Difference between revisions of "Xevan Lunelestros"

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(Philsys Data)
(Philsys Data)
Line 18: Line 18:
 
Charisma: +0<br>
 
Charisma: +0<br>
 
Agility: +2<br>
 
Agility: +2<br>
Dexterity: +2<br>
+
Dexterity: +3<br>
Strength: +1<br>
+
Strength: +0<br>
 
Stamina: -1<br>
 
Stamina: -1<br>
 
Magic Aptitude: 6
 
Magic Aptitude: 6
| Base AT/PA: 8/8<br>
+
| Base AT/PA: 10/10<br>
Base AT/PA - 8/8<br>
+
Base AT/PA - 10/10<br>
Modified for skill - /<br>
+
Modified for skill (short sword) - 10/14 <br>
Modified for armor - /<br>
+
Modified for short sword - 10/14<br>
Modified for weapon - /<br>
+
 
 +
Modified for skill (quarterstaff) - 8/8
 +
Modified for quarterstaff - 6/10
 +
 
 
<br>
 
<br>
 
Base MATK: 15<br>
 
Base MATK: 15<br>
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<br>
 
<br>
 
Weapon Damage - Short Sword (7/10/13)<br>
 
Weapon Damage - Short Sword (7/10/13)<br>
Light - <br>
+
Light - 7+1d6 <br>
Medium - <br>
+
Medium - 10+2d6 <br>
Heavy - <br>
+
Heavy - 13+3d6 <br>
 +
<br>
 +
Weapon Damage - Quarterstaff (3/5/8, -2/+2)<br>
 +
Light - 3+2d6<br>
 +
Medium - 5+3d6<br>
 +
Heavy - 8+4d6<br>
 +
 
 
| '''Skills'''
 
| '''Skills'''
  

Revision as of 16:06, 19 August 2006

Philsys Data

Philsys Block

Xevan Lunelestros (Archmage) Level 1; 0/1000 XP
Max HP: 50
Max MP: 105
Max TP: 13
Initiative: 3+2d6

Attributes

Courage: +2
Wisdom: +6
Intuition: +3
Charisma: +0
Agility: +2
Dexterity: +3
Strength: +0
Stamina: -1
Magic Aptitude: 6

Base AT/PA: 10/10

Base AT/PA - 10/10
Modified for skill (short sword) - 10/14
Modified for short sword - 10/14

Modified for skill (quarterstaff) - 8/8 Modified for quarterstaff - 6/10


Base MATK: 15
Base MBlock: 17
Base Missile Evade: 17

Body=Robe (AC 2)

Weapon Damage - Short Sword (7/10/13)
Light - 7+1d6
Medium - 10+2d6
Heavy - 13+3d6

Weapon Damage - Quarterstaff (3/5/8, -2/+2)
Light - 3+2d6
Medium - 5+3d6
Heavy - 8+4d6

Skills

Short Sword - 3 (COU/AGI/DEX)
Quarterstaff - 2 (COU/AGI/STR)
Crossbow - 1 (STR/DEX/DEX)
Banishing Magic - 4 (INT/WIS/MAG)
Shadow Magic - 4 (INT/WIS/MAG)
Telepathy - 4 (INT/WIS/MAG)
Enchanting Magic - 4 (INT/WIS/MAG)
Illusion Magic - 4 (INT/WIS/MAG)
Jewelcrafting - 4 (DEX/DEX/INT)
[k]Applied Magical Theory - 4
[k]Magical Creatures - 4
[k]Ritual Magic - 4
[k]Igalan History - 2
[k]Literature - 1
[k]Heraldry - 1


Spells and Techs

  • [Innate]Drow Traits - Xevan can see perfectly (albeit in black and white) in total darkness.
  • [M-Theory=2]Blood Empower (2 TP) - Multiplies a damaging spell's effect by 1.5, but Xevan takes damage equal to 25% of the spell's base damage (before the 1.5 multiplier).
  • [M-Theory=4]Birthed from Darkness (2 TP) - Any of Xevan's offensive spells with a Shadow component can originate from a point other than his body as long as that area is dark. This can be used to create confusing and unpredictable attacks, giving him a +rank/2 bonus to his roll.
  • [Shadow=1]Moonbeam (8 MP) - A basic elemental attack. Deals 8+rank*2+1d6 (12+1d6) shadow damage to a single target.
  • [Shadow=4]Moonslicer (14 MP) - A more powerful elemental attack. Deals 12+rank*4+2d6 (28+2d6) shadow damage to a single target.
  • [Banishing=1]Repel (8 MP) - Creates an invisible shield that provides cover against physical attacks, increasing the caster's PA by rank for 1+1d4 rounds.
  • [Banishing=3]Reject (14 MP) - Counters a spell directed at the caster. If the caster's magic attack roll for this spell exceeds the spell roll made by the attacker, the attacker's spell fails. This spell can be cast at any time, but doing so forfeits the caster's turn for the round.
  • [Banishing=4]Exclude (18 MP) - This spell requires a ten-minute ritual. It creates a circle no more than rank*3 feet in diameter into which only people and objects specified by the caster can enter. A successful magic resist roll allows a subject (and any objects carried or worn by the subject) to enter the circle, but if the subject leaves, a second roll is required to re-enter. This spell can also be reversed, preventing subjects inside the circle from leaving.
  • [Telepathy=1]Mind Knives (6 MP) - Amplifies pain felt by the subject. For every 20 points of damage dealt to the target this round, the subject suffers a -1 penalty on all actions (maximum -5). This penalty decreases by 2 each round until it is no longer in effect.
  • [Telepathy=2]Torment (6 MP) - Causes the subject to feel incredible pain without actually dealing damage. This spell imposes a -2 penalty to all actions for one round; if Mind Knives is in effect on the target, this spell also increments its current penalty by 2.
  • [Telepathy=3]Suggest (10 MP) - Forces a target to perform a simple command (no more than a sentence). Affected targets will not take any action that would be obviously self-harming, and any attempt to convince a target to do harm to an ally is at -6. The spell's duration is at most one minute; any commands that would take longer than one minute to complete are aborted when the spell expires.
  • [Illusion=1]Distraction (5 MP) - The simplest of all illusion spells, this creates a very basic, single dimension illusion (visual or audial). This may be used to fool observers or targets as desired, and the actual effects should be left up to common sense.
  • [Illusion=1]Conjure Shadow (3 MP) - Creates areas of shadow, effectively cancelling out existing light. The conjured shadows last rank minutes or until forcefully dispelled. Any magical light created by a caster with a rank equal or greater than Xevan's dispels the shadows instantly.
  • [Illusion=3]Disguise (8 MP) - Creates a visual illusion that disguises the target as another person or object.
  • [Illusion=4]Invisibility (10 MP) - This spell makes the target invisible by bending light around him or her. Invisible targets still project themselves astrally, so this ability will not fool mages scanning the astral plane or reading auras. Invisible targets recieve a +10 bonus to attack any foe who is unaware of their presence. Casting a spell or attacking breaks the effect; otherwise, the effect lasts for rank minutes.
  • [Shadow=4, Illusion=4, Telepathy=4]Phantasmal Terrors (24 MP) - Conjures the illusion of horrifying creatures to attack a single target. Surrounded by nightmares, the target suffers 16+rank*4+2d6 (32+2d6) shadow damage. This spell amplifies the target's tactile senses, resulting in excruciating pain; for every 10 points of damage that this spell deals, the target suffers a -1 penalty to all actions (maximum -10). This penalty decreases by 2 each round until it is no longer in effect.
  • [Enchanting=1]Enchant Object (Varies) - Xevan can totally make magical stuff. Details later.