Name: Phelan Race: Awakened Wolf (Magical Beast 4, CR 3) Gender: Male Alignment: NG Deity: Artemis, Solonor Thelandira Home Plane: Arborea Physical Description: A generic gray wolf with amber eyes and fluffy fur. He's unusually well groomed, making him looks somewhat civilized and more approachable. He also has masterwork mithril capped teeth, engraved very shallowly with curvy designs. He wears strapped on masterwork studded leather armor, reaching over his neck, chest, shoulders, back and hips with a matching set of securely strapped leg pieces. This is all custom fitted, with leaf patterns on the surface. Backstory: Phelan was originally an average wolf wandering the plane of Arborea. He had no name then, no thoughts as humanoids recognize them. That came later. He encountered a strange creature one day, who went on two legs and whose body bore strange reflective pieces. He could smell no fear on it, nor was it's posture agressive. It was calm... and it prostrated itself before him. IT accepted his dominance, or that is what he was meant to believe. He approached curiously. He didn't understand the strange words the creature muttered under it's breathe, looking at a piece of some flat substance or other... it smelled of dust and wood. And then something happened that made him stop. He experienced something new, and utterly alien to him. He wondered what the creature was doing, and why, and if it had something to do with the swimming feeling in his head. It was his first abstract, self aware thought Phelan ever had. Phelan spent a year travelling with the druid who awakened him, before they came to the plane of Ice together. Strength (STR): 15 [+2] Level: Racial 3/Rogue 3 (Lvl6) Dexterity (DEX): 19 [+4] Experience Points: 17000/23000 Constitution (CON): 17 [+3] BAB: +6 Intelligence (INT): 17 [+3] Fort Save: 5 (+3 Con) = +8 Wisdom (WIS): 10 [+0] Ref Save : 7 (+4 Dex) = +11 Charisma (CHA): 12 [+1] Will Save: 2 (+0 Wis) = +2 Speed/Base Speed: 50 ft Hit Points: (4d10+8+2d8)+(7*+3 Con) = 67/67 Melee: Bite, mithril mwk (1d6+2, 20/x2, trip): +6 (+4 Dex +1 Enhancement) = +11 Sneak Attack: +2d6 Armor: Studded leather barding, mwk (Light, +3 Armor, +5 Max Dex, -0 Armor Check, Spell Failure 15%, Spd 50 ft.) Armor Class: 10 (+4 Dex +2 Natural +3 Armor) = 19, 15 flat-footed, 14 touch Armor Check Penalty: -0 Arcane Spell Failure: 15% Initiative: +4 Dex = +4 CMB: +6 BAB +2 Str +0 Size = +8 CMD: 10 +6 BAB +2 Str +4 Dex +0 Size = 22 FEATS: -Rac Skill Focus (Perception) (+3 to skill, +6 at 10 ranks) -Lvl3 Weapon Finesse (Use Dex bonus for light weapons, rapiers, whips, spiked chain instead of Str bonus) -Lvl5 Combat Reflexes (Make additional attacks of opportunity) TALENTS: -Lvl2 Trap Spotter (Make a Perception check for detecting traps by passing within 10 feet of one) SKILLS: [c] denotes class skill *: Armor check penalty applies Skills: 5/level Magical Beast, 11/level Rogue, +3 FC Total Points: 42 -[c] Acrobatics [Dex]: 6 (+4 Stat +3 Class) = +13 -[c] Bluff [Cha]: 3 (+1 Stat +3 Class) = +7 -[c] Climb [Str]: 6 (+2 Stat +3 Class) = +11 -[c] Diplomacy [Cha]: 5 (+1 Stat +3 Class) = +9 -[c] Perception [Wis]: 6 (+0 Stat +3 Class +3 Feat) = +12 -[c] Sense Motive [Wis]: 5 (+0 Stat +3 Class) = +8 -[c] Stealth [Dex]: 6 (+4 Stat +3 Class) = +13 -[ ] Survival [Wis]: 5 (+0 Stat) = +5 -[c] Swim [Str]: 6 (+2 Stat +3 Class) = +11 -[c] Use Magic Device [Cha]: 3 (+1 Stat +3 Class) = +7 SIZE: Medium LANGUAGES: Common Other Specials Planar Familiarity: Possesses a +4 bonus to Knowledge(Planes) checks made for things involving Arborea. This allows the use of the skill untrained if with regard to such a topic. Planewalker's Guild: +2 circumstance bonus to saves made against environmental effects and planar hazards Class Specials: Sneak Attack: Whenever an opponent would be denied a Dex bonus to AC or the rogue is flanking the opponent, they deal +1d6 damage, with an additional +1d6 every 2 levels beyond 1st. Trapfinding: A rogue adds 1/2 her level to Perception checks made to locate traps and to Disable Device skill checks. A rogue can use Disable Device to disarm magic traps. Evasion (Ex): If an attack or spell normally causes half damage on a successful Reflex save, it instead causes no damage on a successful save for the rogue as long as she's wearing light or no armor and is not helpless. Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Racial Specials: Magical Beast (Augmented Animal) Racial Modifiers: +4 to Survival when tracking by scent Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed - only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. Trip (Ex): A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return. Equipment and Inventory ----------------------- Equipped: Teeth caps, mithril mwk [ 0.5 lbs.] < 500 gp> Equipped: Studded leather barding, mwk [ 20 lbs.] < 350 gp> Subtotal: 20.5 lbs. Worn: Gold purse [ 0.5 lbs.] Subtotal: 0.5 lbs. Total: 850 gp GP 4150.0 Total Weight: 21 lbs Loads: 66 lbs Light, 133 lbs Medium, 200 lbs Heavy =========================================================