Xevan Lunelestros

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Philsys Data

Philsys Block

Xevan Lunelestros (Archmage) Level 1; 0/1000 XP
Max HP: 50
Max MP: 105
Max TP: 13
Initiative: 3+2d6

Attributes

Courage: +2
Wisdom: +6
Intuition: +3
Charisma: +0
Agility: +2
Dexterity: +2
Strength: +1
Stamina: -1
Magic Aptitude: 6

Base AT/PA: 8/8

Base AT/PA - 8/8
Modified for skill - /
Modified for armor - /
Modified for weapon - /

Base MATK: 15
Base MBlock: 17
Base Missile Evade: 17

Body=Robe (AC 2)

Weapon Damage - Short Sword (7/10/13)
Light -
Medium -
Heavy -

Skills

Short Sword - 3 (COU/AGI/DEX)
Quarterstaff - 2 (COU/AGI/STR)
Crossbow - 1 (STR/DEX/DEX)
Banishing Magic - 4 (INT/WIS/MAG)
Shadow Magic - 4 (INT/WIS/MAG)
Telepathy - 4 (INT/WIS/MAG)
Enchanting Magic - 4 (INT/WIS/MAG)
Illusion Magic - 4 (INT/WIS/MAG)
Jewelcrafting - 4 (DEX/DEX/INT)
[k]Applied Magical Theory - 4
[k]Magical Creatures - 4
[k]Ritual Magic - 4
[k]Igalan History - 2
[k]Literature - 1
[k]Heraldry - 1


Spells and Techs

  • [Innate]Drow Traits - Xevan can see perfectly (albeit in black and white) in total darkness.
  • [Shadow=1]Moonbeam (8 MP) - A basic elemental attack. Deals 8+rank*2+1d6 (12+1d6) shadow damage to a single target.
  • [Shadow=4]Moonslicer (14 MP) - A more powerful elemental attack. Deals 12+rank*4+2d6 (28+2d6) shadow damage to a single target.
  • [Banishing=1]Repel (8 MP) - Creates an invisible shield that provides cover against physical attacks, increasing the caster's PA by rank for 1+1d4 rounds.
  • [Banishing=3]Reject (14 MP) - Counters a spell directed at the caster. If the caster's magic attack roll for this spell exceeds the spell roll made by the attacker, the attacker's spell fails.

This spell can be cast at any time, but doing so forfeits the caster's turn for the round.

  • [Banishing=4]Exclude (18 MP) - This spell requires a ten-minute ritual. It creates a circle no more than rank*3 feet in diameter into which only people and objects specified by the caster can enter. A successful magic resist roll allows a subject (and any objects carried or worn by the subject) to enter the circle, but if the subject leaves, a second roll is required to re-enter. This spell can also be reversed, preventing subjects inside the circle from leaving.
  • [Telepathy=1]Mind Knives (6 MP) - Amplifies pain felt by the subject. For every 20 points of damage dealt to the target this round, the subject suffers a -1 penalty on all actions (maximum -5). This penalty decreases by 2 each round until it is no longer in effect.
  • [Telepathy=3]Suggest (10 MP) - Forces a target to perform a simple command (no more than a sentence). Affected targets will not take any action that would be obviously self-harming, and any attempt to convince a target to do harm to an ally is at -6. The spell's duration is at most one minute; any commands that would take longer than one minute to complete are aborted when the spell expires.
  • [Illusion=1]Distraction (5 MP) - The simplest of all illusion spells, this creates a very basic, single dimension illusion (visual or audial). This may be used to fool observers or targets as desired, and the actual effects should be left up to common sense.
  • [Illusion=3]Disguise (8 MP) - Creates a visual illusion that disguises the target as another person or object.
  • [Illusion=4]Invisibility (10 MP) - This spell makes the target invisible by bending light around him or her. Invisible targets still project themselves astrally, so this ability will not fool mages scanning the astral plane or reading auras. Invisible targets recieve a +10 bonus to attack any foe who is unaware of their presence. Casting a spell or attacking breaks the effect; otherwise, the effect lasts for rank minutes.
  • [Shadow=4, Illusion=4, Telepathy=4]Phantasmal Terrors (24 MP) - Conjures the illusion of horrifying creatures to attack a single target. Surrounded by nightmares, the target suffers 16+rank*4+2d6 (32+2d6) shadow damage. This spell amplifies the target's tactile senses, resulting in excruciating pain; for every 10 points of damage that this spell deals, the target suffers a -1 penalty to all actions (maximum -10). This penalty decreases by 2 each round until it is no longer in effect.