Difference between revisions of "Algernon Greystorm"

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|-
 
|-
 
| '''family'''
 
| '''family'''
| [[Shada|Shada Greystorm]] (mother), [[Schroedinger]] (step-mother)
+
| [[Shada Greystorm]] (mother), [[Schroedinger]] (step-mother)
 
|-
 
|-
 
| '''race'''
 
| '''race'''
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|-
 
|-
 
| '''religious beliefs'''
 
| '''religious beliefs'''
|
 
|-
 
| '''drunk type'''
 
 
|  
 
|  
 
|-
 
|-
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== Background ==
 
== Background ==
 +
 +
<br clear="all">
  
 
== Philsys Data  ==
 
== Philsys Data  ==
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Algernon Greystorm ([[User:Idran|Idran]])
 
Algernon Greystorm ([[User:Idran|Idran]])
Level 1; 0/1000 XP<br>
+
Level 3; 900/1500 XP<br>
Max HP: 70<br>Max MP: 65<br>Max TP: 16<br>
+
Max HP/MP: 161 (83/78)<br>Max TP: 25<br>
Initiative: 2+2d6<br>
+
Initiative: 3+2d6<br>
  
 
|- style="vertical-align: top;" align="left"  
 
|- style="vertical-align: top;" align="left"  
 
| '''Attributes'''
 
| '''Attributes'''
  
Courage: -1<br>
+
Courage: +0<br>
Wisdom: +0<br>
+
Wisdom: +1<br>
Intuition: +3<br>
+
Intuition: +4<br>
 
Charisma: +4<br>
 
Charisma: +4<br>
 
Agility: +3<br>
 
Agility: +3<br>
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Magic Aptitude: 5
 
Magic Aptitude: 5
 
|
 
|
Base AT/PA - 3/3 (Str) 11/11 (Dex)<br>
+
Base AT/PA - 5/5 (Str) 13/13 (Dex)<br>
Modified for skill (Unarmed) - 7/11<br>
+
Modified for skill (Unarmed) - 13/12<br>
Modified for armor (Unarmed) - 7/11<br>
+
Modified for armor (Unarmed) - 13/12<br>
  
Base MATK: 8<br>
+
Base MATK: 10<br>
Base MBlock: 11<br>
+
Base MBlock: 14<br>
Base Missile Evade: 19<br>
+
Base Missile Evade: 20<br>
  
 
Body=None
 
Body=None
  
Weapon Damage - Unarmed (-4/0, 0/0/0)<br>
+
Weapon Damage - Unarmed (0/0, 0/0/0)<br>
 
- 0+0-2+1d6 (1-4)<br>
 
- 0+0-2+1d6 (1-4)<br>
 
- 0+0-4+2d6 (1-8)<br>
 
- 0+0-4+2d6 (1-8)<br>
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| '''Skills'''
 
| '''Skills'''
* Air Magic - 2
+
* Wind Magic - 2
** <span style = "font-size:smaller;">&lt;Mag/Wis/Int&gt; = 8</span>
+
** <span style = "font-size:smaller;">&lt;Mag/Wis/Int&gt; = 10</span>
 
* Cloud Sculpting - 1
 
* Cloud Sculpting - 1
** <span style = "font-size:smaller;">&lt;Int/Dex/Wis&gt; = 9</span>
+
** <span style = "font-size:smaller;">&lt;Int/Dex/Wis&gt; = 11</span>
 
* Disguise (Shapeshifting) - 4
 
* Disguise (Shapeshifting) - 4
** <span style = "font-size:smaller;">&lt;Int/Dex/Wis&gt; = 9</span>
+
** <span style = "font-size:smaller;">&lt;Int/Dex/Wis&gt; = 11</span>
* [k]Elemental Lore - 4
+
* Unarmed Combat - 1
 +
** <span style="font-size:smaller;">&lt;Cou/Agi/Dex&gt; = 9</span>
 +
* [k]Elemental Lore - 6
 
* [k]Birds - 4
 
* [k]Birds - 4
* [s]Athletics - 2
+
* [k]Humanity - 6
 +
* [s]Athletics - 4
 
** <span style = "font-size:smaller;">&lt;Str/Sta/Agi&gt; = 4</span>
 
** <span style = "font-size:smaller;">&lt;Str/Sta/Agi&gt; = 4</span>
* [s]Flight - 4
+
* [s]Flight - 6
** <span style = "font-size:smaller;">&lt;Dex/Sta/Agi&gt; = 12</span><br>
+
** <span style = "font-size:smaller;">&lt;Dex/Sta/Agi&gt; = 12</span>
 +
* [s]Self Defense - 6
 +
** <span style = "font-size:smaller;">&lt;Cou/Agi/Dex&gt; = 9</span><br>
 +
* 9 unspent
 
|}
 
|}
  
 
'''Spells and Techs'''
 
'''Spells and Techs'''
N/A
+
* [Item] Fairy Warrior Spirit - This charm can be used once a day to transform Algernon into a "Legendary Fairy Warrior", equipping him with half-plate, a shield, and a shortspear.  He gains ranks in Shield and Shortspear equal to his ranks in Wind Magic while this ability is active; the damage associated with the spear is currently unknown.  It has no time limit, but can only be activated once a day.
 +
* [Innate] Elemental Shift (1 TP) - If Algernon is in contact with enough of some element, he can shift himself to that element.
 +
* [Innate] Flight - Algernon can fly in any form that supports it.
 +
* [Innate] Whispy Form (3 TP) - Algernon can change into the form of a "whispy" and back.  While in that form, no equipment is kept, but he gains a +Level bonus to Agi and a +(Level*3) bonus to Stealth.
 +
* [Self Defense = 1] Basic Throw (1 TP) - On a successful PA check, so long as Algernon has the TP to use this tech, he can automatically counter the attack with a throw.  The attacker ends up behind Algernon, and takes damage equal to their Strength x 3.
 +
* [Self Defense = 1] Basic Hold (3 TP) - Algernon gains a bonus to grapple attempts equal to his Self Defense ranks.
 +
* [Wind] Elemental Magic (Varies) - Create some effect related to wind magic.

Latest revision as of 21:02, 22 September 2008

Algernon Greystorm


[[Image:]]

name
(rp world)
Algernon Greystorm
(Gaera Main)
birthdate
(birthplace)

Doma City
current residence
occupation
family Shada Greystorm (mother), Schroedinger (step-mother)
race Air Elemental
physical description
typical clothing
personality
religious beliefs
other

Background


Philsys Data

Philsys Block

Algernon Greystorm (Idran) Level 3; 900/1500 XP
Max HP/MP: 161 (83/78)
Max TP: 25
Initiative: 3+2d6

Attributes

Courage: +0
Wisdom: +1
Intuition: +4
Charisma: +4
Agility: +3
Dexterity: +6
Strength: -2
Stamina: +3
Magic Aptitude: 5

Base AT/PA - 5/5 (Str) 13/13 (Dex)
Modified for skill (Unarmed) - 13/12
Modified for armor (Unarmed) - 13/12

Base MATK: 10
Base MBlock: 14
Base Missile Evade: 20

Body=None

Weapon Damage - Unarmed (0/0, 0/0/0)
- 0+0-2+1d6 (1-4)
- 0+0-4+2d6 (1-8)
- 0+0-6+3d6 (1-12)

Skills
  • Wind Magic - 2
    • <Mag/Wis/Int> = 10
  • Cloud Sculpting - 1
    • <Int/Dex/Wis> = 11
  • Disguise (Shapeshifting) - 4
    • <Int/Dex/Wis> = 11
  • Unarmed Combat - 1
    • <Cou/Agi/Dex> = 9
  • [k]Elemental Lore - 6
  • [k]Birds - 4
  • [k]Humanity - 6
  • [s]Athletics - 4
    • <Str/Sta/Agi> = 4
  • [s]Flight - 6
    • <Dex/Sta/Agi> = 12
  • [s]Self Defense - 6
    • <Cou/Agi/Dex> = 9
  • 9 unspent

Spells and Techs

  • [Item] Fairy Warrior Spirit - This charm can be used once a day to transform Algernon into a "Legendary Fairy Warrior", equipping him with half-plate, a shield, and a shortspear. He gains ranks in Shield and Shortspear equal to his ranks in Wind Magic while this ability is active; the damage associated with the spear is currently unknown. It has no time limit, but can only be activated once a day.
  • [Innate] Elemental Shift (1 TP) - If Algernon is in contact with enough of some element, he can shift himself to that element.
  • [Innate] Flight - Algernon can fly in any form that supports it.
  • [Innate] Whispy Form (3 TP) - Algernon can change into the form of a "whispy" and back. While in that form, no equipment is kept, but he gains a +Level bonus to Agi and a +(Level*3) bonus to Stealth.
  • [Self Defense = 1] Basic Throw (1 TP) - On a successful PA check, so long as Algernon has the TP to use this tech, he can automatically counter the attack with a throw. The attacker ends up behind Algernon, and takes damage equal to their Strength x 3.
  • [Self Defense = 1] Basic Hold (3 TP) - Algernon gains a bonus to grapple attempts equal to his Self Defense ranks.
  • [Wind] Elemental Magic (Varies) - Create some effect related to wind magic.