Talk:Doman Guard

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While that's being taken care of, we should probably establish a procedure for The Guard as well. Stuff they'd all know and do first under various circumstances, and things they won't do. Like, for example...

When Doma was sort of invaded, kinda, by Alahi Drow after they blew up a freaking airship over Doma Capitol, a large group of mage guards was brought in to lay down a huge AoE stop spell and sort out what the fuck happened after everyone was incapacitated. It's a fairly extreme case, but that sounds like something that would fit.

Another example... One time, Selendrille was leading a pantheistic (as far as the Gaeran pantheon is concerned) cult, practicing in the park. They enlisted protection for the Guard from people who might not like what they were doing... but they were also used to block Dan Hyral from being played. What should it take to petition for protection from the government like that, and how much control should a GM have over the guard? The various higher-ups of the Guard certainly wouldn't ever tell Dan that he couldn't go to the damned park, for work or for leisure, without a damned good reason. He's more than proven himself over the years.

Other than that... We know that Pervy institued the idea of Hand Crossbows being a big thing in the Guard. Would Griff have changed that? How many pairs of anti-magic handcuffs can be manufacted for the average guard to carry? As difficult as most anti-magic things are to craft, would it even be one per person?

... And other stuff in that vein. o.o

-- Bes, from i has a question