Difference between revisions of "Kyle Broadsky"
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| + | [[Category:Gaera Main Characters]] | ||
| + | [[Category:Capntastic's Characters]] | ||
| + | [[Image:Pdrydia022 kyle.gif|frame|Kyle likes his cocoa, and his cocoa likes him; illustration by [[user:pdrydia|pdrydia]].]] | ||
Brave Fencerjin Broadsky! | Brave Fencerjin Broadsky! | ||
| − | [[ | + | Kylitos is a traveller who has spent much of his life traipsing about Igala. His origins are shrouded in mystery! During his life he has supported himself with his vast fencing skills; often spending a week or two in any town with an arena, dueling place, or hotshot willing to make a bet. This hasn't gotten him killed. |
| + | |||
| + | Upon arrival in Doma, he quickly found himself making friends with people such as [[Enlil]] and [[End]]; who he came to consider as family. End's hijinx in particular got him involved in some pretty heavy 'world-saving' type stuff, which Kyle found himself having little choice but to stick around and help with. This did get him killed. But he's alright now, and despite being a geckojin now, he manages to hide it exceedingly well with a magic ring. | ||
| + | |||
| + | After the war him and his girlfriend [[Fresca]] bought some ranchland outside of Doma City and currently live there raising [[chocobos]]. He is happy!<br clear="all" /> | ||
| + | == Philsys Data == | ||
| + | |||
| + | {| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;" | ||
| + | |- | ||
| + | | colspan="3" align="center" | '''Philsys Block''' | ||
| + | |||
| + | Kyle Broadsky ([[User:Capntastic|Capntastic]]) | ||
| + | Level 6; 500/3250 XP<br> | ||
| + | Max HP: 110<br>Max MP: 52<br>Max TP: 50<br> | ||
| + | Initiative: 8+2d6<br> | ||
| + | |||
| + | |- style="vertical-align: top;" align="left" | ||
| + | | '''Attributes''' | ||
| + | |||
| + | Courage: +5<br> | ||
| + | Wisdom: +2<br> | ||
| + | Intuition: +4<br> | ||
| + | Charisma: +1<br> | ||
| + | Agility: +6<br> | ||
| + | Dexterity: +3<br> | ||
| + | Strength: +2<br> | ||
| + | Stamina: +3<br> | ||
| + | Magic Aptitude: 1 | ||
| + | | | ||
| + | Base AT/PA - 15/15<br> | ||
| + | Modified for skill (Rapier) - 19/21<br> | ||
| + | Modified for skill (Fisticuffs) - 19/15<br> | ||
| + | Modified for equipment (Rapier) - 20/20<br> | ||
| + | Modified for equipment (Fisticuffs) - 19/15 | ||
| + | |||
| + | Base MATK: 7<br> | ||
| + | Base MBlock: 24<br> | ||
| + | Base Missile Evade: 26 (30 for the first missile attack in any one round) | ||
| + | |||
| + | Body= Wondrous Ice Cream Traveller's Coat (AC 3, 0/0)<br> | ||
| + | Other Gear= Ice Ring (reduces damage from fire attacks by 8 points)<br> | ||
| + | Ring of Healing Amplification: Cast one White Magic spell at +4 once/day<br> | ||
| + | Grappling Hook: 8+1d6 Damage - Accuracy of Agi+Dex+3 - Hooks enemy if critical<br> | ||
| + | Quintessential Rapier: Add +3 to Dowsing rank when used to detect one of the four elements | ||
| + | |||
| + | Weapon Damage - Quintessential Rapier (8/10/X(15), +1/-1)<br> | ||
| + | Light Attack - 20+1d6 (21-26)<br> | ||
| + | Medium Attack - 24+2d6 (26-36)<br> | ||
| + | Heavy Attack - (31+3d6 (34-49))<br> | ||
| + | Attacks per round: 2 | ||
| + | |||
| + | Weapon Damage - Fisticuffs<br> | ||
| + | Light Attack - 6+1d6 (7-12)<br> | ||
| + | Medium Attack - 8+2d6 (10-20)<br> | ||
| + | Heavy Attack - 10+3d6 (13-28)<br> | ||
| + | Attacks per round: 1 | ||
| + | |||
| + | | '''Skills''' | ||
| + | |||
| + | * Treat Wounds - 4 | ||
| + | ** <span style = "font-size:smaller;"><Int/Dex/Dex> = 10</span> | ||
| + | * Cooking - 2 | ||
| + | ** <span style = "font-size:smaller;"><Int/Int/Dex> = 10</span> | ||
| + | * Improvisational Weaponry - 2 | ||
| + | ** <span style = "font-size:smaller;"><Str/Agi/Cou> = 13</span> | ||
| + | * Rapier - 10 | ||
| + | ** <span style = "font-size:smaller;"><Dex/Agi/Cou> = 14</span> | ||
| + | * Fisticuffs - 4 | ||
| + | ** <span style = "font-size:smaller;"><Dex/Agi/Cou> = 14</span> | ||
| + | * Fencing - 6 | ||
| + | ** <span style = "font-size:smaller;"><Dex/Agi/Cou> = 13</span> | ||
| + | * White Magic - 4 | ||
| + | ** <span style = "font-size:smaller;"><Int/Wis/Mag> = 7</span> | ||
| + | * Dowsing Magic - 2 | ||
| + | ** <span style = "font-size:smaller;"><Int/Wis/Mag> = 7</span> | ||
| + | * [k]Travel Survival - 2 | ||
| + | * [k]Geography: Igala - 2 | ||
| + | * [k]General Knowledge: Doma - 2 | ||
| + | * [k]Weapon Knowledge - 2 | ||
| + | * [k]Metals and Metal Properties - 2 | ||
| + | * [k]Explosives/Pyrotechnics - 4 | ||
| + | * [s]Advanced Parry - 12 | ||
| + | ** <span style = "font-size:smaller;"><Agi> = 18</span> | ||
| + | * [s]Evade Missile - 4 | ||
| + | ** <span style = "font-size:smaller;"><Agi> = 18</span> | ||
| + | |} | ||
| + | |||
| + | '''Spells and Techs''' | ||
| + | * [Item-Granted] Gecko-jin form - Kyle's true form is that of a gecko-jin, a subrace of lizard people. In this shape, his Stamina and Strength increase by one, while his Dexterity and Agility decrease by one. | ||
| + | * [Rapier=4, Fencing=2] Distesa (2 TP) - Kyle attacks the foe with a fencing style thrust attack that does medium damage. | ||
| + | * [Rapier=4, Fencing=3] Fendente (2 TP) - Kyle attacks with a powerful downward fencing slash that does heavy damage. (Since a rapier does not normally HAVE heavy damage, 15 is the base number used here when a rapier is the weapon being used, and the damage is listed in parentheses in the damage descriptions.) | ||
| + | * [Advanced Parry=4, Fencing=4] Riposte (2 TP) - Kyle skips his turn and has (Advanced Parry/2) added to his PA until his next turn. If he parries any physical attacks, he gets to instantly attack back with the same type of attack (L/M/H) with (Fencing/2) added to his AT | ||
| + | * [Rapier=4, Fencing=4] Zero Strike (10 TP) - Kyle dashes about the enemy, slashing at an incredible speed. Deals 1d6+1 Slashes, with -2 Damage for each slash. | ||
| + | * [Fencing=3] Dis-arm (3 TP) - On a successful fencing roll, Kyle disarms the opponent of their melee weapon. | ||
| + | * [Improv Weapons=4] Hilt Crash (2 TP)- Kyle attacks with the hilt of his rapier, a subdual attack dealing light damage -4. Target suffers -2/-2 and cannot cast for d2 turns. | ||
| + | * [Rapier=6, Fencing=4] Cross Slash (4 TP) Kyle makes a quick double slash; the second retracing the first path, making for a deep cut. Works as a normal medium attack dealing double damage. | ||
| + | * [Rapier=10, Fencing=6] Ace Impale (6TP) Kyle rather fiercely runs the target through, or in the case of large beasties, forces his rapier a good ways in. Used mainly in desperate situations, and rarely against humanoids. Light Damage + 50%, and leaves the enemy with a -3/-3 modifier until the wound is properly dealt with. | ||
| + | * [Rapier=10, Fencing=6] Precision Spade - (7TP) Kyle slashes at a precise part of a target's arm/leg muscles. Works as a normal medium attack along with -3 Str to arm on normal, unusable on crit/ -2 Agi on normal, -4 on crit to leg. | ||
| + | * [E&P=2, Improv Weap=2] Make it Lovely (5TP) Kyle lights a firecracker, waits a few seconds, and throws it directly above the enemy. The resulting explosion's force is quite painful, disorienting, and near deafening! -3/-3 to the target, and -1/-2 to those next to it. Lasts for d2 rounds. The effects and duration is double for those with highly sensitive ears. | ||
| + | * [Fisticuffs=4] Skydozer (7TP) - Kyle takes a turn to get into position and roll up his sleeves. Next turn, he charges at a feasible opponent fist first (+2d6 to AT). If it is a critical hit, the target is knocked out, otherwise it does normal damage. Bonuses may be given if the target is caught offguard or otherwise unexpecting. | ||
| + | * [White Magic = 1] Curo (5 MP) - Heals one target, restoring 5+rank*2+1d6 HP. A weakened variant of the Cure spell. While not as powerful, is easier to cast, and extra sparkly! Damages undead. | ||
| + | * [White Magic = 4] Curo 2 (15 MP) - Heals one target, restoring 10+rank*4+3d6 HP. A unique and more stylish version style of Cure 2. Damages undead! | ||
| + | |||
| + | |||
| + | |||
| + | *Kyle is on a trip, and here is his inventory: | ||
| + | |||
| + | Backpack: | ||
| + | *-Bedroll | ||
| + | *-Blanket | ||
| + | *-Extra set of clothes (minus sock) | ||
| + | *-Bandages | ||
| + | *-A potion flask (dented, won't fully close) | ||
| + | *-Water canteen (Spilled) | ||
| + | *-Jerky | ||
| + | *-Bread rolls (Wet, will mold) | ||
| + | *-Small cooking set, sans mini-teapot.(Damaged) | ||
| + | *-Two books on magic; one on runes, another on portals and other transportation spells. (Wet, inky) | ||
| + | *-Handful of coins in various denominations | ||
| + | *-String | ||
| + | *-Small brush and ink (black, red, blue) set (Broken) | ||
| + | *-Dagger | ||
| + | *-Compass (Broken) | ||
| + | *-Matches (Lost) | ||
| + | *-11 candles (3 smashed) | ||
| + | *-Kallinkos Map | ||
| + | |||
| + | |||
| + | == '''HE HAS ALSO BEEN KNOWN TO POSSESS A WHISTLE OF POWER''' == | ||
Latest revision as of 23:45, 25 January 2009
Brave Fencerjin Broadsky!
Kylitos is a traveller who has spent much of his life traipsing about Igala. His origins are shrouded in mystery! During his life he has supported himself with his vast fencing skills; often spending a week or two in any town with an arena, dueling place, or hotshot willing to make a bet. This hasn't gotten him killed.
Upon arrival in Doma, he quickly found himself making friends with people such as Enlil and End; who he came to consider as family. End's hijinx in particular got him involved in some pretty heavy 'world-saving' type stuff, which Kyle found himself having little choice but to stick around and help with. This did get him killed. But he's alright now, and despite being a geckojin now, he manages to hide it exceedingly well with a magic ring.
After the war him and his girlfriend Fresca bought some ranchland outside of Doma City and currently live there raising chocobos. He is happy!
Philsys Data
| Philsys Block
Kyle Broadsky (Capntastic)
Level 6; 500/3250 XP | ||
| Attributes
Courage: +5 |
Base AT/PA - 15/15 Base MATK: 7 Body= Wondrous Ice Cream Traveller's Coat (AC 3, 0/0) Weapon Damage - Quintessential Rapier (8/10/X(15), +1/-1) Weapon Damage - Fisticuffs |
Skills
|
Spells and Techs
- [Item-Granted] Gecko-jin form - Kyle's true form is that of a gecko-jin, a subrace of lizard people. In this shape, his Stamina and Strength increase by one, while his Dexterity and Agility decrease by one.
- [Rapier=4, Fencing=2] Distesa (2 TP) - Kyle attacks the foe with a fencing style thrust attack that does medium damage.
- [Rapier=4, Fencing=3] Fendente (2 TP) - Kyle attacks with a powerful downward fencing slash that does heavy damage. (Since a rapier does not normally HAVE heavy damage, 15 is the base number used here when a rapier is the weapon being used, and the damage is listed in parentheses in the damage descriptions.)
- [Advanced Parry=4, Fencing=4] Riposte (2 TP) - Kyle skips his turn and has (Advanced Parry/2) added to his PA until his next turn. If he parries any physical attacks, he gets to instantly attack back with the same type of attack (L/M/H) with (Fencing/2) added to his AT
- [Rapier=4, Fencing=4] Zero Strike (10 TP) - Kyle dashes about the enemy, slashing at an incredible speed. Deals 1d6+1 Slashes, with -2 Damage for each slash.
- [Fencing=3] Dis-arm (3 TP) - On a successful fencing roll, Kyle disarms the opponent of their melee weapon.
- [Improv Weapons=4] Hilt Crash (2 TP)- Kyle attacks with the hilt of his rapier, a subdual attack dealing light damage -4. Target suffers -2/-2 and cannot cast for d2 turns.
- [Rapier=6, Fencing=4] Cross Slash (4 TP) Kyle makes a quick double slash; the second retracing the first path, making for a deep cut. Works as a normal medium attack dealing double damage.
- [Rapier=10, Fencing=6] Ace Impale (6TP) Kyle rather fiercely runs the target through, or in the case of large beasties, forces his rapier a good ways in. Used mainly in desperate situations, and rarely against humanoids. Light Damage + 50%, and leaves the enemy with a -3/-3 modifier until the wound is properly dealt with.
- [Rapier=10, Fencing=6] Precision Spade - (7TP) Kyle slashes at a precise part of a target's arm/leg muscles. Works as a normal medium attack along with -3 Str to arm on normal, unusable on crit/ -2 Agi on normal, -4 on crit to leg.
- [E&P=2, Improv Weap=2] Make it Lovely (5TP) Kyle lights a firecracker, waits a few seconds, and throws it directly above the enemy. The resulting explosion's force is quite painful, disorienting, and near deafening! -3/-3 to the target, and -1/-2 to those next to it. Lasts for d2 rounds. The effects and duration is double for those with highly sensitive ears.
- [Fisticuffs=4] Skydozer (7TP) - Kyle takes a turn to get into position and roll up his sleeves. Next turn, he charges at a feasible opponent fist first (+2d6 to AT). If it is a critical hit, the target is knocked out, otherwise it does normal damage. Bonuses may be given if the target is caught offguard or otherwise unexpecting.
- [White Magic = 1] Curo (5 MP) - Heals one target, restoring 5+rank*2+1d6 HP. A weakened variant of the Cure spell. While not as powerful, is easier to cast, and extra sparkly! Damages undead.
- [White Magic = 4] Curo 2 (15 MP) - Heals one target, restoring 10+rank*4+3d6 HP. A unique and more stylish version style of Cure 2. Damages undead!
- Kyle is on a trip, and here is his inventory:
Backpack:
- -Bedroll
- -Blanket
- -Extra set of clothes (minus sock)
- -Bandages
- -A potion flask (dented, won't fully close)
- -Water canteen (Spilled)
- -Jerky
- -Bread rolls (Wet, will mold)
- -Small cooking set, sans mini-teapot.(Damaged)
- -Two books on magic; one on runes, another on portals and other transportation spells. (Wet, inky)
- -Handful of coins in various denominations
- -String
- -Small brush and ink (black, red, blue) set (Broken)
- -Dagger
- -Compass (Broken)
- -Matches (Lost)
- -11 candles (3 smashed)
- -Kallinkos Map