Difference between revisions of "Philsys skill list"

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(Sample Types of Weapons)
(Magic)
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=== Magic ===
 
=== Magic ===
 +
All magic, unless otherwise specified, is <Int/Wis/Mag>.  This does not need to be noted.
  
* Air Magic - <Mag/Wis/Int> 
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* Air Magic
* Benediction - <Mag/Int/Wis>
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* Benediction
* Cabalism - <Int/Wis/Mag>
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* Cabalism
* Chemical Magic - <Mag/Wis/Int>
+
* Chemical Magic  
* Conjuration Magic - <Mag/Int/Wis>
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* Conjuration Magic
* Counterspell Magic - <int/wis/mag>
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* Counterspell Magic  
* Dragon Magic - <Mag/Wis/Int>
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* Dragon Magic
* Dark Magic - <Int/Wis/Mag>
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* Dark Magic
* Druid Magic - <Int/Wis/Mag>
+
* Druid Magic
* Dynamokinesis - <Int/Wis/Mag>
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* Dynamokinesis  
* Earth Magic - <Mag/Wis/Int>
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* Earth Magic  
* Enchanting Magic - <Mag/Int/Wis>
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* Enchanting Magic  
* Energy Magic - <Mag/Wis/Int>
+
* Energy Magic  
* Fire magic - <Mag/Wis/Int>
+
* Fire magic
* Gate Magic - <Mag/Wis/Int>
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* Gate Magic
* Healing Magic - <Mag/Int/Wis>
+
* Healing Magic
* Holy Magic - <Mag/Int/Wis>
+
* Holy Magic  
* Hypnotism - <Int/Wis/Mag>
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* Hypnotism
* Ice Magic - <Mag/Wis/Int>  
+
* Ice Magic   
* Illusion Magic - <Mag/Int/Wis>
+
* Illusion Magic
* Life Magic - <Mag/Wis/Int>
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* Life Magic  
* Light Magic - <Wis/Int/Mag>
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* Light Magic
* Lightning Magic - <Mag/Wis/Int>
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* Lightning Magic
* Malediction magic - <Mag/Wis/Int>
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* Malediction magic
* Mental Magic - <Mag/Wis/Int>
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* Mental Magic
* Mutually Destructive Magic - <Int/Wis/Mag>
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* Mutually Destructive Magic
* Protection Magic -<Mag/Wis/Int>
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* Protection Magic
* Psychokinesis - <Int/Wis/Mag>
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* Psychokinesis
* Pyrokinesis - <Int/Wis/Mag>
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* Pyrokinesis  
* Ritual Magic - <Wis/Wis/Mag>
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* Ritual Magic
* Ryuuzoku Magic - <Mag/Int/Wis>
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* Ryuuzoku Magic  
* Shadow Magic - <Mag/Int/Wis>
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* Shadow Magic
* Spatial Magic - <Mag/Wis/Int>
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* Spatial Magic
* Star Magic - <Mag/Wis/Int>
+
* Star Magic  
* Summon Magic - <Mag/Wis/Int>
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* Summon Magic
* Support Magic - <Mag/Wis/Int>
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* Support Magic
* Tarot Magic - <Mag/Int/Wis>
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* Tarot Magic
* Teleportation - <Int/Wis/Mag>
+
* Teleportation  
* Time Magic - <Mag/Wis/Int>
+
* Time Magic
* Water Magic - <Mag/Int/Wis>
+
* Water Magic  
* White Magic - <Int/Wis/Mag>
+
* White Magic  
* Wind Magic - <Mag/Int/Wis>
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* Wind Magic
  
 
=== Support Skills ===
 
=== Support Skills ===

Revision as of 06:33, 10 April 2006

This article is a sample list of skills for the Philsys system.

A few notes regarding skill base attributes:

  • ALL melee weapon skills are <Cou/Agi/Str>, unless DEX is being substituted for STR.
  • Bows are now <COU/DEX/STR>, crossbows are <STR/DEX/DEX>, and guns are <COU/DEX/DEX>.
  • ALL [k] skills are <Wis>, which does NOT need to be noted on the sheet.
  • ALL magic skills are <Int/Wis/Mag>.

The List

This list is far from complete; it cannot be, by definition, because Philsys encourages the creation of new skills as desired by the player.

Knowledge Skills

  • [k]Applied Magical theory
  • [k]Architecture
  • [k]Arms Lore
  • [k]Astronomy
  • [k]Draconic Lore
  • [k]Drow Society
  • [k]Etiquette (Specify a type)
  • [k]Foreign Languages
  • [k]General Chemistry
  • [k]Geography
  • [k]Heraldry
  • [k]Herbology
  • [k]History (Specify a type)
  • [k]History of Magic
  • [k]Human Anatomy
  • [k]Linguistics
  • [k]Magical Creatures
  • [k]Magical Orders/Societies
  • [k]Mathematics
  • [k]Mechanics
  • [k]Metallurgy
  • [k]Monster Abilities
  • [k]Navigation
  • [k]Physical Science
  • [k]Poisons
  • [k]Potions
  • [k]Random Triva
  • [k]Religious Lore
  • [k]Ritual Magic
  • [k]Ropes
  • [k]Spacial Theory
  • [k]Spell Fetishes and Foci
  • [k]Strategy
  • [k]Survival
  • [k]Temporal Theory
  • [k]Torture
  • [k]Traps

Sample Types of Weapons

  • Axes
  • Boomerang
  • Bow
  • Crossbow
  • Dagger
  • Greatsword
  • Improvisational Weaponry
  • Light Swords
  • Maces
  • Martial Arts
  • Pistols
  • Polearms
  • Quarterstaff
  • Rapier
  • Rods
  • Siege Weapons - <Int/Int/Cou>
  • Staves
  • Scythe
  • Throwing Weapons (Specify type)
  • Unarmed Combat

Magic

All magic, unless otherwise specified, is <Int/Wis/Mag>. This does not need to be noted.

  • Air Magic
  • Benediction
  • Cabalism
  • Chemical Magic
  • Conjuration Magic
  • Counterspell Magic
  • Dragon Magic
  • Dark Magic
  • Druid Magic
  • Dynamokinesis
  • Earth Magic
  • Enchanting Magic
  • Energy Magic
  • Fire magic
  • Gate Magic
  • Healing Magic
  • Holy Magic
  • Hypnotism
  • Ice Magic
  • Illusion Magic
  • Life Magic
  • Light Magic
  • Lightning Magic
  • Malediction magic
  • Mental Magic
  • Mutually Destructive Magic
  • Protection Magic
  • Psychokinesis
  • Pyrokinesis
  • Ritual Magic
  • Ryuuzoku Magic
  • Shadow Magic
  • Spatial Magic
  • Star Magic
  • Summon Magic
  • Support Magic
  • Tarot Magic
  • Teleportation
  • Time Magic
  • Water Magic
  • White Magic
  • Wind Magic

Support Skills

  • [s]Acrobatics - <Agi=2>
  • [s]Advanced Parry <Agi=2>
  • [s]Appraisal - <Int/Int/Wis>
  • [s]Athletics - <Str/Sta/Agi>
  • [s]Balance - <Agi=2>
  • [s]Chink Detection - <Int=2>
  • [s]Deception - <Cha/Cha/Int>
  • [s]Distance Running - <Sta=2>
  • [s]Drinking - <Sta=2>
  • [s]Eavesdropping - <Int=2>
  • [s]Element Melding - <Mag=4>
  • [s]Evade Missile - <Agi=2>
  • [s]Find Traps - <Int=2>
  • [s]Limb Defense - <Dex=3>
  • [s]Magic Resistance - <Int=2, Wis=2>
  • [s]Musical Talent - <Cha/Cha/Dex>
  • [s]Observant - <Int=3>
  • [s]Pain Resistance - <Sta=2>
  • [s]Sense Motive - <Int>
  • [s]Stealth - <Agi/Agi/Dex>
  • [s]Swimming - <Agi/Sta/Str>
  • [s]Two-weapon Fighting - <Dex/Dex/Str> <Dex=3, 4, or 5>
  • [s]Two Fisted - <Dex/Dex/Str>
  • [s]Vital Striking - <Dex=5, Int=5>

Standard Skills

  • Alchemy - <Dex/Int/Wis>
  • Animal Handling/training - <Cou/Cha/Wis>
  • Boat Piloting - <Int/Int/Dex>
  • Cooking - <Int/Int/Dex>
  • Craft (Type) - <Int/Wis/Dex>
  • Diplomacy - <Cha/Cha/Int>
  • Disarm Trap - <Dex/Dex/Int>
  • Drugging - <Wis/Int/Wis>
  • Equipment Breaking - <Str/Str/Cou>
  • Escape Artist - <Dex/Agi/Int>
  • Feint - <Agi/Agi/Dex>
  • First Aid - <Int/Dex/Dex>
  • Gadgeteering - <Int/Int/Dex>
  • Gambling - <Int/Int/Wis>
  • Herb Hunting - <Int/Int/Wis>
  • Horse Riding - <Cou/Dex/Agi>
  • Instrument - (Bases will vary)
  • Lock Picking - <Dex/Dex/Int>
  • Mechanics - <Mag/Int/Wis>
  • Meditation - <Int/Int/Wis>
  • Metalworking - <Str/Str/Int>
  • Perform - <Cha/Cha/Int>
  • Pickpocketing - <Cou/Int/Dex>
  • Pit Digging - <Str/Str/Sta>
  • Singing - <Cha/Cha/Sta>
  • Tracking - <Int/Int/Sta>
  • Trading - <Cou/Int/Cha>
  • Traps - <Int/Int/Dex>
  • Treat Disease - <Wis/Wis/Dex>
  • Treat Wounds - <int/dex/dex>
  • Weapon Modification - <Int/Int/Dex>