Daray
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name (rp world) |
Daray AKA The Dark One (Gaera Main) | |
birthdate (birthplace) |
1298 under a crecent moon "The Forest of the Clan" | |
current residence | None | |
occupation | Craftsman and Mercenary | |
family | Terra, Shanta | |
race | Forest Dragon (Half Storm? It's not known.) | |
physical description | As a dragon he is large for his race, and has highly unusual coloring (some go so far as to say he’s half Storm, but he brushes them aside). He is forty feet long from snout to tail, pure black scales, grass green eyes, and dark forest green wing membranes. His belly scales are a stormy grey. His horns are ebony colored.
In his elf form, he has the same color eyes, tan skin, and long black hair. | |
typical clothing | He usually wears light cloth clothing (usually forest tones) and leather armor, though he will wear dragonscale plate when time is of need. | |
personality | Cold to outsiders (warms up eventually), protective of "family" and friends, and very kind to them | |
religious beliefs | Worships Ryuugami | |
drunk type
Pours out his soul. |
Contents
Background
Daray was always a bit of an outsider among the clan. He was a bastard son of a low ranking Dragon with odd coloring that many thought meant he was half Storm Dragon, though his mother never told who his father was. As a young dragon he dreamed of adventuring to find his father.
Then, on a full moon of a summer's eve, a beautiful Dragonet was born, Named Terra. She had wonderful forest green scales and grass gren eyes. Her belly scales were a pleasant cream color. The young dragon approched him one day, saying, "I like your scales. They're very pretty," in that oh so innocent, unprejudiced sort of way that young Dragons have. So of course he took to her at once, and they became close, like brother and sister.
Terra soon made another friend, named Miach, who was jealous of how close Terra was to Daray. He always was, as the years went on.
Daray was afraid to admit that he was falling for Terra, though she had fallen for Miach, who took that oppourtunity to chalange Daray's right to be in the Clan, for he might be half Storm. Daray was affronted, and, grudgingly, left the Clan to explore like he had always dreamed of, though he had given up on finding his Father.
Eventually, Daray began to mix with the humanoids of the outside world, becoming comfortable in his Elvin form. He soon took up woodwork, enjoying his humanoid hands and their flexibility compaired to his Draconian ones. Eventually, he needed to make some money, so he took up the trade of a Mercenary, making armor of his own shed scales.
Since then he has explored many parts of Igala, including Nekonia where he trained in matial arts.
RPs
- [Urlgoeshere Nameoflinkhere] GM: [[User:____|____]]
Fiction
Philsys Necessaries
Philsys Box
Daray (Lenore)
Level: 1 XP: 0/1000 | ||
Attributes
Courage: 4 |
Base MATK: 9 Body= Total AC 30 Weapon Damage - (Greatsword) 13,19,25 Weapon Damage - (Unarmed) 0,0,0 |
Skills
[k] applied magical theory - 2 [k] Draconic Lore - 4 [k]Random Triva- 2 [k]Monster Abilities- 3 [k]Poisons - 2 [k]Survival - 4
(weapon) Long Bow: 2 Unarmed Combat: 2
Fire Magic: 4
[s]Eavesdropping - <Int>: 2
Escape Artist <Dex>: 2 First Aid - <Int>: 2 Equipment breaking: 3
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Spells
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[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 fire damage to a single target.
[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.
[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.
[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.
[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.
[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 fire damage to a single target.
[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 fire damage to all within a 10 foot radius of the target.
[Telepathy=1]Telepathy (0 MP out of combat, 2 MP in combat) - Allows the user to speak telepathically "out loud." Anyone may hear this, unless it is directed at a target recipient.
[Telepathy=2]Guarded Telepathy (0 MP out of combat, 2 MP in combat) - Forces any prying minds to overcome the user's abilities in order to listen in on a telepathic conversation. In order to listen in, the listener must make a Telepathy skill check roll vs. the Telepathy skill check roll of the original telepath.
[Telepathy=2]Nightmare (4 MP) - Caster can cause a sleeping target to have terrifying dreams. These can be specific dreams of the caster's choosing, or the caster can choose to simply introduce terror into the dreamscape and let the dreamer's mind do the rest. The next day, the target is exhausted and takes a -1 to all checks.
[Telepathy=2] Empathic Link (4 MP) Cast on a target, this gives Daray a limited link to him/her, enabling him to discern from any distance whether they are in distress, but not where or how. Duration: Permanent until dismissed. If he pays 4 TP, he can get a general direction.
Techs