Difference between revisions of "Philsys skill list"
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* [k]Drow Society | * [k]Drow Society | ||
* [k]Etiquette (Specify a type) | * [k]Etiquette (Specify a type) | ||
− | * [k]Foreign Languages | + | * [k]Foreign Languages (Specify a type) |
* [k]General Chemistry | * [k]General Chemistry | ||
* [k]Geography | * [k]Geography |
Revision as of 19:34, 25 March 2007
This article is a sample list of skills for the Philsys system.
A few notes regarding skill base attributes:
- ALL melee weapon skills are <Cou/Agi/Str>, unless DEX is being substituted for STR.
- Bows are now <COU/DEX/STR>, crossbows are <STR/DEX/DEX>, and guns are <COU/DEX/DEX>.
- ALL [k] skills are <Wis>, which does NOT need to be noted on the sheet.
- ALL magic skills are <Int/Wis/Mag>.
Contents
The List
This list is far from complete; it cannot be, by definition, because Philsys encourages the creation of new skills as desired by the player.
Knowledge Skills
- [k]Applied Magical theory
- [k]Architecture
- [k]Arms Lore
- [k]Astronomy
- [k]Draconic Lore
- [k]Drow Society
- [k]Etiquette (Specify a type)
- [k]Foreign Languages (Specify a type)
- [k]General Chemistry
- [k]Geography
- [k]Heraldry
- [k]Herbology
- [k]History (Specify a type)
- [k]History of Magic
- [k]Human Anatomy
- [k]Linguistics
- [k]Magical Creatures
- [k]Magical Orders/Societies
- [k]Mathematics
- [k]Mechanics
- [k]Metallurgy
- [k]Monster Abilities
- [k]Navigation
- [k]Physical Science
- [k]Poisons
- [k]Potions
- [k]Random Triva
- [k]Religious Lore
- [k]Ritual Magic
- [k]Ropes
- [k]Spacial Theory
- [k]Spell Fetishes and Foci
- [k]Strategy
- [k]Survival
- [k]Temporal Theory
- [k]Torture
- [k]Traps
Sample Types of Weapons
- Axes
- Boomerang
- Bow
- Crossbow
- Dagger
- Greatsword
- Improvisational Weaponry
- Light Swords
- Maces
- Martial Arts
- Pistols
- Polearms
- Quarterstaff
- Rapier
- Rods
- Siege Weapons - <Int/Int/Cou>
- Staves
- Scythe
- Throwing Weapons (Specify type)
- Unarmed Combat
Magic
All magic, unless otherwise specified, is <Int/Wis/Mag>. This does not need to be noted.
- Air Magic
- Benediction
- Cabalism
- Chemical Magic
- Conjuration Magic
- Counterspell Magic
- Dragon Magic
- Dark Magic
- Druid Magic
- Dynamokinesis
- Earth Magic
- Enchanting Magic
- Energy Magic
- Fire magic
- Gate Magic
- Healing Magic
- Holy Magic
- Hypnotism
- Ice Magic
- Illusion Magic
- Life Magic
- Light Magic
- Lightning Magic
- Malediction magic
- Mental Magic
- Mutually Destructive Magic
- Protection Magic
- Psychokinesis
- Pyrokinesis
- Ritual Magic
- Ryuuzoku Magic
- Shadow Magic
- Spatial Magic
- Star Magic
- Summon Magic
- Support Magic
- Tarot Magic
- Teleportation
- Time Magic
- Water Magic
- White Magic
- Wind Magic
Support Skills
- [s]Acrobatics - <Agi=2>
- [s]Advanced Parry <Agi=2>
- [s]Appraisal - <Int/Int/Wis>
- [s]Armor Mobility - <Str=3>
- [s]Athletics - <Str/Sta/Agi>
- [s]Balance - <Agi=2>
- [s]Chink Detection - <Int=2>
- [s]Deception - <Cha/Cha/Int>
- [s]Distance Running - <Sta=2>
- [s]Drinking - <Sta=2>
- [s]Eavesdropping - <Int=2>
- [s]Element Melding - <Mag=4>
- [s]Evade Missile - <Agi=2>
- [s]Find Traps - <Int=2>
- [s]Limb Defense - <Dex=3>
- [s]Magic Resistance - <Int=2, Wis=2>
- [s]Musical Talent - <Cha/Cha/Dex>
- [s]Observant - <Int=3>
- [s]Pain Resistance - <Sta=2>
- [s]Sense Motive - <Int>
- [s]Stealth - <Agi/Agi/Dex>
- [s]Swimming - <Agi/Sta/Str>
- [s]Two-weapon Fighting - <Dex/Dex/Str> <Dex=3, 4, or 5>
- [s]Two Fisted - <Dex/Dex/Str>
- [s]Vital Striking - <Dex=5, Int=5>
Standard Skills
- Alchemy - <Dex/Int/Wis>
- Animal Handling/training - <Cou/Cha/Wis>
- Boat Piloting - <Int/Int/Dex>
- Cooking - <Int/Int/Dex>
- Craft (Type) - <Int/Wis/Dex>
- Diplomacy - <Cha/Cha/Int>
- Disarm Trap - <Dex/Dex/Int>
- Drugging - <Wis/Int/Wis>
- Equipment Breaking - <Str/Str/Cou>
- Escape Artist - <Dex/Agi/Int>
- Feint - <Agi/Agi/Dex>
- First Aid - <Int/Dex/Dex>
- Gadgeteering - <Int/Int/Dex>
- Gambling - <Int/Int/Wis>
- Herb Hunting - <Int/Int/Wis>
- Horse Riding - <Cou/Dex/Agi>
- Instrument - (Bases will vary)
- Lock Picking - <Dex/Dex/Int>
- Mechanics - <Mag/Int/Wis>
- Meditation - <Int/Int/Wis>
- Metalworking - <Str/Str/Int>
- Perform - <Cha/Cha/Int>
- Pickpocketing - <Cou/Int/Dex>
- Pit Digging - <Str/Str/Sta>
- Singing - <Cha/Cha/Sta>
- Tracking - <Int/Int/Sta>
- Trading - <Cou/Int/Cha>
- Traps - <Int/Int/Dex>
- Treat Disease - <Wis/Wis/Dex>
- Treat Wounds - <int/dex/dex>
- Weapon Modification - <Int/Int/Dex>