Hakaril Tymisonn
| |||
name (rp world) |
Hakaril Tymisonn (Gaera Second Generation) | ||
birthdate (birthplace) |
1314 EP (25) Doma City, Doma | ||
current residence | Doma | ||
occupation | Hired Knife/Layabout | ||
appearance | Blonde hair, red eyes, mocha skin, fangs | ||
family | Ak'Zhul Tymisonn (great-grandfather, deceased), Ak'Zhis Tymisonn (grandfather, deceased?), Jenna Tymisonn, (grandmother, deceased), Jazz Tymisonn (mother), Daenj'r Tymisonn, father, Jenna Tymisonn II (sister), Ak'Zhul Tymisonn (twin brother), Kodi Rae Tymisonn (half-brother), Rai'm Tymisonn (aunt), Kae'Oss Tymisonn (cousin) | ||
race | Dhampir (half vampire) | ||
typical clothing | Whte, redtrimmed, widebrimmed hat, matching duster, white pants, black boots, and a white buttondown shirt | ||
personality | Hakaril is, essentially, a cheeky bastard. He's a wiseass, and quick with a flip comment. However, when things get too personal, he gets very defensive and closes up like a clam. | ||
religious beliefs | Doesn't really care about the gods one way or the other. They don't bother him, he doesn't bother them. | ||
drunk type | Weepy. | ||
other | Nothing. |
Background
... he hasn't really DONE anything yet. He's just Dae's half-vamp, non-holy liking kid. I'll work on it.
Fics and Associated Writings
RPs
-
Nothing yet.
Philsys Necessaries
Philsys Box
Hakaril Tymisonn (KingOfDoma)
Level: 1 XP: 0/1000 | ||
Attributes
Courage: +1 |
Base AT/PA - 12/12 |
Skills
|
Spells and Techs
- <Dhampiric Abilities=1> Blood Drain (2 TP) - Hakaril's victim loses one point of STA per minute provided Hak can continue draining their blood. They lose five HP per level and he gains that much by effectively increasing his STA at their expense. Bonus lasts for a number of hours equal to his level*two. He can choose to stop before killing his target, though is certainly not obligated to do so.
- <Dhampiric Abilites=3> Flash Step (5 TP) - Hakaril taps into a short burst of superspeed, ignoring the target's PA roll.
- <Fire=1> Burn (4 MP) - Does 8 + rank*2 + 1d6 burning damage to a target.
- <Fire=3> Burnyou (10 MP) - Sets the target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.
- <Fire=4> Burnmore (12 MP) - Does 14 + rank*4 + 2d6 burning damage to a target.
- <Fire=4> Burnall (29 MP) - Does 10 + rank*2 + 3d6 burning damage to targets within a 10 foot radius of Hakaril.
- <Fire=6> Burngaera (45 MP) - Sets the ground in a ten foot radius on fire for 1 + 1d3 turns. After sustaining 8 + rank*2 + 1d6 damage in the first round, all enemies must make a standard AGI check vs. Hak's MATK every round. If it fails, they take 12+1d6 damage.
- <Shadow=1> Shade (4 MP) - Does 8 + rank*2 + 1d6 dark damage to a target.
- <Shadow=3> Shadeeye (10 MP) - Blinds a target for 1d4 turns. Target is at -6/-6 AT/PA and -6 Missile Evasion.
- <Shadow=4> Shademore (12 MP) - Does 12 + rank*4 + 4d6 dark damage to a target.
- <Shadow=4> Shadeall (29 MP) - Does 10 + rank*2 + 3d6 dark damage to targets within a 10-foot radius of Hakaril.
- <Shadow=6> Shadewall (35 MP) - Creates a solid wall of dark energy around Hakaril for (rank) turns. Any melee attacker will receive 8 + rank*2 + 1d6 damage, regardless of the attack's success.