Talk:Osbourne

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Name: Frederick Osbourne
RPer: FlamingDeth
Race: Human
Eyes: Blue
Hair: Dark brown, greying
Height: 5' 10"
Level: 1
Experience: 1500/1000 (level-up pending)
Cou: 2
Int: 3
Wis: 3
Cha: 4
Dex: 1
Agi: 0
Str: 1
Sta: 1
Mag: 6
HP: 55
TP: 20
MP: 90
Base AT/PA: 6
Init: 2+2d6 (4-14)
AT/PA modified for skill/equipment: 1/6
Weapon: Longsword - 10/14/17 -1/0 +1 Str Req.
Armour: Light Half Plate - AC 20 -3/-2 +1 Str Req.


-= Skills =-

  • Pyrokinesis 4
  • Telekinesis 4
  • Telepathy 4
  • Firearms 2
  • Swords 2
  • Cooking 4
  • Bullshitting 4
  • [k]Traps 4
  • [k]Wines 4
  • [k]Ettiquette: Tradesmen 4
  • [k]Survival 4


-= Techs =-

[innate, pyrokinesis]Fire resistance/immunity (* MP) - All fire damage is reduced by half. Osbourne can gain immunity to fire at the cost of 3 MP a round.

[Telepathy=1]Telepathy (0 MP) - Mental communication with another willing and sentient being.

[Telepathy=2]Surface Scan (4 MP) - Scans the surface of the target's mind for stray thoughts, usually looking for specific pieces of information.

[Telepathy=4]Mind Block (8 MP) - Prevents all ingoing and outgoing psionics. Lasts rank*1d4 rounds in combat, and rank*1d4 rounds out of combat.

[Telekinesis=2]Manipulate Object (2 MP) - Moves an unsecured object that weighs in under two pounds. Can also be used to push buttons or pull levers, though nothing that requires fine motor skills.

[Telekinesis=4]Levitate (12 MP) - Allows Osbourne to float in the air, ascending and decending at relatively slow speeds.

[Pyrokinesis=1]Flame Bolt (8 MP) - A projectile bolt of heat, inflicting rank*2+1d6 damage.

[Pyrokinesis=2, Telekinesis=2]Fuel Flame (8 MP, 2 TP) - Funneling air into a flame to increase size and damage of a flame, GM's discretion.

[Pyrokinesis=4]Flame Armour (10 MP per round) - Creates an aura of flame around Osbourne which acts as an extra 10 AC of protection, as well as providing immunity to fire and heat. Also, anyone that comes into contact with the flame armour suffers rank+1d4 damage.