Difference between revisions of "Goblin"

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lifespan = 75 yrs|
 
lifespan = 75 yrs|
 
deity = [[Gottkrieg]]|
 
deity = [[Gottkrieg]]|
expert = Nekogami|
+
expert = [[User:Nekogami|Nekogami]], [[User:Pdrydia|pdRydia]]|
description = mammmalian but very nearly hairless (hair is a mutation); height range 3-5", 4" common; skin colors--greens, browns, and reds; all have freckles; eye colors range spectrum; sharp nails, fangs, carnivorous; short-tempered, pointy ears, big eyes, mostly nocturnal and subterranean; few differences between male and female|
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description = mammalian but nearly hairless; height range 3-5", 4" common; freckles are standard, skin colors--greens, browns, and reds; eye colors range spectrum; sharp nails, fangs, carnivorous; pointy ears, big eyes, mostly nocturnal and subterranean; few differences between male and female; traditionally short-tempered|
skills = very strong for their size and quick, little magic|
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skills = very strong for their size; quick; tend less toward magic than other races (magical aptitude is not unheard of)|
misc = --|
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misc = The goblins of the [[Igala]]n continent live, work, and occasionally travel in clans. The nomadic lifestyle is well-suited to their primarily meat-based diet, though more and more goblins are finding a place in towns and cities to live. While goblins tend to also group in clans in settlements, such a setting lends support smaller groups, leading to the "fracturing" of clans. There is some conflict amongst goblins as a whole over what impact this trend will have over goblinkind.|
 
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Revision as of 20:39, 6 February 2007

goblin
LIFESPAN: 75 yrs
CONCERNED DEITY (DEITIES): Gottkrieg
ORIGINAL CREATOR(S) / EXPERT(S): Nekogami, pdRydia
PHYSICAL DESCRIPTION:

mammalian but nearly hairless; height range 3-5", 4" common; freckles are standard, skin colors--greens, browns, and reds; eye colors range spectrum; sharp nails, fangs, carnivorous; pointy ears, big eyes, mostly nocturnal and subterranean; few differences between male and female; traditionally short-tempered

SPECIAL SKILLS:

very strong for their size; quick; tend less toward magic than other races (magical aptitude is not unheard of)

MISC:

The goblins of the Igalan continent live, work, and occasionally travel in clans. The nomadic lifestyle is well-suited to their primarily meat-based diet, though more and more goblins are finding a place in towns and cities to live. While goblins tend to also group in clans in settlements, such a setting lends support smaller groups, leading to the "fracturing" of clans. There is some conflict amongst goblins as a whole over what impact this trend will have over goblinkind.