Background
Erech de Fah
(Erech Akina, Erech Vaza)
- age: 15 (?)
- eyes: Dark Gray
- hair: Light Gray
- height: 4'7"
- Race: Nekojin
The story of Erech De Fah is a...Slightly strange one. Erech is a third personality of Kristoph Akina, created when both Kristoph and Kris tried to use their power to force themselves into control of their shared body. Both trying to force themselves to the surface (Or rather, Kristoph trying to, and Kris resisting tooth and nail), lead to the creation of a middle-ground, of sorts. Appearing about 15 or so, the "middleground" possessed Kristophs intellect, yet Kris' common sense. However, he possessed something neither Kris nor Kristoph had for some time: A horrible ego. Believing himself to be far superior to the other two, Erech created his own name, and began living on his own.
Eventually, he ran across his old family- Karin Vaza, Tolaris Quirm, and Maxwell, who helped him come to his senses. Promising to do whatever it took to get Kris and Kristoph back, Erech finally tracked down a dead Memoria cave, where he found he could use a crystal to amplify his magic by quite a bit. Using it unsuccessfully to bring them back, he triggered an explosion that destroyed both the Memoria cavern...And his home, which was located just above the cavern itself.
Managing to use the last of the crystals power to teleport himself back to his house before the cavern collapsed, he was caught in the explosion anyway...And the collapse of his house which followed immediately after. Pinned under a book case, he apologized to Karin when she came looking for him through the rubble...then transformed back to Kris, their bodies natural defense mechanism of changing personalities when the body is severely injured taking over.
Now, Kris, Kristoph, and Erech all occupy one body, but Erech is able to display some dominance, taking over and holding the other two back when he feels the need. He tries to live as he would if not for Kris and Kristoph as much as he can- He's taken up fencing lessons with Kyle, and done other research into both the magical arts, and the women of the area.
RPs
Fics
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Philsys Necessaries
Philsys Box
Erech de Fah ( Shinigori )
Level 1; 900/1000 XP
Max HP: 60; Max MP: 110; Max TP: 20
Initiative: 2+2d6 (4-14)
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Attributes
Courage: +3
Wisdom: +5
Intuition: +5
Charisma: (-1)
Agility: (-1)
Dexterity: +2
Strength: +1
Stamina: +1
Magic Aptitude: 6
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Base AT/PA: 8/8
Modified for weapon skill: 8/10 (rapier), 9/9 (short sword)
Modified for equipment: 8/10 (rapier), 9/9 (short sword)
Equipment:
body=Light Clothes (AC = 4)
Weapons:
Rapier 8,10,X
Thrust- 9 + 1D6 (10-15)
Slash- 12 + 2D4 (14-20);
Short Sword (Hidden within his cane) 7,10,13
Thrust- 8 + 1D6 (9-14)
Slash- 12 + 2D4 (14-20)
Chop- 16 + 2D6 (18-28)
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Skills
Rapier - 2 <Str/Agi/Cou>
Short Sword - 2 <Str/Agi/Cou>
Chaos Magic - 4 <Cou/Agi/Str>
Enchanting Magic - 4 <Mag/Int/Wis>
Deception - 4 <Cha/Int/Wis>
Fencing - 2 <dex/agi/cou>
Astral Sight - 3 <Mag/Int/Wis>
Aura Reading - 3 <Wis/Int/Int>
[s]Bullshit - 4 <Cha/Wis/Int>
[s]Chink Detection - 2 <Dex/Int/Int>
[s]Drinking - 4 <Sta>
[s]Limb Defense - 2 <Dex/Dex/Agi>
[s]Eavsdropping - 4 <Int>
[K]Foreign Languages- Valthi- 4
[k]History of Magic - 4
[k]Mathematics - 2
[k]Doman History - 4
[k]Diplomacy - 2
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Spells and Techs
- [Innate] Weak Point - Still ailing a bit from his house collapsing on him, Erech's left leg is still a bit wounded and sensitive. Any successful blow aimed at his left leg will do double damage and has a 1/10 (19-20 on a D20) chance to reduce his agility by 1.
- [Innate] Taunt (2 TP, can be used as a free action for 5 TP) - Being the charming person he is, Erech has the tendency to taunt his opponents in battle. When used, this skill makes Erech the only available target for the person taunted on their next turn.
- [Innate]Disruption (4 MP)- Launches a small ball of chaos energy from Erech's palm, dealing 8+rank*2+1d6 non-elemental damage. Critical hits roll for effect.(3d6)
- [Chaos Magic = 4] Elemental Disruption (7 mp)- Does (rank + 2d6) damage of a random element. Elemental property is decided by a roll on the "Elemental Disruption" chart, which the RPer can provide.
- [Chaos Magic = 4] Disjoin (12 MP)- Launches a medium sized blast of Chaos Energy from Erech's palm, 14+rank*4+2d6 non-elemental damage. Critical hits roll for effect.(5d6)
- [Chaos Magic = 4] Destabilization (30 MP, 7 TP)- Puts up a field of Chaotic Energy in a 10 foot radius around Erech, striking anything inside for 10+rank*2+3d6 non-elemental damage. Critical hits roll for effect.(3d6)
- [Chaos Magic=4,Rapier/Short Swords=2, Enchanting Magic=4] Disruptive Blow (10 MP, 3 TP) Channeling a Disruption spell into his sword, Erech makes a typical Thrusting attack, allowing the energy to be released upon striking. Damage done is (Thrusting damage) + (Damage from Disruption). Effects on the Chaos chart are NOT rolled.
- [Chaos Magic=4, Fencing=2, Enchanting Magic=4] Elemental Blow (10 MP, 3 TP) Erech charges an Elemental Disruption spell into his sword, embuing it with a random element, and uses it to strike at his opponent. Damage is the same as normal, but with an elemental property determined by the Elemental Disruption chart.
- [Fencing=2] Counter Stance (2 TP) - Erech skips his turn and has (PA/2) added to his PA until his next turn. If he parries any physical attacks, he gets to instantly attack back with the same type of attack (T/S) with (Fencing/2) added to his AT
Edit: Added XP, made a slight correction to a tech
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