Talk:Nekoko Kitiwai
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Nekoko is princess of Nekonia. A rambunctious child and sometimes uncontrollable, Nekoko did not find her way until she ran into a martial artist by the name of Ua Rang. Ua Rang taught her an ancient style of martial arts and turned her into a responsible princess. Despite this, Nekoko knows little of the outside world but is very book savvy.
BASIC name: Nekoko Kitiwai age: 15 eyes: purple hair: white and black height: 5'4 weight: 120 RPer: Nekogami Race: nekojin Level: 1 XP: 0/1000 Max HP: 65/65 Max MP: 0/0 Max TP: 20/20 Initiative: 5+2d6 (7-17)
ATTRIBUTES Cou: +3 Wis: +4 Int: +3 Cha: +2 (+1) Agi: +4 (+0.5) Dex: +1 Str: +2 Sta: +2 Mag: 0
Base AT/PA - 12/12 Modified for skill - 16/12 Modified for armor - 16/12
Body=Figher's Gi (AC 10), Arms=Wrist Bands (AC 2) Head=Silver Circlet [boosts Mag Def] Feet=Fighting Slippers [boosts Agi] Tail=Tail Ring [boosts Cha] Misc=Ribbons [boost Cha]
Weapon Damage - unarmed Punching - 6-16 Kicking - 9-20
SKILLS
- Barefisted/ Gloves - 4
- Ambidexterity - 2
- Combo - 2
- Martial Skills - 3
- Climbing - 4
- Meditation - 3
- Call Tonbo - 4
- Cook - 1
- Etiquette (nobility) - 4
- Access - 4
- [k]Survival - 2
- [s]Balance - 4
TECHS
- Balance - Be steady! Raises success level of attacks
- Access (1 TP) - Get into otherwise off limits areas. Success depends partially on charisma and etiquette ranks.
- Cook (1 TP) - Makes delicious food that can revive/restore or cure certain status ailments. The better the ingredients used and time spent in preparation, the more powerful the effect.
- Meditation (3 TP) - Cure status ailments/restore HP (self only). Effect varies with the amount of time spent in meditation.
- Call Tonbo (3 TP) - Summons Tonbo to claw and scratch the holy pulp outta the enemy. Tonbo stays for {rank}/2 (rounded down) turns and attacks once per turn for [??] damage.
- [Mar=1]Revenge (1 TP) - Counterattack opponent for half damage, successful with probability 5%*{rank}.
- [Mar=2]Face Off (2 TP) - Lowers target's defense with a meaningful glare.
- [Mar=3]Energy (x TP) - Manifest one's ki energy into a tangible attack, hits for {rank}*{courage}*{x/2}, rounded down to the nearest whole if necessary- no more than 10 TP can be expended at one time for this attack
- (varying TP) - Rapidly attacks in succession for a special combo attack. [First attack will succeed/fail with normal probability, the second will succeed if a die roll procudes a 1-3, the fourth will succeed if a 1 or 2 is rolled, and the rest will succeed if a 1 is rolled. Maximum of 2*{rank} successive attacks.]