Name: Zant Race: Water Genasi Gender: Male Alignment: TN Deity: Istishia (Plane of Water) Home Plane: Water Physical Description: 19 years old, 5'6" tall, 152 lbs, pale cyan complexion, white hair that ripples gently. White, pupil-less eyes. Zant is a water gensai and, for the majority of his life, lived with his nereid mother on the plane of water. His father was a merry planehopping explorer of a mage and didn't contribute majorly to Zant's childhood. What he did give him during his few visits were tales of the rest of the cosmos. While these were of interest to the young gensai, it wasn't enough to prompt him to travel, not even when compounded with the general antipathy most of the locals felt towards him. It wasn't until he felt a divine calling that he set out to see the planes as well as further the agenda of the new and confusing force in his life. Zant is generally cool headed and soft spoken, a disposition apparently common to most water gensai. He follows the philosophy of his patron deity, Istishia, as best as he can, still being somewhat unfamiliar with his dogma. The result of this is an adaptable nature and a reluctance to force change in things. Physically Zant stands five and a half feet tall and moves fluidly, always trying to maintain a calm expression. He doesn't look as if he's entered his twentieth year yet, judging by human standards. His features are smaller and softer than usual, lacking angles and hard edges. His skin is a pale cyan and glistens as if he was wet. His hair, meanwhile, is a cloudy white and ripples constantly, regardless of whether a wind is blowing or not. His eyes are coloured the same and are, quite noticably, without pupils. When not wearing his shell armour he wears loose cloth pants and shoes and prefers to remain bare chested. Strength (STR): 10 [+0] Level: Favored Soul 4 Dexterity (DEX): 14 [+2] Experience Points: 14295/10000 Constitution (CON): 14 [+2] BAB: +3 Intelligence (INT): 10 [+0] Fort Save: 4 (+2 Con) = +6 Wisdom (WIS): 12 [+1] Ref Save : 4 (+2 Dex) = +6 Charisma (CHA): 15 [+2] Will Save: 4 (+1 Wis) = +5 Speed/Base Speed: 20 ft Hit Points: (8+3d8)+(4*+2 Con)+(2*1 FC) = 35/35 Melee: Warhammer (1d8, x3): +3 (+0 Str +1 Feat) = +4 Shortspear of Steam, masterwork [good] (1d6, x2): +3 (+0 Str +1 Enhancement) = +4 Ranged: Sling (1d4, x2, 50 ft. range): +3 (+2 Dex) = +5 Bullets (limitless) Shortspear of Steam, masterwork [good] (1d6, x2, 20 ft. range): +3 (+2 Dex +1 Enhancement) = +6 Armor: Shell (Medium, +3 Armor, +3 Max Dex, -2 Armor Check, Spell Failure 20%, Spd 20 ft.) Crystal of aquatic action (Least) (No armor check penalty on Swim checks) Light wooden shield (+1 Shield, -1 Armor Check, Spell Failure 5%) Armor Class: 10 (+2 Dex +3 Armor +1 Shield) = 16, 12 touch, 13 flat-footed Armor Check Penalty: -3 Arcane Spell Failure: 25% Initiative: +2 Dex = +2 CMB: +3 BAB +0 Str +0 Size = +3 CMD: 10 +3 BAB +0 Str +2 Dex +0 Size = 15 FEATS: -Lvl1 Augment Healing (+2 hp healed w/ spells per spell level) -Lvl3 Patience of the Waves (Spend a round focusing on a target to gain +4 comp bonus to hit next round on him) -Fav3 Weapon Focus (Warhammer) (+1 on attack with weapon) SKILLS: [c] denotes class skill *: Armor check penalty applies Skills: 2/level Favored Soul, +1 bonus, +2 FC Total Points: 11 -[c] Diplomacy [Cha]: 4 (+2 Stat +3 Class) = +9 -[c] Heal [Wis]: 4 (+1 Stat +3 Class) = +8 -[c] Profession(Sailor) [Wis]: 1 (+1 Stat +3 Class) = +5 -[c] Spellcraft [Int]: 2 (+0 Stat +3 Class) = +5 SIZE: Medium LANGUAGES: Common, Aquan Other Specials: Planar Familiarity: Possesses a +4 bonus to Knowledge(Planes) checks made for things involving the Elemental Plane of Water. This allows the use of the skill untrained if with regard to such a topic. Planewalker's Guild: +2 circumstance bonus to saves made against environmental effects and planar hazards Class Specials: Deity's Weapon Focus: At 3rd level, a favored soul gains Weapon Focus in the deity's chosen weapon. Racial Specials: +2 Constitution, -2 Charisma: Water genasi have high endurance, but are cold and emotionally distant. Medium: Water genasi are Medium creatures and have no bonuses or penalties due to their size. Normal speed: Water genasi have a base speed of 30 feet. They swim at a speed of 30 feet. Darkvision: Water genasi can see in the dark up to 60 feet. Spell-Like Ability: Water genasi can use create water once per day as a spell-like ability. The caster level for this ability equals the water genasi's class level. Water Resistance (Ex): +1 racial bonus on saving throws against all water spells and effects. This bonus increases by +1 for every five class levels. Water Breathing: Water genasi can breathe underwater, and thus are immune to drowning. Outsider: Water genasi are native outsiders. Languages: Water genasi begin play speaking Common and Aquan. Water genasi with high Intelligence scores can choose from the following: Auran, Elven, Ignan, and Terran. Favored Class: Favored Soul Spells per Day (Charisma) ----------------------- Lv0: 6/day Lv1: 6+1/day Lv2: 3+1/day Spells cast ----------------------- 0: 1: 2: Spells Known: DC 12+level ----------------------- Lv0 Create Water: Conjures 2 gallons/level of pure water Detect Magic: Detects magic within 60 ft Purify Food and Drink: Purifies 1 cu.ft./level of food or water Read Magic: Read scrolls and spellbooks. Resistance: Target gains +1 to saving throws Stabilize: Stops loss of hp below 0. Lv1 Cure Light Wounds: Heals 1d8+1/level damage (max +5) (+2 feat) Magic Weapon: Weapon gains +1 bonus. Obscuring Mist: Fog surrounds you Sanctuary: Opponents can't attack you, and you can't attack Lv2 Calm Emotions: Calms creatures, negating emotion effects. Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10) (+4 feat) Eagle's Splendor: Subject gains 1d4+1 to Cha for 1 hr./level. Equipment and Inventory ----------------------- Equipped: Warhammer [ 5 lbs.] Equipped: Sling [------ lbs.] Equipped: Shell Armor [ 20 lbs.] Armor: Crystal of Aquatic Action (Least) [------ lbs.] < 250 gp> Equipped: Light Wooden Shield [ 5 lbs.] Carried: Shortspear of Steam [ 1.5 lbs.] < 602 gp> Worn: Monk's outfit [ 2 lbs.] Worn: Waterskin [ 4 lbs.] Subtotal: 37.5 lbs. Worn: Backpack [ 2 lbs.] Backpack: Holy Text [ 3 lbs.] Backpack: Earplugs [------ lbs.] Backpack: Scroll of Endure Elements x5 (D, CL 1) [------ lbs.] < 125 gp> Backpack: Scroll of Resistance x2 (D, CL 1) [------ lbs.] < 25 gp> Backpack: Fhorge-hide armor +1 [ 25 lbs.] < 1160 gp> Backpack: Dragon's feather (good luck?) [------ lbs.] Subtotal: 30 lbs. / 62 lbs. Worn: Belt pouch [ 0.5 lbs.] Pouch: Potion of Shield of Faith +2 x3 [------ lbs.] < 150 gp> Pouch: Potion of Cure Light Wounds x2 [------ lbs.] < 100 gp> Pouch: Potion of Endure Elements [------ lbs.] < 50 gp> Pouch: Vial of Morthrexa's blood [------ lbs.] Pouch: Oil of Magic Weapon x3 [------ lbs.] < 150 gp> Pouch: Gems, 100 gold [------ lbs.] < 100 gp> Satchel: Chocolate marshmellow 1/3-strength CLW [------ lbs.] Satchel: Chocolate caramel 1/3-strength Bless [------ lbs.] Satchel: Chocolate raspberry-cream 1/3-strength Detect Magic [------ lbs.] Satchel: Chocolate praline 1/3-strength Mage Armor [------ lbs.] Subtotal: 0.5 lbs. / 10.5 lbs. Total: 2712 gp GP 5539.3 Total Weight: 68 lbs Loads: 33 lbs Light, 66 lbs Medium, 100 lbs Heavy ------------------------------------------------------------