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| Points: (Per weapon.) | | Points: (Per weapon.) |
| |} | | |} |
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− | Note: Please list point costs or point cost totals in parentheses next to components bought (or in applicable sections in the case of weapons). It makes bookkeeping easier.
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| Other Note: If you're stuck, look at some of the other sheets to get an idea before asking a question. Likewise, read the system writeup first. -- [[User:Namagomi|Namagomi]] | | Other Note: If you're stuck, look at some of the other sheets to get an idea before asking a question. Likewise, read the system writeup first. -- [[User:Namagomi|Namagomi]] |
Latest revision as of 10:34, 23 February 2007
Background
Description
Statistics
Armor Serial Number, Name
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Type: (Machinist or Tek)
Value: (Point Value)
Pilots: (Link name(s))
Symbiote Identity: (Teks only, Machinists=N/A)
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Basic stats
STR:###
SPD:##
EGO:## (or N/A)
DUR:##
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Traits
(List those taken for Teks)
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Structural and Internal
Armor: DR 000St/000Ab/000Sh
Frame: (Type)
Comsuite: (Type)
Computer: (Type)
PESA: #M/x#, +# to hit
AESA: #M, +# to hit
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Accessories
Ejection Seat:(Presence)
Self-Destruct Mechanism:(Presence)
Deceptive Jammer:(Presence)
Transmission Jammer:(Presence and range)
Boosters:(Presence and type)
Discharger:(Presence and number of shots)
Radical Stealth:(Presence)
Infrared Stealth:(Presence)
Chameleon Stealth:(Presence)
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Performance
Dodge: (Spd/2 "or by pilot")
PD: 4
HP: (Shutdown Threshold)/(Death Threshold)
Speed: (Spd*4) MPH
Size: (+#)
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Weapons
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Ranged Weapon
Base: (Base type, links)
Damage: (Damage)/(Type), (Solid/Energy), (Special notes)
Weight: (Weight)
Acc: ##
SS: (Base/for Cockpit(-7))
Optimal/Max range: ####/####
Rate of Fire: (Per weapon. If different, #+#), (Special notes)
Shots: (# of shots, only if applicable)
Anti-Blast Casing: (Type Exp. only; if not, omit)
Points: (Per weapon. If different, #+#+2*links)
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Missile Weapon
Base: (Base type, links)
Damage: (Damage)/(Type), (Solid/Energy), (Special notes)
Weight: (Weight)
SS: (Base/for Cockpit(-7))
Skill: ##
Speed/Max: ####/####
Endurance: (Max/Spd, listed on table)
Shots: (# of shots, only if applicable)
Anti-Blast Casing: (Type Exp. only; if not, omit)
Points: (Per weapon. If different, #+#+2*links)
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Melee Weapon
Base: (Base type, links)
Damage: (Damage)/(Type), (Solid/Energy), (Special notes)
Weight: (Weight)
Reach: (Reach. If Var, calculate as if weapon for mecha's size)
Shots: (# of shots, only if applicable)
Points: (Per weapon.)
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Other Note: If you're stuck, look at some of the other sheets to get an idea before asking a question. Likewise, read the system writeup first. -- Namagomi