Inverse Stanovski

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Background

Inverse Stanovski

  • Hair: Blue-Green
  • Eyes: Blue
  • Age: 19
  • Build: Thin
  • Appearance: Rather Bishy (When human)
  • Race: Slimehalf

Inverse is a success story in many ways. He hails from Barius, but was driven out by the increasing cruelty of Vaniyakna's reign. Fleeing to Doma, he sought employment in a local potion store. To supplement his income, he took to adventuring. During one of his early adventures, he found a centuries-old library, and sold its contents to a number of scholars for almost 200,000 gil. Since then, he has bought the potion store where he once worked, and a number of other businesses. His net worth is now several times what the library brought him.

The secret to Inverse' stunning success lies in his obsessive desire to know essentially any rumor that he can hear. Using his newfound wealth, he has hired a small corp of professional information gatherers and pays then very generously for the information they bring him. He uses what information that he considers noteworthy to determine what move he makes next with his businesses. He is also willing to take a short loss for long-term gain, letting the other businesses cover it. So far, he owns several potions stores, one import/export service (OCP Importers), a number of provision stores, and two tenement complexes.

Though coming to Doma has brought him money, it is rare that he is truly happy. He still pines for his homeland, feeling guilty for leaving it behind to Vaniyakna's clutches. A recently failed relationship has not aided these feelings. As a result, he can be a harsh person to those who upset him. He also tends to follow the law as closely as he can, knowing his rumormongering puts him in a tenuous position sometimes, and looks down on those who do not. The final key to this lies in a deep-seated feeling of inferiority and alienation that stems from his race. He has a hard time shaking the feeling that others hate him for being part slime, and that he'll never truly be accepted. As a result, he tends to seclude himself. Ironically, it is his own desire for rumors that brings him out of hiding.

RPs

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Fics

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Philsys Necessaries

Philsys Box

Inverse Stanovski ( Brother Pervius )
Level 1; 0 XP
Max HP: 70; Max MP: 70; Max TP: 20
Initiative: 3+2d6

Attributes

Courage: 2
Wisdom: 5
Intuition: 3
Charisma: 2
Agility: 1
Dexterity: 2
Strength: 0
Stamina: 3
Magic Aptitude: 3

Base AT/PA: 6/6
Modified for weapon skill: 8/7 (w/rapier); 10/6 (w/thrown, splashed attacks)
Modified for equipment:

Equipment: body=Robes
misc=2 Healing Potions (Heals 20+1d10 HP), 1 Mana restore (10+d10 MP) 1700 gil (Not all in Doman Currency)

Weapons: rapier, 2 Tubes of Aqua Regia, 3 tubes of Lesser Acid (Tubes enchanted to withstand extreme Pressure)
Lesser Acid: 10+2d6 1st round, 6+d6 2nd round
Aqua Regia: 12+3d6 1st round, 8+2d6 2nd round, 4+1d6 3rd round
(Acid puts victims in a lot of pain.)

Skills

Electromancy 4
Pyromancy 2
Cryomancy 4
Metamorphics 4
Rapier 3
Throwing/Splashing (Non-Aerodynamic) 4
Potion-making 3
[s]Rumormonging 4
[s]Attentive 2
[k]History of Barius 4
[k]General History of Igala 3
[k]Doman Law 2
[k]Secrets of Doma/ns 4
[k]Business Sense 4

Spells and Techs

  • [Fire=1]Fire 1 (4 MP) - Does 8+rank*2+1d6 fire damage to a single target.
  • [Ice=1]Ice 1 (4 MP) - Does 8+rank*2+1d6 ice damage to a single target.
  • [Ice=4]Ice 2 (12 MP) - Does 14+rank*4+2d6 ice damage to a single target.
  • [Lit=1]Lit 1 (4 MP) - Does 8+rank*2+1d6 electric damage to a single target.
  • [Lit=4]Lit 2 (12 MP) - Does 14+rank*4+2d6 electric damage to a single target.
  • [Cyromancy = 3] Freezeover (8 MP) This spell creates a sheet of ice on the ground at the feet of one target (Assume 1 hex if there is no target). This sheet lasts for 3 rounds, and forces the victim to make an agility check (Agi*3+d20) vs 25 or Slip, losing their PA and action for the round. If the roll succeeds by 8 or more, the victim's feet are frozen to the ground. The victim cannot move or defend from rear attack. Each round, they may try to break free as a standard action; Strength (Str*3+d20) vs 30. Those that break free still have to deal with the slippery ice until the duration is up.
  • [Metamorphics=3] Cosmetical Alterations (15 MP) Use small amounts of shape-changing magic to change the target's basic appearance for up to three days. Can change hair length and color, eye color, skin color or texture, facial shape, and so on. No statistical benefits can be gained. Inverse cannot use this on himself.
  • [Metamorphics=4] Humanform (16 MP) This allows Inverse to take the shape of a human. The appearance is set and cannot be changed. However, the spell is not particularly stable. A critical hit, or a hit doing over thirty points of damage, break the spell if he fails a Metamorphics Roll [Int+Wis+Mag+(Rank *2)+d20] vs Damage taken.
  • [Innate] Shapechange Immunity: The circumstances of Inverse's birth and lineage have left him immune to all shape-changing magicks below the divine level save for his own. A particularly powerful shape-changing effect may force him to make a Metamorphics roll to avoid being knocked into his true shape (GM Ruling).
  • Rumormongering: This allows Inverse to do one of two things. He may try to see if he's overheard rumors on a particular subject (applicability and accuracy is GM's call) with a successful check, or he may spend an afternoon seeking information on a particular subject.(Modified by how low a profile he keeps and how much he has to spend).
  • [Innate] Slime shape: Inverse's natural form, a nine-inch tall slime. As a slime, he cannot wield weapons of any kind, nor carry anything heavy. He may bite for 2d6 crushing damage a round. Spellcasting is possible as a slime. He lacks bones as a slime, and can slip into some very tight places. Generally, he prefers to avoid this form unless there is no real recourse.

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