illusion especially. While not having the greatest temperament for studying, with the rules Dragan set there wasn't a great deal Dia had to do but sit around and practice magic. So, that's what she did. However, grateful though she was for everything Dragan had done for her, Dia was juvenilely stubborn in many ways, and determined to honor her father by being the next great mercenary in the Maxilan line. By the age of 14 she began earning her living as a mercenary magician, travelling around much of the eastern side of Igala, from then on until the age of 20. A great deal of consequence happened during that time--enough to keep Dia talking for days, if you could actually get her to talk about it--but it is arguably most important to note how her mercenary days came to an end. One day in 1313, Dia was approached by Pheryl (RPer--Nekogami)--a woman who'd once or thrice threatened her life. Imagine Dia's surprise when the bastet, in much distress, announced that she had to leave Doma very soon, and would be honored if Dia would take care of her inn for her. Being all at once confused and confronted with a distraught woman, and having no idea how to handle either matter, the dragonhalf did the only thing that came to mind--she agreed. Since then, Dia has been the owner of the Jade Dragon Inn, a position she treats with progressively less reluctance and increasing competency each year. While she would still prefer to be traipsing about the continent doing merc jobs--and sometimes, she will still sneak out to do so--since adjusting to the idea of staying in one place long enough to make, and keep, friends...and since officially adopting Robert...she can't deny the advantages in her new job. To herself, anyway. RPs
FicsThreads may not have the final version of the stories, but they're easier to leave feedback/C&C to (always welcome) . Listed chronologically, accordingly to in-story events. |
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Philsys Necessaries
Spells and Techs
--(all of Dia's summons stay in effect for 5 turns except where noted; summons are unarmoured, have Dia's PA, and all damage directed toward summons go to her)--
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