Domanada Castle

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Briefly

Statue of Vaniyakna and King Charles Domanada, erected in the castle courtyard post-war. Artwork by jesterlex.deviantart.com.

Domanada Castle is found in the center of Doma City, Doma, and is the seat of the nation's government. Home to numerous important figures involved with the country's affairs, it is known to be very heavily defended, a direct reaction to numerous attacks in the recent past. The most significant defenses include an anti-teleportation barrier coupled with a well-trained and vigilant guard. The castle is home to the guard barracks, the dungeons, many of the nation's records, and numerous other things.

Getting into the castle legally can be a slow process. Generally, a petition is left at the gate and reviewed by the Chancellor of Approval that evening. If approved, an appointment for whatever the petitioner requires is set up. A petitioner may ask to see someone immediately; if the guards at the gate deem it a good enough reason, a page will be sent to ask the person in question for their time. Castle personal are issued passes; not even the king himself may enter without it--they've dealt with doppelgangers before.

MUSH description

Domanada <Ca>stle, Gates(#73Rn):

Located in the center of Doma City, Doma, is the home of the royal Domanada family. There is an ongoing joke about there being many guards in the castle, but it is a fact that the castle has much stricter security these days than it has had in the past, before some rather unfortunate...security issues.

You find yourself at the gates of the castle. The walls look to be rather thick and made of granite. Had one the means of finding such things out, they are also reinforced with both steel and a spell of some sort. Two doors of rather impressive size and artisanship lay within an archway behind a portcullis. There is a guardstation here and, in fact, many guardsmen ready to address relevant issues as they arise.

Obvious exits: Doma City <DC>

Old #73Rn description

The granite walls of the castle are reinforced with steel as well as a mild protection spell. Double doors within an archway give way to a green, flowered courtyard, with bridges leading over manmade waterways. At the end of the courtyard is the central structure, which stands four stories high. Within are, amongst other things, banquet halls, a library, knights' quarters, research facilities, an two armories. The second floor hosts the throne room and the Keeper Council chambers.

Inside

Castle <4th> Floor(#191Rn):
It is the fourth floor of the castle. The royal bedchamers are found here as well as a second armory.
Obvious exits: Castle <3rd> Floor

Castle <3rd> Floor(#190Rn):
It is the third floor of the castle. Here there are research facilities, magical and otherwise.
Obvious exits: Castle <4th> Floor Castle <2nd> Floor

Castle <2nd> Floor(#188Rn):
It is the second floor of the castle. Here you will find the chambers of the Keeper Council as well as the official throne room. It's the floor for the politicking, it would seem.
Obvious exits: Castle <3rd> Floor Castle <1st> Floor

Castle <1st> Floor(#186Rn):
It is the first floor of the castle. Here there are, mostly, banquet halls and quarters for the on-grounds knights. However, the castle's library is also found on this level.
Obvious exits: Castle <2nd> Floor Castle Basement <B1> Domanada Castle, <Ga>tes

Castle Basement <B1>(#192Rn):
It is the first basement level of the castle. More knights quarters are found here as well as the primary armory. The kitchen is also found here, as well as some minor recreational facilities.
Obvious exits: Castle <1st> Floor Castle Basement <B2>

Castle Basement <B2>(#193Rn):
It is the second basement level of the castle. This portion of the castle serves as a prison for the more serious, non-magical criminals. The idea is that the castle is even harder to exit than it is to enter.
Obvious exits: Castle Basement <B1> Castle Basement <B3>

Castle Basement <B3>(#194Rn):
It is the third basement level of the castle. This portion of the castle serves as a prison for the more serious, magical criminals. It is specially fortified to handle such.
Obvious exits: Castle Basement <B2>

See also