Gillet Tarrym
Hey, if anyone knows how to convert all the text on this page to fixed-width font (Courier, for instance), that would be nice. Spleen 20:31, 26 May 2007 (PDT)
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GILLET
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Name: Gillet Tarrym Race: Whisper Gnome (Races of Stone)
Gender: Male Alignment: Neutral Good
Physical Description: Gillet Tarrym stands at 3'7", with a thin build, though packing a
surprising amount of muscle into his 38 pounds. His eyes, set on a round, broad-featured
face, are a dull gray in hue, and hidden under long, almost girlish eyelashes. He keeps his
black hair tidy and short, and dresses in simple garb when not wearing his armor, often a
white shirt and a pair of gray or tan pants. His equipment is extremely well cared-for,
all the metal polished to a mirror shine and all the leather kept oiled against wetness.
Strength (STR): 15 [+2] Level: Rogue 1/Fighter 1
Dexterity (DEX): 17 [+3] Experience Points:
Constitution (CON): 12 [+1] BAB: +1
Intelligence (INT): 15 [+2] Fort Save: 2 (+2 CON) = +4
Wisdom (WIS): 10 [+0] Ref Save : 2 (+3 DEX) = +5
Charisma (CHA): 8 [-1] Will Save: 0 (+0 WIS) = +0
Speed/Base Speed: 30 ft (modified)
Hit Points: 16/16
Armor Class: 17 (+1 size, +3 Dex, +3 studded leather armor). Has Dodge.
Attack Bonus (melee): +4 (+2 Str, +1 size)
Attack Bonus (ranged): +5 (+3 Dex, +1 size)
Armor Check Penalty: -1
Initiative: +3
Combat:
Rapier +5 melee, 1d4+2 (18-20/x2)
Dagger +5 melee, 1d3+2 (19-20/x2) or +5 ranged, 1d3+2 (19-20/x2), range increment 10 ft.
Sling +5 ranged, 1d3+2 (x2), range increment 50 ft.
FEATS:
Dodge (+1 bonus to AC against enemy chosen once/rd.)
Weapon Finesse [Fighter Bonus] (Uses Dexterity score rather than Strength when determining rapier and dagger attack bonus)
SKILLS:
Skill Points = 10/level as rogue, 4/level as fighter; [r] denotes rogue class skill, [f] denotes fighter class skill
-[r] Balance [DEX]: 1 rank (+3 Dex, -1 ACP) = +3
-[r] Bluff [CHA]: 5 ranks (-1
Cha) = +4
-[rf] Climb [STR]: 2 ranks (+2 Str, -1 ACP) = +3
-[r] Hide [DEX]: 1 rank (+3 Dex, +4 racial, +4 size, -1 ACP) = +11
-[rf] Jump [STR]: 1 rank (+2 Str, -1 ACP) = +2
-[r] Listen [WIS]: 3 ranks (+0 Wis, +2 racial) = +5
-[r] Move Silently [DEX]: 4 ranks (+3 Dex, +4 racial, -1 ACP) = +10
-[r] Open Lock [DEX]: 4 ranks (+3 Dex) = +7
-[r] Profession (Sailor)[WIS]: 4 ranks (+0 Wis) = +4
-[r] Search [INT]: 1 rank (+2 Int) = +3
-[r] Sense Motive [WIS]: 3 ranks (+0 Wis) = +3
-[r] Spot [WIS]: 3 ranks (+0 Wis, +2 racial) = +5
-[rf] Swim [STR]: 5 ranks (+2 Str, -2 special ACP) = +5, +7 unencumbered
-[r] Tumble [DEX]: 4 ranks (+3 Dex, -1 ACP) = +6
-[r] Use Rope [DEX]: 2 ranks (+3 Dex) = +5, +7 if using silk rope
SIZE: Small LANGUAGES: Gnomish, Elven, Orcish
Class Specials:
Sneak Attack +1d6
Trapfinding
Racial Specials:
30 ft. land speed (unlike standard Rock Gnome)
Low-light vision
Darkvision 60 ft.
+1 to attack roll vs. kobolds and goblinoids
+4 dodge bonus to AC vs. giants
+4 racial bonus on Hide and Move Silently checks
+2 racial bonus on Spot and Listen checks
Spell-like abilities: Silence, centered on self, 1/day
Equipment and Inventory
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Goods
Backpack [1 lb.] <2 gp>
Bedroll [2.5 lb.] <1 sp>
Flint and steel [0 lb.] <1 gp>
Rations, trail, 4 days' [2 lb.] <2 gp>
Rope, silk (50 ft.) [5 lb.] <10 gp>
Sack, burlap [.25 lb.] <1 sp>
Thieves' tools [1 lb.] <30 gp>
Traveler's outfit [2.5 lb.] <1 gp>
Waterskin (full) [2 lb.] <1 gp>
Armor
Studded leather armor (+3 bonus, +6 max Dex, -1 ACP) [10 lb.] <25 gp>
Weapons
Rapier (1d4 (18-20/x2), piercing) [1 lb.] <20 gp>
Daggers (3) (1d3 (19-20/x2), piercing and slashing) [1.5 lb.] <6 gp>
Sling [0 lb.] <0 gp>
Sling bullets (30) [7.5 lb.] <3 sp>
GP 26.30
Total Weight: 36.25 lbs. of equipment on a 38-lb. gnome.
Loads: 50 lbs Light, 51-100 lbs Medium, 101-150 lbs Heavy
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