Kilisha Sorinia
Kilisha Sorinia | |
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Birthplace: | Uiridio, Riva |
Height: | 5'7" |
Job: | Mercenary |
Affiliation: | None |
Weapon(s): | Natural Claws, Bow, and Dagger |
Weapon Name(s): | Natural Claws, Longbow, and Heavy Dagger |
Race: | Succubus |
Gender: | Female |
RPer: | Seethe |
Background:
Kilisha was born as a human to a poor family in Uiridio, Riva. She idolized her older brother, Tairn, and followed him everywhere, even on his hunting trips. Partially to indulge her and partially hoping to help his family, Tairn taught her his skill. The rest of Kilisha’s family was thrilled about this, now expecting that Kilisha would help alleviate their hardship. Unfortunately, this would not be so.
In the winter of Kilisha’s fourteenth year, what seemed like a normal trip changed Kilisha’s life forever. As he was tracking his prey one morning, Tairn encountered the succubus Tristil who was looking for prey of a different sort. When Tairn did not return to camp, Kilisha went in search of him. She found him only moments before he would have lost his soul. In a panic, she quickly raised her bow and shot an arrow at the demoness. However, Tristil quickly pulled Tairn into the arrow’s path. The moment the arrow drove into Tairn’s throat, Kilisha's heart collapsed. The succubus rushed forward and attacked, and Kilisha was subdued without any difficulty. The demoness decided not to kill Kilisha, though, for if both humans died, she would gain nothing. So she instead returned with Kilisha to the underworld and sold her to a small cabal of demon magi known as the Circle of Zahlzath.
The Circle of Zahzath had devoted itself to magical experimentation, particularly in the field of transformations. Their most recent experimental attempt was to develop a way to transform mortals into demonic races other than mazoku. As the race of succubi was the most similar to that of humans, that was the form which the demons chose for Kilisha. The physical alterations were a simple matter and took no more than a week to complete, although they left Kilisha in a coma for almost a month, which was normal for the technique they were using. The magical alterations, giving Kilisha the soul consuming trait of the succubi, were more complicated, requiring an entire year of painful treatments to complete and requiring two years for recovery, but were still quite successful.
Finally, the circle began the most dificult phase of the transformation, the transformation of Kilisha's soul. Although she had never recovered from the loss of her brother to an arrow that she herself had fired, and the torments that she had endured since then had scarred her mind even further, she still fought against this transformation with all of her being. For four years, she endured brutal tortures and demonic possessions that pierced her to the core. At the last, with her mind completely exhausted and overrun, her spirit was consumed by darkness.
Although the Circle was delighted with its success, a Mazoku Daemon Master by the name of Selnu was not. Perceiving Kilisha’s transformation as a threat to the honor of the Mazoku race, he commanded that the Circle of Zalzath and its creation be destroyed. As the forces of Selnu razed the lair of the demon magi, Kilisha was finally able to escape and flee to the overworld. At first, she thought of returning to Uiridio, but she soon realized that agents of Selnu were pursuing her. Since then, she has been running from them, killing a few of them from time to time, but knowing that she would not be safe for as long as their master lived.
Philsys Necessaries
Philsys Box
Kilisha Sorinia ( Seethe ) | ||
Attributes
Courage: 3 |
Base AT/PA: 11/11 Body=Studded Leather AC 6, 0/-1 Natural Claws Heavy Dagger Longbow |
Skills Bow: 4 <Cou> |
Techs
[Bows=2] Aim (2 TP) - Kilisha spends her turn aiming, trying to get a more precise bead on the target. Adds a +5 bonus to one ranged weapon attack next round.
[Bows=4] Quick Aim (6 TP) - Taking aim with all haste, Kilisha’s shot gains greater accuracy immediately. Adds a +5 bonus to one ranged weapon attack this round.
[Bows=4] Quick Shot (4 TP) - Allows Kilisha to make one additional ranged weapon attack this round unless she is using a weapon that would normally take more than one round to reload. Second shot suffers a -2 penalty to accuracy.
[Daggers=2] Focused Strike (2 TP) - Eliminate all penalties to hit other than those caused by magical debuffs for one round. Cannot be used with heavy attacks.
[Daggers=3] Measured Strike (3 TP) - Adds DEX to AT a second time for one round.
[Daggers=3] Measured Parry (1 TP) - Adds weapon skill rank to all PA rolls made this round. Even if no parry roll is allowed, half of the Kilisha’s weapon skill rank is added to her PA for the remainder of the round. This tech cannot be combined with any other offensive tech, and Kilisha forfeits any bonus attacks (but may use them, instead, as bonus parries).
[Unarmed Combat=3} Cannonball (2 TP) - Used as a heavy attack, but damage is multiplied by 2x. Regardless of success, Kilisha forfeits all parry rolls for the round.
[Unarmed Combat=3] Jump Kick (3 TP) - Used as a heavy attack, but damage is multiplied by 1.5x. If the attack misses, Kilisha loses one of her parry rolls for the round.
[Unarmed Combat=3, Two Fisted=4] Double Combo (6 TP) - Allows one additional attack (of any strength) this round.