Algernon Greystorm

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Algernon Greystorm


[[Image:]]

name
(rp world)
Algernon Greystorm
(Gaera Main)
birthdate
(birthplace)

Doma City
current residence
occupation
family Shada Greystorm (mother), Schroedinger (step-mother)
race Air Elemental
physical description
typical clothing
personality
religious beliefs
other

Background


Philsys Data

Philsys Block

Algernon Greystorm (Idran) Level 1; 0/1000 XP
Max HP/MP: 135
Max TP: 16
Initiative: 2+2d6

Attributes

Courage: -1
Wisdom: +0
Intuition: +3
Charisma: +4
Agility: +3
Dexterity: +6
Strength: -2
Stamina: +3
Magic Aptitude: 5

Base AT/PA - 3/3 (Str) 11/11 (Dex)
Modified for skill (Unarmed) - 7/11
Modified for armor (Unarmed) - 7/11

Base MATK: 8
Base MBlock: 11
Base Missile Evade: 19

Body=None

Weapon Damage - Unarmed (-4/0, 0/0/0)
- 0+0-2+1d6 (1-4)
- 0+0-4+2d6 (1-8)
- 0+0-6+3d6 (1-12)

Skills
  • Wind Magic - 2
    • <Mag/Wis/Int> = 8
  • Cloud Sculpting - 1
    • <Int/Dex/Wis> = 9
  • Disguise (Shapeshifting) - 4
    • <Int/Dex/Wis> = 9
  • [k]Elemental Lore - 4
  • [k]Birds - 4
  • [s]Athletics - 2
    • <Str/Sta/Agi> = 4
  • [s]Flight - 4
    • <Dex/Sta/Agi> = 12
  • [s]Self Defense - 2
    • <Cou/Agi/Dex> = 8
  • 11 unspent

Spells and Techs

  • [Item] Fairy Warrior Spirit - This charm can be used once a day to transform Algernon into a "Legendary Fairy Warrior", equipping him with half-plate, a shield, and a shortspear. He gains ranks in Shield and Shortspear equal to his ranks in Wind Magic while this ability is active; the damage associated with the spear is currently unknown. It has no time limit, but can only be activated once a day.
  • [Innate] Elemental Shift (1 TP) - If Algernon is in contact with enough of some element, he can shift himself to that element.
  • [Innate] Flight - Algernon can fly in any form that supports it.
  • [Innate] Whispy Form (3 TP) - Algernon can change into the form of a "whispy" and back. While in that form, no equipment is kept, but he gains a +Level bonus to Agi and a +(Level*3) bonus to Stealth.
  • [Self Defense = 1] Basic Throw (1 TP) - On a successful PA check, so long as Algernon has the TP to use this tech, he can automatically counter the attack with a throw. The attacker ends up behind Algernon, and takes damage equal to their Strength x 3.
  • [Self Defense = 1] Basic Hold (3 TP) - Algernon gains a bonus to grapple attempts equal to his Self Defense ranks.
  • [Wind] Elemental Magic (Varies) - Create some effect related to wind magic.