lycanthrope
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LIFESPAN:
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see subraces
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CONCERNED DEITY (DEITIES):
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Kalyca
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ORIGINAL CREATOR(S) / EXPERT(S):
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--
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PHYSICAL DESCRIPTION:
--
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SPECIAL SKILLS:
--
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MISC:
Lycanthropes are basically people or animals who are cursed to change into other animals. This can be either inherited or transmitted via bites, etc. Actualy lycanthropic changes can be triggered by things such as moonlight, but there could be other triggers for different kinds. Many lycanthropes have the chance of losing rational control during changes. Other effects and specifics of lycanthropy conditions vary.
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bastet
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LIFESPAN:
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90 yrs
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CONCERNED DEITY (DEITIES):
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Gaera
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ORIGINAL CREATOR(S) / EXPERT(S):
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Nekogami
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PHYSICAL DESCRIPTION:
two forms--their humanoid form is usually dark skinned or tanned with light colored eyes--depending on the tribe, their feline form is usually a big cat
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SPECIAL SKILLS:
sigil magic, heightened senses
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MISC:
Bastets are a kin to werewolves but they can change on command. Their cat form is primarily a large cat. Their culture and ways vary from tribe to tribe but the Tristes bastets are pretty amicable. As a culture identity, most bastet tribes use runes that cover their body. This is their means of tapping into the magic of the world. Not a necessity by any means but without them, he might be more prone to his or her cat nature.
Bastet tribes no longer exists east of the Shuman Mountains.
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wereraven
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LIFESPAN:
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110 yrs
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CONCERNED DEITY (DEITIES):
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--
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ORIGINAL CREATOR(S) / EXPERT(S):
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Divinegon2130
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PHYSICAL DESCRIPTION:
human form: generally five to seven feet in height; black hair; usually hazel, grey, red (rarer) eye color; raven form: large raven, about two feet high; hybrid form: human-raven cross; about a foot shorter than the human form; feathers in place of hair; thinner, longer, winged, arms; straight beak for a mouth
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SPECIAL SKILLS:
flight (raven and hybrid forms); high intelligence (compared to humans); magical affinity (reserved for holy/life or shadow/death magics); regenerative ability (can reraise from the dead, althought not infallibly, and only if their head is intact -- cannot regenerate limbs, etc.)
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MISC:
Wereravens use their human form the most. By moonlight, they are more often seen in one of two other forms. Some wereravens can use all four of the listed types of magic (but never master a pair of opposing elements), while some specialize in only two. In addition, their magic can be affected by the phase of the moon; darkness/death become more powerful as the full moon approaches, and holy/healing magic become stronger as the new moon comes. Have an innate weakness to injuries inflicted by silver, which negates their regenerative ability if a silver weapon deals the killing blow.
Natural-born wereravens can infect humans and some other humanoid species if they injure a member of that race. An infected person will undergo a change that makes them an 'infected' wereraven, which culminates during the next full moon (so the time varies). Though infected wereravens can assume all three forms that natural-born wereravens can become, they lose all magic skills that natural-born wereravens would not be able to use. Wereravens are, in a moral sense, often considered to be good, but they are reluctant to help out because they fear evil deities and demons.
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werewolf
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LIFESPAN:
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80 yrs
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CONCERNED DEITY (DEITIES):
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--
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ORIGINAL CREATOR(S) / EXPERT(S):
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FFFanatic80,
Chrono_Catfish
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PHYSICAL DESCRIPTION:
see below
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SPECIAL SKILLS:
heightened hearing, sight, smell
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MISC:
(incomplete) Werewolves have two forms: (1) Normal human, though they still have access to some of their heightened wolf senses (hearing, sight, smell); (2) Take on wolf-like features and abilities. The degree this can be done varies from person to person. Some individuals can vary this degree to different extremes, essentially giving them multiple 'forms'
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