Difference between revisions of "Chatsys"
From RPGWW Wiki
m |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Chatsys is a very simple ad-hoc system used most often in [[Abbreviations and Jargon|CIRPs]]. For each action to be taken, a d6 is rolled. A 1 is typically a failure and any higher number is a success, but for harder actions, a higher number might be required. For opposed actions (such as attacks), each person rolls a d6 and the one who has the higher number is the winner. In combat, each combatant has a specified number of hit points (typically 6), the combatants take turns, and for each attack not successfully defended against, the defender loses one hit point. In this variation, rolling a 6 may deal two hit points of damage. | Chatsys is a very simple ad-hoc system used most often in [[Abbreviations and Jargon|CIRPs]]. For each action to be taken, a d6 is rolled. A 1 is typically a failure and any higher number is a success, but for harder actions, a higher number might be required. For opposed actions (such as attacks), each person rolls a d6 and the one who has the higher number is the winner. In combat, each combatant has a specified number of hit points (typically 6), the combatants take turns, and for each attack not successfully defended against, the defender loses one hit point. In this variation, rolling a 6 may deal two hit points of damage. | ||
− | + | [[Category:RP systems]] |
Latest revision as of 13:56, 10 February 2007
Chatsys is a very simple ad-hoc system used most often in CIRPs. For each action to be taken, a d6 is rolled. A 1 is typically a failure and any higher number is a success, but for harder actions, a higher number might be required. For opposed actions (such as attacks), each person rolls a d6 and the one who has the higher number is the winner. In combat, each combatant has a specified number of hit points (typically 6), the combatants take turns, and for each attack not successfully defended against, the defender loses one hit point. In this variation, rolling a 6 may deal two hit points of damage.