Difference between revisions of "MAC Armor template"

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(Statistics)
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|-style="vertical-align: top;" align="left"
 
|-style="vertical-align: top;" align="left"
 
|'''Type''': (Machinist or Tek)<Br>
 
|'''Type''': (Machinist or Tek)<Br>
'''Value''': (Point Value)
+
'''Value''': (Point Value)<br>
 +
'''Pilots''': (Link name(s))<br>
 +
'''Symbiote Identity''': (Teks only, Machinists=N/A)
 
|'''Basic stats'''
 
|'''Basic stats'''
 
STR:###<br>
 
STR:###<br>

Revision as of 10:05, 18 December 2006

Background

Description

Statistics

Armor Serial Number, Name
Type: (Machinist or Tek)

Value: (Point Value)
Pilots: (Link name(s))
Symbiote Identity: (Teks only, Machinists=N/A)

Basic stats

STR:###
SPD:##
EGO:## (or N/A)
DUR:##

Traits

(List those taken for Teks)

Structural and Internal

Armor: DR 000St/000Ab/000Sh
Frame: (Type)
Comsuite: (Type)
Computer: (Type)
PESA: #M/x#, +# to hit
AESA: #M, +# to hit

Accessories

Ejection Seat:(Presence)
Self-Destruct Mechanism:(Presence)
Deceptive Jammer:(Presence)
Transmission Jammer:(Presence and range)
Boosters:(Presence and type)
Discharger:(Presence and number of shots)
Radical Stealth:(Presence)
Infrared Stealth:(Presence)
Chameleon Stealth:(Presence)

Performance

Dodge: (Spd/2 "or by pilot")
PD: 4
HP: (Shutdown Threshold)/(Death Threshold)
Speed: (Spd*4) MPH
Size: (+#)

Weapons
Ranged Weapon

Base: (Base type, links)
Damage: (Damage)/(Type), (Solid/Energy), (Special notes)
Weight: (Weight)
Acc: ##
SS: (Base/for Cockpit(-7))
Optimal/Max range: ####/####
Rate of Fire: (Per weapon. If different, #+#), (Special notes)
Shots: (# of shots, only if applicable)
Anti-Blast Casing: (Type Exp. only; if not, omit)
Points: (Per weapon. If different, #+#+2*links)

Missile Weapon

Base: (Base type, links)
Damage: (Damage)/(Type), (Solid/Energy), (Special notes)
Weight: (Weight)
SS: (Base/for Cockpit(-7))
Skill: ##
Speed/Max: ####/####
Endurance: (Max/Spd, listed on table)
Shots: (# of shots, only if applicable)
Anti-Blast Casing: (Type Exp. only; if not, omit)
Points: (Per weapon. If different, #+#+2*links)

Melee Weapon

Base: (Base type, links)
Damage: (Damage)/(Type), (Solid/Energy), (Special notes)
Weight: (Weight)
Reach: (Reach. If Var, calculate as if weapon for mecha's size)
Shots: (# of shots, only if applicable)
Points: (Per weapon.)

Note: Please list point costs or point cost totals in parentheses next to components bought (or in applicable sections in the case of weapons). It makes bookkeeping easier.