Will Jonas Baseton

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Will Baseton
WillB.jpg
name
(rp world)
William Jonas Baseton
(Gaera Main)
birthdate
(birthplace)
13/67/17, Fifth Age of the Draconian Calendar
Dologen, Terra
current residence 342 Imperial Avenue, Doma City
occupation Rune Knight, Royal Prince of Dologen City, Periodic Guest Lecturer on Dimensional Theory at Gunnir Academy, Martial Arts Instructor, Former Acting Commander of the Doman Military - Hyral Front, AEGIS Engineer (retired)
family Gain Baseton (father, NPC, deceased), Valeria Baseton (mother, NPC, deceased), Alexander Richard Baseton (older brother, NPC, deceased), Sizreina Yuo Baseton (older sister; RPer pdRydia), Reival Valerie Jewell (neice; RPer--pdRydia), Ryuu Lister Baseton (younger brother, occasional PC), Aria Baseton (daughter, Second Gen PC), Rachael Murasaki-Baseton ("kopii", whereabouts unknown) Aya du Mythril-Domanada (adoptive sister; RPer--ladydragonclawsedw), Ara du Mythril (adoptive sister; RPer--ladydragonclawsedw), Ayra du Mythril (adoptive sister; RPer--ladydragonclawsedw), Lucia Baseton (first wife, NPC, deceased), Jenna Baseton (second wife; RPer--BlazeYamatoSpirit, deceased)
race ryuujin; specifically a Silver Dragon of the platinum classification
physical description Roughly 6'6", although it can vary from time to time; somewhat thin but athletic build. Shoulder-length flame-red hair with a silver streak running from his bangs all the way down (can be seen either tied up with a bandana or in ponytail form), deep emerald green eyes. Pointed, elven-like ears and a generally handsome face. Usually hidden draconic features include pure silver feathered wings and a smooth tail. His right hand is marked with a blue tattoo shaped like a portal known as the Cosmos Rune, while his left hand contains a red tattoo known as the Chaos Rune. It is currently unknown exactly what these runes are used for. While scanning the astral plane and also in times of extreme stress and anger, Will's third eye, located in the center of his forehead, will open. When closed, the eye is invisible.
alternate forms Hybrid Mode: Similar to Will's humanoid form, but with silver scaled, clawed arms and legs curved wrist blades, two long silver horns, fangs. Wings and tail are unable to be hidden in this form.

Quicksilver Mode: An "advanced" version of Hybrid Form, a purely silver, somewhat draconic, yet still generally humanoid form. Capable of human speech and unusual liquid metal techniques. Places considerable strain on Will with extended use. Able to repair wounded body parts by "re-assimilating" the metal into his body, but this process takes time and leaves Will incredibly weakened.

Full Dragon Form, "Shining Noble": A black and silver smooth-scaled dragon with large, silver, feathered wings and two spiked horns. It generally stands on its back legs and can deliver slashing attacks with its clawed arms. Atop each wing, instead of a talon, is a red crystal utilized in the gathering of energy for high-output lightning attacks. Its underbelly and wings are covered in glowing yellow leylines, most specifically when the form is under great stress or while storing large amounts of electric energy.

typical clothing Usually seen wearing a dark green motorcycle-style jacket with a red sun motif on the back and left breast. Beneath the jacket, wears dark blue or red shirts of varying types, and is usually seen wearing deep blue or crimson red pants to match with his shirt. Always seen with his mother's silver pendant around his neck, and a golden bracelet with a large emerald inset on his right arm. Often found either wearing dark brown working boots or white and gray shoes brought over from his homeworld.
personality Will's personality and mood depend almost entirely on his surroundings. While around his close friends, Will is often upbeat, sarcastic, friendly, and a bit of a jokester, albeit he can be harshly opinionated, sometimes to the point of irrationality. Even though this is his natural temperament, however, he can be set off by several factors, such as pranks, personal insults, and stress, and in this situation, becomes easily depressed, introverted, snide, quick to anger, and unrestrained. Will also has a "dark side" that has only been witnessed by several people, including his brother, in which he can become possessed with a murderous rage that is only pacified by knocking him unconscious. This side has not been seen since the end of the Malachian War, however, and it is believed that it has passed entirely. Will has zero tolerance for the misuse of power in any way, shape, or form, especially when pertaining to the military and expansionism. When confronted with situations such as these, he will not hesitate to make his opinions heard. Will also has an intense dislike of "advanced" military technology, and staunchly opposes the development of weapons that eschew the use of magic for more technological means of delivery.
fighting style Sword style: Modified iaijutsu techniques, astral sword combat,

Hand to hand combat: Art of the Water Dragon, Lanese martial arts

religious beliefs Will is very steadfast in his belief in the gods, partially due to the fact that he has been saved from death by the kindness of the gods twice. However, his actions periodically throw him into conflict with the gods, and for the most part he does not worship any one god openly, especially after the fall of his patron god. Will generally dislikes demons and their kin, but has been known to work with them on occasion.
drunk type Unknown; virtually never partakes in alcohol and never uses enough to get drunk, due to an allergic reaction to alcohol poisoning. Rumored to be somewhat overly friendly while drunk.
titles Will is the Crown Prince of Dologen on his home planet of Terra, despite having renouned his claim to the throne out of respect for his brothers. His other titles and nicknames include, but are not limited to: Dragonboy, Flamehead, Sparks, The Crimson Scourge, The Unflyable One, Mr. Fix-it-but-can't-fly-it, and much to his protest, Willy and Bill.
other Will is in fact very intelligent, despite his periodic lapses in judgment and his ability to get carried away. Due to his long-standing experience with space magic and dimensional theory, he has a solid knowledge of portals and how to manipulate them. He is also quite skilled with machinery, most specifically computers and vehicles. However, he has absolutely no skill in piloting or driving any vehicles whatsoever, and it has become somewhat of a running joke on his homeworld that Will can fix most anything, but if he is put behind the wheel, it'll be broken again (usually worse than it was before) within ten minutes. He is also mildly acrophobic due to surviving more than one airship crash on sheer luck alone, and hates having his mind probed, due in no small part to mental torture recieved at the hands of Malachias and later, the Council of Knowledge. He also has a curse of sorts, originally placed on him by Malachias but altered several times since, that causes him to invert his gender when a specific trigger is activated. As of current, Will has not publically disclosed the trigger, and has no plans to do so.

William Jonas Baseton, known simply as Will to friends and family, is a ryuujin offworlder from Terra, who appeared rather randomly in Doma City without much fanfare, but rose in the ranks quickly, ascending to a position of power amongst the Doman royals, due to his close connections with the Queen and General Hakaril Silvar. He is perhaps best known on Gaera for his position as the High Commander of the Hyral Front during the Malachian War, as well as his participation in the sealing of the Artifacts of Nikumu and his long-running "rivalry" with Barian leader Vaniyakna. His current whereabouts are unknown officially, although rumor has it that he has left Igala for the time being.

Background

When most people think of offworlders, the first thing that comes to mind is usually not a sarcastic, wisecracking dragon with three eyes and a penchant for orange soda. However, once they meet Will, it's usually hard to associate the word with anyone else. Will Baseton hails from Terra, a planet located somewhere in the same galaxy as Gaera, albeit a century or two more advanced technologically. Adventurer, soldier, engineer, professor, martial artist, businessman, demon-slayer, researcher, world-saver...Will's tried them all (and more) over the course of his long life, and has generally made a mess of things in almost all of them.

The third of four children of the Baseton Royal Family of Dologen, Will is also much older than he looks. Several thousand years older, to be exact, although he usually neglects to mention that most of those years were spent sealed in stone as a protectionary measure. His official age is approximately 3,124 years, although exactly how long he has been walking around is subject to debate due to the amnesia-inducing injuries he suffered as a child.

Arriving in Doma City generally without fanfare or much notice, Will's presence quickly grew from unknown to close friend of the Domanadas and all the way up to the adopted brother of the Queen. He can generally be found either in the Jade Dragon Inn (between destructions) or the Market District, as well as his home in the city or his room in the Castle. Currently, however, Will's definitive whereabouts are unknown, as he apparently did not return to Doma after leaving for his annual vacation to Argovia with Aya, Taiar, and several others.

He has made a very small amount of public appearances in Doma City since leaving for his vacation, primarily dropping in on close friends and allies to see how they've been.

Early Life on Terra

Will is, as previously mentioned, the third of four children, born to Gain and Valeria Baseton, the King and Queen of Dologen on the Promet continent of Terra. His two older siblings are Alexander and Sizreina, and the youngest is Ryuu. From the date of his birth, Will became fascinated with the pendant his mother carried with her at all times, which sowed the seeds for his love of treasure later in life. As with all of the children born to his family, Will matured quickly, his wings developing very early on at the age of four. His latent electrical powers also manifested at this point, although he lacked the knowledge or discipline to control them.

As a child, Will idolized his older brother Alex. Alex was a born swordsman, a talent which the elder child repeatedly promised his little brother that he would pass on. Will was also quick to go along with many of his sister's schemes and pranks, ranging from stealing every bathroom towel in the castle to random acts of pyromania (usually spurred on by Siz). However, his mother ordered a strict study regiment, especially in the fields of Runic Magic and military strategy. As Alex was being groomed as the heir to the throne, Will's upbringing was slightly more laid-back than his brother's, as evident by the lessened punishments he recieved for his pranks as opposed to those that his brother would recieve for the same action.

However, at the age of seven, things turned sour for Will, the Baseton clan, and Dologen in its entirety. Dologen's chief rival nation, Iskan, home of the Black Dragon Clan, invaded without warning. The Black Dragons swarmed into Dologen territory, and war broke out within days. Alex, 15 at the time of the war's outbreak, accompanied the Royal Guard during one of their clashes with the Black Dragons. Unfortunately, however, an accident resulted in Alex falling in battle. Upon hearing the news of the loss of their eldest son and the royal heir, Gain and Valeria gathered Siz, Will, and Ryuu together in the Oracle's Temple, and to protect their bloodline, Gain cast a spell upon the three that would protect them from harm until the war's end. This spell, however, protected them by making them into living statues, unable to be harmed, or do harm, for an unknown amount of time...

Unsealing and a False Past

Many, many years later, once the war had concluded, the temple the three Baseton children had been sealed within had fallen deeply into disrepair, as the once-great Dologen City had abandoned once the Black Dragon Clan routed the castle's last line of defense. When the sealing spell on Will finally wore off, he was surprised to find both of his siblings already missing, with no sign of their death or recovery. Frightened and alone, the young dragon attempted to climb out of the wreckage of the temple, but as he trudged through the doorway, the last bits of magic holding the structure together faded, causing much of the ruin to collapse in on itself. Panicked by the sudden implosion, Will was struck in the head with a large piece of stone. Due in no small part to his draconic constitution, the wounded boy managed to drag himself into the plains surrounding the ruined city before finally losing consciousness from loss of blood.

More history to come later...

After The Chaos

Eventually, Will finally managed to settle down, once the conflict with Astaroth was completely finished and his presence was no longer required to defend Dologen alongside Ryuu. He met a young human woman named Lucia, who managed to ensnare him by being one of the few people on Terra who could consistently make him laugh, as well as being a very capable sorceress. The two dated for an excessively long time, prompting Ryuu to make several questions about Will's seriousness in the matter, met every time with a knowing smile. Eventually, after a year and a half of back and forth dates and vacations, the two were finally married, despite misgivings from some of the Dologen high council about a royal dragon marrying a human. Will and Lucia quickly vanished to his adoptive father's estate, where they lived in relative peace and quiet when not on treasure hunting runs. This lifestyle persisted until the two decided they were ready to have their first child.

The Crimson Scourge

When Lucia revealed to Will that she was pregnant and could no longer accompany him on treasure hunts, the dragon was stunned. After a long discussion with Lucia, he decided he would go on one last hunt, to ensure the family had enough wealth to support itself on its own without handouts from Ryuu. The trip lasted roughly two weeks, and when he returned, Will recieved the greatest shock that his post-Astaroth life had ever been host to. His formerly elegant home was now adorned with a smoldering hole in the front wall, and signs of a magical battle scarred the interior. He searched the house in a panic, following the path of destruction. When he found Lucia, she was covered in blood, huddled in a corner, and completely broken. Despite weeks of constant medical care, with Will constantly at her side, Lucia was unable to hold on, and perished.

Immediately, Will launched into a full-scale investigation on the attack, forsaking any and all aid from his brother or the Dologen army. He scoured the countryside surrounding the estate, desperation and anger growing with each passing day as no news came. By the time any hints did surface, Will had completely lost any and all sense of restraint, and attacked the village the attacker was said to live in, destroying it entirely. Not satisfied even by this, Will's uncontrolled rage led him to continue attacks on other villages in the area until he was attacked and soundly defeated by Ryuu himself. Completely ashamed of his actions, Will repressed the memories of his psychosis and spiralled into a deep depression, culminating in an attempt to create a portal into the netherworld to reach Lucia, or, if unsuccessful, kill himself. The portal failed to do so, however, and instead transported him to a completely different world, as if his Cosmos Rune itself was trying to stop him.

Appearance in Gaera

Will arrived in Gaera a very confused individual, his depression and surprise at ending up in a living, if technologically inferior, world running strong. For the first few days he wandered Doma City aimlessly, not going out of his way to speak to anyone, until eventually he ended up in the Jade Dragon Inn. From that point onward, he met and became familiar with a host of characters who would define the next few years of his life, and the many changes that would effect both him and everyone around him...

Miscellaneous Information

Relationships and Rivalries

Coming soon.

Notable Gaeran Exploits

While Will has played a part in many of Doma's major events in the five years he's been on Gaera, several of his exploits have actually become public knowledge due to their great importance on a global scale.

  • Protected the Hyral Castle front from Scourge until Aya arrived with reinforcements.
  • Worked with several others to stop Malachias' attacks on Doma.
  • Managed to actually land a solid hit on Vaniyakna in fair combat.
  • Temporarily caused a total meltdown of Neo-Vanic magical theory by using a multi-elemental spell.
  • Aided in the destruction of the Artifacts of Nikumu, including the Staff of Unrelenting Anger.
  • Played a major role in dispelling the actions of the Council of Knowledge on Gaera.


Deaths and Near-Deaths

Will has died twice in his lifetime, and been brought very close to death many other times, to the point that it's almost become a running gag. Here are a few examples.

  • Blasted clear through the heart by a beam of demonic energy, killed on impact.
  • Beaten severely by Astaroth and left for dead; recovered.
  • Soundly defeated by an enraged Ryuu; healed shortly after.
  • Arm blasted off by a Nikumu minion; healed at Gunnir.
  • Accidentally immolated while unconscious by Ara Du Mythril, killed and later resurrected. Also known as "The Mayfield Incident" See Malachian War
  • Power drained by Scourge, left with severe astral damage; destroyed runes removed, but irreparable.
  • Insides "rearranged" by Melchior; healed and returned to combat almost immediately.



Philsys Data

Philsys Block

William Jonas Baseton
Level 7; 0/4000 XP
Max HP: 100
Max MP: 102
Max TP: 52
Initiative: 4+2d6

Attributes

Courage: +3
Wisdom: +3
Intuition: +2
Charisma: +3
Agility: +3
Dexterity: +3
Strength: +4
Stamina: +3
Magic Aptitude: 4

Base AT/PA: 12/12

Modified for skill - 17/17
Modified for armor - 17/17
Modified for weapon (Ragnarok) - 19/19
Modified for weapon (Katana) - 18/16


Base MATK: 9
Base MBlock: 18 (20 w/ pendant)
Base Missile Evade: 18

Body=Royal Robes (AC 12, +0/+0)
Accessories=Star of the White North Pendant (+2 MBlock), Chaos Rune, Cosmos Rune

Weapon Damage - Ragnarok (+2/+2, 18/20/22, +level to damage. When HP is at 1/4 max, the damage increases by Swords Rank damage. All damage except 1d4 is counted as Light damage, the rest as Electricity damage. This weapon is now part of Will's metal-constructed body, and thus cannot be removed.)
Light - 41+1d6
Medium - 47+2d6
Heavy - 53+3d6

Weapon Damage - Will's Katana (+1/-1, 13/17/22)
Light - 29+1d6
Medium - 37+2d6
Heavy - 46+3d6

Weapon Damage - Nikumian Rifle
Accuracy - 10
Damage - 30+2d6 shadow (target locations are ignored)

Skills

Swords - 12
White Dragon Magic - 12
Martial Arts - 6
Firearms (rifle) - 2
Telepathy - 1
Twilight Magic - 5
Astral Magic - 7
Cosmos Magic - 10
Mechanics - 2
[s] Acrobatics - 4
[k] History of Terra - 2
[k] Spacial/Astral Theory - 3
[k] Foreign Languages (Lanese) - 2


Spells and Techs

  • [Innate] Dragon Form (12 TP) - Will summons the power of his ancestors into his body, causing him to transform into a silver dragon standing about 14 feet tall. This technique requires him to spend a turn in transformation, encased in a sphere of lightning. While in this form, Will’s current equipment vanishes until he returns to normal. While transformed he gains +2 to his strength and +2 to his agility, but suffers a penalty of -1 to his dexterity and -1 to his charisma. Whatever armor he has equipped at the time is disregarded, and he gains a natural AC of 30. This form looks quite menacing, and has been known to cause confusion within allies who have never fought alongside him before. He also can only communicate through telepathy in this form.
  • [Innate] Quicksilver Hybrid (8 TP) - Will summons the power of his ancestors into his body in a limited quantity, transforming himself into a liquid silver mixture of his human and dragon forms, gaining him horns and claws. This ability requires him to spend one turn transforming, in which he is encased in a sphere of lightning. While in this form, he gains +1 to his stamina and +1 to his agility, but suffers a -2 penalty to his charisma. He also gains a bonus of 9 AC due to being made of pure metal. This form does not cause ally confusion, and he can still function as a normal humanoid. His equipment remains on his person unless he decides to transform further at a cost of 2 extra TP.
  • [Innate] Platinum Metallurgy (4 TP) - Will can use the metal his body is composed of for a variety of purposes, such as creating tools or weapons. When in human form, Will can concentrate to utilize the metal, but he cannot form complex objects. In Quicksilver Mode, this ability is more versatile, allowing him to create any simple tool or weapon without moving parts; however, the object is part of his body, and therefore cannot be transferred to another person. Some tools may ultimately be too inconvenient in this form to be useful.
  • [Innate] Royal Thunder (8 TP) - A technique usable only in dragon form, Will draws electricity from the air around him through the metal feathers on his wings and exhales a burst of lightning in a 120 degree cone that does 20+level*8+1d20 electric damage to anything within its range (15 feet/5 hexes).
  • [Innate] Lightning Resistance - Will has a natural resistance to lightning. It starts out at 25% resistance, increasing 25% per 5 levels (50% at 5, 75% at 10, and so on). Any percent over 100 is absorbed instead. Will is also immune to any and all lightning and electrical energy produced by his own body.
  • [Innate] Flight - Having wings, Will can fly. He can fly at the speed of most birds without effort, or double that with a Stamina Check.
  • [Innate] Malachian Curse - Will is afflicted with a curse from the Pit Lord Malachias. The triggers of this curse are currently not public knowledge, although with RPer consent can be explained to the GM if absolutely necessary.
  • [Item granted] Light of Law (44 MP) - The light of law shines upon Will's foes, dealing 16+(WDM)*4+2d6 damage to all foes. This spell is especially effective against chaotic beasts, such as demons, Barbazu...and Pit Lords.
  • [Plot-granted] Roulette (3 TP) - Will utilizes his Chaos Rune to call out a random effect, determined by the Luck-Out table. It can be good, bad, or neutral. This ability can only be used once per six hours.
  • [Cosmos=4] Lesser Teleport (32 MP, 6 TP) - Allows near-instantaneous transportation. It is only effective for locations Will can clearly visualize, locations within 5 miles from his present position, and the visualization process requires 15 minutes of absolute concentration (AKA, noncombat, travel uses only.) Teleportation fails if Will cannot make a check vs. difficulty 20 within 3 miles, and difficulty 30 outside of that, all within 5 miles. If Will has some sort of pre-created teleportation beacon to fixate upon, he can teleport to that location regardless of distance, so long as he makes a TD 40 check; failure means he cannot retry teleportation for 24 hours.
  • [Telepathy=1] Telepathy - Will can communicate by sending and recieving messages through his mind. However, he does not have the ability to read the thoughts of others.
  • [Swords=4, Cosmos=1] Atomic Slicer (6 TP, 11 MP) - After watching Odin perform the deadly "Zantetsuken" technique, Will devised his own variation on it, the Atomic Slicer. While it does not cause instant death, this quick series of sword slashes causes immense pain if aimed and executed perfectly. Will attacks three times, each at a –4 AT penalty and dealing medium attack damage. Afterwards, he is open to attacks, suffering a –5 PA penalty until his next turn.
  • [Swords=6, Cosmos=3, WDM=5] Atomic Baptism (8 TP, 18 MP) - Will performs this move much like an Atomic Slicer, only there are 2 slash attacks instead of 3, and neither suffers a penalty. At the end, A beam of lightning falls from the sky onto the foe, which deals 18+(WDM ranks)*4+3d6 damage. Will is open to attacks after this, suffering a -7 PA penalty.
  • [Astral Magic=2, WDM=4] Kaiser Burst (24 MP) - A powerful self-taught attack caused by summoning a large amount of magical and spiritual energy from the depths of one's soul. The attack does 18+ranks*4+2d6 damage to a single target. This attack has been known to cause extra damage to demonic type enemies, and suffers a penalty if used against other dragons.
  • [Astral Magic=6, WDM=12] Kaiser Overdrive (62 MP) - A much more powerful version of Kaiser Burst, Will summons a massive amount of magical and spiritual energy into his body, releasing a pure-white wave of energy in a 90-degree cone in front of him, hitting all unfriendly targets in the blast radius for 24+rank*5+4d6 points of damage. It shares all affinity effects with Kaiser Burst.
  • [Twilight Magic=1] Fatalis Alpha (6 MP) - A basic Twilight Magic spell, the Fatalis A incantation summons a wave of energy from "Mu" to engulf one target. Damage is variable depending on the target's vulnerability to nether-energies. These energies cause 10+rank*2+1d6 shadow damage to a single opponent.
  • [Twilight Magic=4] Fatalis Beta (14 MP) - The second level of Twilight Magic's Fatalis chain, this spell summons a larger amount of nether energy, striking one target for 12+rank*4+2d6 shadow damage.
  • [WDM=6] Soul Healing (24 MP) - Will heals a target for 20 + rank*2 + 2d6 damage. It can even be used to heal undead, if desired.
  • [Swords=8, Martial Arts=3] Tsung Fist (7 TP) - Will delivers a solid punch to the stomach or chest of the target. If this punching attack strikes, it deals normal damage, plus Will automatically deals double heavy attack damage with Ragnarok as it forms inside the target.
  • [Swords=10, Martial Arts=5] Squall Strike (9 TP) - Will performs a rapid flurry of point-blank punches and kicks to a single target. This technique allows Will to make one sword attack and one unarmed attack this round; if both attacks connect, Will gets one more extra attack, either a martial arts strike or a sword attack.
  • [Martial Arts=3, Acrobatics=3] Volt Kick (3 TP) - Will performs a leaping kick technique, ending with a small burst of electricity on impact. This attack deals normal kick damage plus an additional 50% bonus damage as lightning damage.
  • [Astral=4]Astral Throw (10 MP) - This ability allows the caster to forcefully move people and enchanted objects (anything with an aura), flinging them or levitating them. No more than 20*rank pounds of mass may be moved in this manner at once. Levitating a light object will cost less, but may have a sustained cost. Being thrown laterally deals falling damage if the target collides with an object.
  • [Astral Magic=6, Swords=6] Radiant Divide (24 MP) - Adapting one of Hakaril Silvar's signature spells to fit his own fighting style, Will releases a wave of colorful astral energy from his sword that has a variety of effects if successful. Roll 1d6:
    • 1--Target suffers 12+rank*3+2d6 points of astral damage.
    • 2--Target is blinded for 1d6 rounds.
    • 3--Target suffers 8+rank*2+1d6 points of astral damage and is struck mute.
    • 4--Target suffers from an Astral rank/2 level Astral Drain condition.
    • 5--Target suffers 10+rank*2+2d6 points of astral damage in addition to 1d6 rounds of blindness.
    • 6--Target is paralyzed for 1d4 rounds.
  • [Twilight Magic=5, Firearms=2, Item] Nether Crack (4 TP) - Will utilizes the Rifle of Hatred as a focus for his Twilight Magic, firing off a thin, concentrated beam of dark energy at a single target. This forces the target to use Missile Evasion instead of Magic Resistance to avoid the effects of any one single target Twilight Magic spell. Only usable in conjunction with the Rifle of Hatred.
  • [Cosmos=8] Blue World Gate (30 MP) - Will uses his Cosmos Rune to open a portal in the dimensional fabric, allowing quick travel from place to place. The range for this spell is determined by 2^(rank-8) miles.



Future Techs These are not necessarily in the form they ought to be, ultimately speaking, but this is just a repository for potential future abilities, or techniques currently under development that Will has yet to complete.

  • [Astral Magic=12, Swords=8] Hokfuida (Cranebill Strike) (30 MP, 2 TP) - Using a mixture of Lanese techniques and his own powers, Will channels energy into the sheath (or blade) of his sword, then performs a quick-draw slash, sending out a cutting wave of concentrated astral energy in the shape of a curved beam, "invisible" to enemies without astral sight. This attack deals 24+astral rank*6+3d6 damage to a single target; non-mages (MAG <2) suffer a -4 penalty to resist, as it looks like Will is just swinging his sword at the air forcefully.
  • [WDM=14] Pure Storm - Will releases a swarm of spheres of Light energy that can be manipulated remotely to strike rank/2 targets, or focused on one, exploding on impact. This spell deals extra damage to unholy-innate enemies.
  • [WDM=10, Astral=9] Spirit Blade (20 MP) - Using a self-created technique, Will creates a blade of soul energy into one of his hands. This sword is noncorporeal and inflicts purely magical damage. It counts as a 12/16/20 weapon with +1/+1 to his AT/PA and deals 2d4 bonus damage on all hits. Targets with magical resistance are affected accordingly, as are magic-weak targets. Each turn the sword is being used, a 4 MP cost is required to sustain it. Summoning and dispersing the sword each count as free actions.