- Alvar Feldtspar, male human
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The kingless Knight Alvar Feldtspar, roughed by months of hard life, stands before you.
His darkblond hair, while clean, is ragged and outgrown down to his neck and his blue eyes are those of a man who has seen far too much new in far too short a time. Despite his nearly drowzy look, Alvar acts far from it; he is emotional and outspoken, clear-voiced and well-mannered, yet frayed at the edges. Despite being of noble upbringing, little of the prideful arrogance can be seen within him; whether because of his expulsion from his homelands, or if he was merely not born with it remains to be seen.
Tall and proud, Alvar has only become slightly thinner since first he came to Sigil. Because of his skills with the blade, he has had no trouble finding work, and food and drinks have never been a problem. He moves with a confidence that matches his personality, and like many of his kind, he is a knight hard to forget. He can always be seen with his two blades, a short sword of a rather typical make and a finely crafted longsword with a hilt made of the finest leather and adorned with beautifully carved, gleaming steel. Although he is trained in the use of Full Plate armor and Mounted Combat, Alvar generally only reserves his heavier armor for when he expects trouble, and the horse he sold quite early on; instead he dresses typically in an armor made from studded leather and the sturdy clothes of a Planeswalker, a worn backpack over his shoulder and a cloak of moss-green on his back.
His tabard, which he wears only with his Full Plate, is of a similar mossgreen color with deep, almost eggplant purple borders and the stylized image of a hawk's talon in orange gold on it.
Although he tries to keep his appearance, nearly a year away from a real home has left him with an almost permanent shade of beard. Also, a thin scar snakes down the left side of his face, a memory from his early days in Sigil.
- Anne Sands, female human
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5'4"; brown eyes; copper colored, chin-length hair held back with clips; tan, freckled skin
- Asperel "Asp" Brighteyes, male kender (Sheet)
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Short, fresh-faced and eager-looking, with slightly-pointed ears, brown (more recently, blue) hair done up in the traditional topknot and light blue eyes. Asp tends to wear trousers and coat rather than wizards' robes, though he does have a pointy hat for formal occasions. His coat has numerous additional pockets sewn onto it, both inside and outside, and his belt is nearly filled with pouches of various sizes.
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Asp is, in many ways, your typical kender. Bright, cheerful, and with a somewhat casual attitude to other peoples' belongings. In other ways, he's a bit of an abberation. While the average kender would love to command the awesome powers of magic, by and large they don't have the attention span. Asp does, even if one day of dedicated study in the week is about his upper limit.
Born on the world of Krynn, soon after the War of the Lance, Asperel grew up in a world in flux, adapting to the return of the gods, and recovering from a great war. Not that such things really adversely impacted the young kender. If anything, a world in the midst of change represented a smorgasboard of fascinating experiences. Not that people necessarily believe all of Asp's stories about his adventures.
However, this typically kender existence took a strange turn when the wizard Devlin found him ensconced in his living room leafing through one of his old spellbooks. Asp claimed he'd left his door open. Resigning himself to losing several minor trinkets, the old wizard gently shooed him out. Unfortunately, the young kender seemed to have taken it into his head that he wanted to study magic, leaving Devlin with an entusiastic disciple. In vain, he tried to explain that mastering magic required great focus and dedicated study. Not traits generally associated with kender. Asp was however very persistent. In the end, Devlin decided that the only way to convince him that magic wasn't for him was to make him sit through a few lessons.
Much to his surprise, Asp stuck at it, though he often took a few days off here and there. Not one to go back on his word, Devlin continued to teach him, running through the basics with him, and building upon the spells in that original spellbook. In the end, the status quo was overturned when Devlin was recalled to the Tower of Wayreth by his order. Fond as he was of Asp, Devlin decided that the wizards of the tower probably weren't ready for a kender wizard. He therfore encouraged Asp to go out into the world and continue his studies on his own, something for which the kender required little encouragement.
Asp's travels took him across much of Ansalon, with the appearance of a kender wizard occasionally giving rise to questions of just who he'd stolen his accoutrements from. On one notable occasion, somebody actually tried to claim his spellbook, but soon changed his tune when Asp shrunk him in order to prove that yes, he was actually a wizard. Thus proving that it is best not to meddle in the affairs of wizards. Even kender wizards. His fellow kender were, naturally, delighted to see one of their own practicing magic, and always an eager audience for magic tricks. The shrinking spell, following its initial demonstration, proved particularly popular.
Asp was fated for wider horizons, however. Finding himself in a spot of bother in a tavern (a minor matter of somebody accusing him of stealing his purse. Patently absurd, but there's just no reasoning with some people), he nipped out the back, only to find, much to his delight, that the back opened into a completely different city on a completely different plane. Naturally, turning around was out of the question.
Since then, Asp has learned a few things about the planes. The basics of portals, some of the many possible destinations, what a berk is... The Infinite Staircase, in particular, is a constant source of wonder, with doors to practically anywhere scattered across the various landings.
It was his wanderings of the staircase that brought him into contact with the Planewalkers' Guild. Finding an organisation of like-minded people (from a certain perspective), Asp immediately set about joining. After all, exploring is so much more fun when you have company, and other people so often have fascinating ideas of things to do which Asp could never have come up with on his own.
- Gulrd Hyrtust, male human
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From the look of him, Gulrd hasn't quite shed the look of a savage. Maybe it's the enormous bow carved from bone. Maybe it's his way of going around in furs in any weather, like he'll never be warm again. Maybe it's the scraggly red beard, or the snowy white owl following him around. It might be the lack of decorum, but no one can say he isn't willing to learn from a faux pas.
At any rate, this newcomer to the Guild is gregarious enough, never failing to turn down food, drink or really anything that is offered or to enjoy himself when he has the chance. He's taken a passion to reading and is more than eager to listen to anyone giving technical explanations of their craft. Also notable for some measure of patience, perhaps with street urchins and thieving wizards.
- Joss David Hunter, male aasimar
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4.5 feet, 95 lbs. Brown hair and eyes.
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- Lucus "Lux" Grevran, male human
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Blue eyes, blond hair, 5'9", 160 lbs.
Lux has a fairly unkempt appearance, with thick hair that he rarely styles or cares for and a frequent shadow of stubble on his face complemented by a disorganised style of dress: a shabby cloak with many pockets on its inner lining, often with the contents of the pockets visible to others; a well-worn traveller's outfit that seems to be always dusty, no matter the location; and boots that could do with mending. This appearance is topped by his favourite item of apparel: his lucky hat. Made from closely woven straw with a medium-sized circular brim he considers it iconic, though he is not sure what it is iconic of.
Personality wise, Lux comes across as friendly, learned, and loveable in a scampish way, though most of this is a ruse he puts on to make friends (which he does easily), despite being wracked with self-doubt. He is highly enthusiastic, to the point where he can push an issue too far.
- Magpie, warforged (Sheet)
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As the deep, glowing, mossgreen eyes look upon you you instinctively get the impression of a giant just recently woken from a century-long slumber. Eyes, unfocused and heavy, peer out from their deep-set sockets, the brain still trying to figure out exactly who you are, and whether it should bash you or have you for dinner...
Except, in Magpie, neither of those options seem to exist. There is merely a drawn-out, curious but tired presence that seems to just observe you. It's not easy to tell whether this is better or worse.
The construct was once beautifully crafted from the finest mithril and wood, runes of blessings intermingled with circles and pictograms. Indeed it seems to have barely aged but for the carvings that most, if not all, are now only visible in the brightest of light, only the very edges of them remain on the time-polished surface. It is tall and imposing in its stature, yet lean and long-limbed with a helmet-like head that, were it not for the peaceful eyes, would be quite unnerving. Although composed only of metallic plates, strips of woods and areas empty of both, the "face" of the construct gives a somber and fierce first impression, a direct reminder of the reason it was created.
If the face is not enough to impress upon one that, the armament it carries with it certainly further proves the point. Indeed, the only thing adorning the warconstruct is a thick, rugged looking leather sam browne belt strapped tightly across its waist and left shoulder. While the belt itself is completely mundane, the weapons strapped to it are perhaps even more so. With the appearance of having been crafted as merely one of a couple of thousands, the flail and the glaive are both unadorned but apparantly well-used and worned down. Indeed, the only remarkable detail about them is the fact that they are both polished to a shine. The greatsword, its scabbard strapped on the back, seems to have seen quite the amount of battle itself, the hilt and cross-guard made seemingly of the same material as Magpie itself, the pommel shaped like an onion dome. The blade itself is a deep, metallic green that seems untouched by age, although whether this is because of Magpie's obsessive whetting or for some other reason is unknown, as Magpie itself refuses to speak about it.
The Constructs tone of voice is generally short and to the point, which is in stark contrast to its otherwise calm exterior. It seems to be fairly alert as well, as just the slightest movement is enough for the glowing green orbs to focus their attention on you.
- Phelan, male wolf (Sheet)
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A generic gray wolf with amber eyes and fluffy fur. He's unusually well groomed, making him looks somewhat civilized and more approachable. He also has masterwork mithril capped teeth, engraved very shallowly with curvy designs. He wears strapped on masterwork studded leather armor, reaching over his neck, chest, shoulders, back and hips with a matching set of securely strapped leg pieces. This is all custom fitted, with leaf patterns on the surface.
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Phelan was originally an average wolf wandering the plane of Arborea. He had no name then, no thoughts as humanoids recognize them. That came later. He encountered a strange creature one day, who went on two legs and whose body bore strange reflective pieces. He could smell no fear on it, nor was it's posture agressive. It was calm... and it prostrated itself before him. It accepted his dominance, or that is what he was meant to believe. He approached curiously. He didn't understand the strange words the creature muttered under it's breathe, looking at a piece of some flat substance or other... it smelled of dust and wood. And then something happened that made him stop. He experienced something new, and utterly alien to him. He wondered what the creature was doing, and why, and if it had something to do with the swimming feeling in his head. It was his first abstract, self aware thought Phelan ever had. Phelan spent a year travelling with the Spiker druid who awakened him, before they came to the plane of Ice together.
- Shawn Guiness, female human?
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Shawn is, at first glance, a grumpy young girl. Upon further inspection, she's a grumpy young girl with the filthy habit of smoking. She wears her red hair back in two ponytails, and aviator's goggles rest on her forehead. For someone her age, her eyes (Green) look surprisingly weary, as if she's seen more than her fair share of the cruelty of the planes.
Her dress may or may not be surprising- Simple clothes, along with leather armor and a short sword, all scaled down to her size. She keeps a backpack, also scaled, and a pouch at her side that, if one looked closely, she pulls quantities of candy and other sugary goods from. Personality wise, she's as grumpy as she looks, and has a bit of a foul mouth- Something that's gotten her scorned by the townspeople of the Stair. She's quick to shout at those who treat her like a kid, but in the end, nobody can really trace where she lives, or any family she may have.
- Theller of Homespire, male raptoran (Sheet)
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Theller is about 6'4" but thin and lean. His face has sharp, angular features and pointed ears like an elf's, but with smaller, beadier eyes and a head topped with what at first glance seems to be curly white hair but at a second glance is short downy feathers. Of special note are the white feathered wings on his back, the feathers closer to the outside of the wings being dyed a vibrant royal blue. His garb is a simple, functional suit of tan leather, cut close to his thin, bony body, and a bandana of the same blue as the dyed feathers on his wings tied around his head. He is always barefoot, his toes longer and better-articulated than those of a human, especially his thumb toe (more than merely a "big toe", it is fully opposable to allow grasping), his feet looking more like a bird's talons than a humanoid's feet. His fingernails are not like those of a human (though less so than his toes), appearing as a happy medium between a bird's talons and a human's nails.
(Recently has a scar of no feather growth on his temple as the result of an illithid attack)
- Vance Sol-Kairu, male human
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Vance stands at roughly six feet tall, and has notable long black hair, albeit a bit messy. He appears, at first glance, to be a rather typical "thug," for lack of better words--his large stature, the way he talks, regular drinking, and the mannerisms he typically adopts tend to reinforce this more often than not. However, a few things seem to not add up; between the massive poleaxe that he carries, which looks far too unbalanced for the average man to swing around--as well as the smaller halberd that he also slings across his back--, the numerous facial scars from what look like various slashes and grazes, the particularly heavy iron banded armor he wears almost everywhere underneath his gray outfit and cloak...the list goes on.
Insofar as things go, Vance refuses to tell anyone about his origins, or even why he joined the Guild, but however, has a tendency to alternate between fascination with the idea of the planes themselves, and smirking in an amused manner when the subject of planar travel is brought up--though again will not tell what he finds so funny when asked on the subject. Outside of that, he tends to deal with things rather directly, and notably seems to enjoy brute-forcing his way through a fight; occasionally one that he picks after an insult or other slight, even...
- Zant, male water genasi (Sheet)
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19 years old, 5'6" tall, 152 lbs, pale cyan complexion, white hair that ripples gently. White, pupil-less eyes.
Zant is generally cool headed and soft spoken, a disposition apparently common to most water gensai. He follows the philosophy of his patron deity, Istishia, as best as he can, still being somewhat unfamiliar with his dogma. The result of this is an adaptable nature and a reluctance to force change in things. Physically Zant stands five and a half feet tall and moves fluidly, always trying to maintain a calm expression. He doesn't look as if he's entered his twentieth year yet, judging by human standards. His features are smaller and softer than usual, lacking angles and hard edges. His skin is a pale cyan and glistens as if he was wet. His hair, meanwhile, is a cloudy white and ripples constantly, regardless of whether a wind is blowing or not. His eyes are coloured the same and are, quite noticably, without pupils. When not wearing his shell armour he wears loose cloth pants and shoes and prefers to remain bare chested.
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Zant is a water gensai and, for the majority of his life, lived with his nereid mother on the plane of water. His father was a merry planehopping explorer of a mage and didn't contribute majorly to Zant's childhood. What he did give him during his few visits were tales of the rest of the cosmos. While these were of interest to the young gensai, it wasn't enough to prompt him to travel, not even when compounded with the general antipathy most of the locals felt towards him. It wasn't until he felt a divine calling that he set out to see the planes as well as further the agenda of the new and confusing force in his life.