Name: Trivale Shalar Race: Tiefling Gender: Male Alignment: CG Deity: None Home Plane: Physical Description: A somewhat distracted-seeming man of about 5'8", with somewhat tan skin and apparently auburn hair, as well as reddish, somewhat disturbing eyes. He prefers to wear his hair that it draws others' eyes away from the one thing he can't really distract himself from when he looks in the mirror.... the large temple-horns that have grown there. Strength (STR): 16 [+3] Level: Lurk 6 Dexterity (DEX): 17 [+3] Experience Points: 15900/23000 Constitution (CON): 16 [+3] BAB: +4 Intelligence (INT): 19 [+4] Fort Save: 2 (+3 Con) = +5 Wisdom (WIS): 12 [+1] Ref Save : 5 (+3 Dex) = +8 Charisma (CHA): 14 [+2] Will Save: 5 (+1 Wis) = +6 Speed/Base Speed: 20 ft (Base 30 ft) Hit Points: (8+5d8)+(6*+3 Con) = 57/57 Melee: Short sword +1, desiccating (1d6+4, 19-20/x2): +4 (+3 Str +1 Enhancement) = +8 +1d4 to living creatures, +1d8 to plant, outsider (water) Psionic Sneak Attack: +1d6 Ranged: Composite shortbow, mwk (1d6+3, 20/x3, Range: 60 ft., Str 16): +4 (+3 Dex +1 Enhancement) = +8 Arrows x17 Armor: Chain shirt +1, blurring (Light, +5 Armor, +4 Max Dex, -1 Armor Check, Spell Failure 20%, Spd 30 ft.) Blur at will, 3/day for 5 rds Other Equipment: Amber Amulet of Vermin, Giant Wasp (Neck) Summon a giant wasp for 1 min. 1/day Armor Class: 10 (+5 Armor +3 Dex +2 Dodge) = 20, 15 flat-footed, 15 touch Armor Check Penalty: -1 Arcane Spell Failure: 20% Initiative: +3 Dex +4 Int = +7 CMB: +4 BAB +3 Str +0 Size = +7 CMD: 10 +4 BAB +3 Str +3 Dex +2 Dodge +0 Size = 22 FEATS: -Lvl1 Dodge (+1 Dodge bonus to AC) -Lvl3 Psionic Dodge (+1 Dodge bonus to AC when psionically focused) -Lvl5 Focused Skill User (+2 to Acrobatics, Perception, Stealth when psionically focused) AUGMENTS: (10/day) -Lvl1 Additional Sneak Attack (Next attack is a sneak attack for +1d6, extra +1d6/2 pp) -Lvl1 Unfocusing Strike (Target loses psionic focus on a failed Will save, DC 10+Int+1/2pp) -Lvl3 Solid Strike (+2 damage on hit, +1/1 pp) -Lvl3 Stunning Attack (Target is stunned for one round on a failed Fort save, DC 10+Int+1/2pp) -Lvl5 Ignore Concealment (Character ignores miss chance for concealment) -Lvl5 Mental Assault (+2 Int or Wis damage on hit, +1/2 pp) SKILLS: [c] denotes class skill *: Armor check penalty applies Skills: 8/level, +5 FC Total Points: 45 -[c] Acrobatics [Dex]: 5 (+3 Stat +3 Class +2 Feat -1 Armor) = +12 -[c] Bluff [Cha]: 5 (+2 Stat +3 Class +2 Racial) = +12 -[c] Disguise [Cha]: 5 (+2 Stat +3 Class) = +10 -[c] Escape Artist [Dex]: 5 (+3 Stat +3 Class -1 Armor) = +10 -[c] Perception [Wis]: 5 (+1 Stat +3 Class +2 Feat) = +11 -[c] Psicraft [Int]: 5 (+4 Stat +3 Class) = +12 -[ ] Sense Motive [Wis]: 5 (+1 Stat) = +6 -[c] Sleight of Hand [Dex]: 5 (+3 Stat +3 Class -1 Armor) = +10 -[c] Stealth [Dex]: 5 (+3 Stat +3 Class +2 Racial +2 Feat -1 Armor) = +14 SIZE: Medium LANGUAGES: Common, Infernal*, Goblin*, Orc, Draconic*, Elven Other Specials: Planar Familiarity: Possesses a +4 bonus to Knowledge(Planes) checks made for things involving the Beastlands. This allows the use of the skill untrained if with regard to such a topic. Planewalker's Guild: +2 circumstance bonus to saves made against environmental effects and planar hazards Class Specials: Lurk Augment (Ex): Beginning at 1st level, a lurk can augment her melee attack by selecting an ability from her available lurk augments. Her level determines the abilities available for her to use. In some cases, she can also use power points to increase the power of her lurk augment. The power of the lurk augment lasts for 1 round or until the lurk's next attack. If that attack misses, that use is wastes. Using a lurk augment is a swift action. When powering an augment with power points, a lurk cannot spend more total power points than her lurk level on any single augment. A lurk can use her lurk augments a total number of times per day equal to her lurk level + her Int modifier. At 10th level, a lurk can choose two augments from the list in the same swift action. Both augments count against her daily total. The total power points spent on the augments is still limited to her manifester level. At 18th level, a lurk can choose three augments in the same swift action. Psionic Sneak Attack (Ex): While psionically focused, a lurk can strike a vital spot for extra damage if she attacks an opponent while he is unable to defend himself effectively. This is identical to the sneak attack ability of the rogue, except the damage only applies when the lurk maintains a psionic focus. Initiative Boost (Ex): At 6th level and higher, a lurk can add her Intelligence bonus on her Initiative checks. Racial Specials: Outsider (Native) +2 Dexterity, +2 Intelligence, -2 Charisma: Tieflings are quick in body and mind, but are inherently strange. Darkvision: Tieflings see in the dark up to 60 feet. Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks. Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level. Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. Fiendish Sorcery (Ex): Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Languages Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. Power Points: 10/19 Powers Known: DC 14+level ----------------------- Lv1: PP Cost 1 Burst: Gain +10 ft to speed this round. Chameleon: Gain +10 enhancement bonus on Stealth checks. Precognition, Defensive(A): Gain +1 insight bonus to AC and saving throws. Lv2: PP Cost 3 Cloud Mind: You erase knowledge of your presence from target's mind. Levitate, Psionic: You move up and down via mental support. Tongues, Psionic: You can communicate with intelligent creatures. Equipment and Inventory ----------------------- Equipped: Short sword +1, desiccating [ 2 lbs.] < 8310 gp> Equipped: Chain shirt +1, blurring [ 25 lbs.] < 4400 gp> Worn: Noble Outfit [ 10 lbs.] < 75 gp> Neck: Amber amulet of vermin, giant wasp [------ lbs.] < 800 gp> Held: Composite shortbow, mwk [ 2 lbs.] < 525 gp> Subtotal: 39 lbs. Worn: Quiver [------ lbs.] Quiver: 20 arrows [ 3 lbs.] Subtotal: 3 lbs. / 3 lbs. Worn: Backpack [ 2 lbs.] Backpack: Short sword, mwk x2 [ 4 lbs.] < 620 gp> Backpack: Cold weather outfit [ 7 lbs.] Backpack: Traveller's outfit [ 5 lbs.] Backpack: Winter blanket [ 3 lbs.] Backpack: Crowbar [ 5 lbs.] Backpack: Grappling hook [ 4 lbs.] Backpack: Rope, silk (50 ft.) [ 5 lbs.] Backpack: Signet ring [------ lbs.] Backpack: Thunderstone x3 [ 3 lbs.] < 90 gp> Backpack: Gems, 100 gp [------ lbs.] Subtotal: 42 lbs. / 62 lbs. Left Behind: Studded leather, mwk [ 20 lbs.] < 175 gp> Total: 14995 gp GP 1444.5 Total Weight: 77 lbs Loads: 76 lbs Light, 153 lbs Medium, 230 lbs Heavy =========================================================