https://mysidia.org/w/api.php?action=feedcontributions&user=ChristianC&feedformat=atomRPGWW Wiki - User contributions [en]2024-03-28T08:14:37ZUser contributionsMediaWiki 1.23.3https://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2010-01-30T03:38:32Z<p>ChristianC: /* Philsys Data */</p>
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<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 3; 440/1500 XP<br><br />
Max HP: 74<br>Max MP: 93<br>Max TP: 39<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +4<br><br />
Intuition: +4<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 10/10<br><br />
Base AT/PA - 15/15<br><br />
<br><br />
Base MATK: 13<br><br />
Base MBlock: 22<br><br />
Base Missile Evade: 16<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 2 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Sense Motive 4 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 4<br><br />
Magic (Dark) 6<br><br />
Magic (Fire) 8<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (26-36) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (48-58) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (29-44) fire damage to all within a 10 foot radius of the target.<br><br />
*[Fire=8]Fireball 2 (54 MP) - Deals 16 + rank*4 + 2d6 (50-60) points of fire damage to all within a 15 foot radius of the target.<br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (22-32) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 (38-48) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Kai%27s_QuotesKai's Quotes2010-01-30T01:03:55Z<p>ChristianC: /* Random Crap */</p>
<hr />
<div>[[Category:Community]]<br />
[[Category:Quote Lists]]<br />
<br />
Kai's quotes.<br />
<br />
==RP==<br />
<br />
'''FFFan80:(as [[Daniel Hyral]] and [[Stephan Hyral]]''' <br><br />
Dan: ...oh come on. Telling you not to play with fire magic? Then setting that rowdy bloke from the city on fire? e_e<br><br />
Stephan: ...hey, I got the message.<br><br />
Stephan: There's a time and place to set people on fire.<br><br />
Stephan: And that was one of them. <_< <br><br />
Dan: ...*sigh* >_< <br><br />
<br />
'''[[Chandler Sablemech]] and [[Sizreina Yuo Baseton|Sizreina]]'''<br><br />
Brian/2: You all want me to suffer in mediocrity!<br><br />
Brian/2: Children are a straight and narrow path to obscurity in the world of science!<br><br />
Dianington: *falls over laughing*<br><br />
Brian/2: Everyone already knows how to make them! They're not interesting anymore!<br><br />
<br />
'''OMG Priam (as Clive):''' Ah! Impressive. But your tiny gut can only hold so much! Wa ha ha!<br />
<br />
'''J4deninj44(as ___):''' So it was, there I be, a beard on m'arse and three goblins breathin' death in m'beard...<br />
<br />
'''OMG Priam (as Clive):''' Heh....not much of a HRNGBLDINAIJKXNONBPOINW. *that's the sound vomit makes*<br />
<br />
'''PapatymisonN (As [[Reshtaha]])''': Now that you'll be in my employ, you'll have access to TONS of corpses, right?<br />
<br />
'''Archmage (As [[James Silvar]])''': You don't build ''two'' enormous uber ritual circles of god-summoning aura-shattering power!<br />
<br />
'''PapatymisonN (As [[Charles Domanada]])''': Yuu'd seell ME out? ME? King Roberc Charls Blablah Domannanana... na?<br />
<br />
'''T3chn0Namagomi (As [[Kamos]])''': Your diplomacy made me see more penises in a minutes than I needed to see in my whole LIFE, you know.<br />
<br />
'''Lithaladhwen(as [[Quinn]]):''' Don't trust me when you're buying stock, but trust me with sex and barfights.<br />
<br />
'''[[Midoku Tornas]] and [[Stephan Hyral]]'''<br><br />
FFFan80: Midoku: Do I need to remind you of the last occasion on which you consumed scotch? -\/-<br><br />
FFFan80: Stephan: ...ok, I may have a weeeee bit much to drink. 9\/9<br><br />
FFFan80: Midoku: ...you screamed out at the top of your lungs, in the middle of the of the town, that I was, and I quote.<br><br />
FFFan80: Midoku: 'The most shaggable piece of ass for like bloody ever."<br><br />
FFFan80: Midoku: e_e+<br><br />
FFFan80: Stephan: ......<br><br />
FFFan80: Stephan: .....*>\/>*; ...SO ANYWAY<br><br />
FFFan80: Stephan: e_e *hate... well ok, more like annoyed beams*<br><br />
<br />
'''[[Ship Porte]], [[Darin Prentiss]], and [[Tassi Wells]]'''<br />
<br>Orewadare: o.o .... .... *pinches it between two fingers, afraid to touch it* Hey, Celestial...I gotta question...<br />
<br>Arch mage144: ...hm?<br />
<br>Orewadare: Um.... ... When Angels and demons do it, who does it burn?<br />
<br>Arch mage144: ...I...<br />
<br>Arch mage144: ...I do not know.<br />
<br>Mekta Satak Kai: *starts to laugh and turns it into a rather prim throat-clearing cough*<br />
<br>Mekta Satak Kai: Well. I can't say that I know either. My apologies.<br />
<br>Orewadare: Oh... *looks like he's been pondering that one for a while*<br />
<br>Orewadare: Can... can I hug you, D...Darin, Sir, Supreme Whiteness, Sir.<br />
<br>Mekta Satak Kai: ...<br />
<br>Arch mage144: ....white...er........<br />
<br>Arch mage144: You...um...why do you want to do that?<br />
<br>Mekta Satak Kai: IM: I'm telling Hakaril.<br />
<br>Mekta Satak Kai: IM: Darin. Sir. Supreme Whiteness. Sir. Hakaril will wet himself.<br />
<br>Orewadare: I...wanna see if I catch on fire or if you catch on fire. I mean I know I'm not as big as you but I got a lot of demon potential.<br />
<br>Arch mage144: ......<br />
<br>Orewadare: I mean...if it's all right...<br />
<br>Arch mage144: ...I...think experiments involving possible combustion are...it would be negligent of me.<br />
<br>Orewadare: Oh...<br />
<br>Orewadare: Can....can...I shake your hand?<br />
<br>Arch mage144: ...if...it would...please you, sir.<br />
<br>Arch mage144: *extends a hand to shake*<br />
<br>Orewadare: ... .... *slooooowly.....sloooooowly......quicklyshakeshishandthenlet'sgo* .... .... ....<br />
<br>Orewadare: Did it burn?<br />
<br>Arch mage144: ...no.<br />
<br>Arch mage144: I believe that is...something of an "urban myth."<br />
<br>Orewadare: ... Ooooh.<br />
<br>Orewadare: Do you have a daughter?<br />
<br>Mekta Satak Kai: .................<br />
<br>Mekta Satak Kai: No. He does not.<br />
<br>Orewadare: Damn....<br />
<br>Mekta Satak Kai: *ahem* Yes, well. Apologies.<br />
<br>Orewadare: I like celestials...<br />
<br>Orewadare: I think it'd be plums and sugar to have a girl that sparkles.<br />
<br>Arch mage144: ........<br />
<br>Mekta Satak Kai: I.... I.... well. Um. ...Well.<br />
<br>Mekta Satak Kai: IM: I'm turning into Darin...<br />
<br>Mekta Satak Kai: I just... well. Perhaps.<br />
<br>Arch mage144: IM: Can he be serious!?<br />
<br>Arch mage144: IM: How...how old is he!? He...but...my...demons...seeking celestial partners? *brain warps*<br />
<br>Orewadare: Hey, is it true that celestials sing when they....*waggles his eyebrows*<br />
<br>Orewadare: I hear they sing so loud bells ring.<br />
<br>Mekta Satak Kai: No.<br />
<br>Mekta Satak Kai: ....Not... in my experience.<br />
<br>Orewadare: Maybe he's broken...<br />
<br>Arch mage144: ........<br />
<br>Mekta Satak Kai: Hmff. Certainly not.<br />
<br>Arch mage144: *silent, reddening*<br />
<br>Orewadare: ....Is it true they have brushy penis so that they can scrub the sin out of you?<br />
<br>Mekta Satak Kai: *firmly* Absolutely not.<br />
<br>Orewadare: ... ... I feel like I've been lied to!<br />
<br>Mekta Satak Kai: You apparently have.<br />
<br>Arch mage144: *eyes wide*<br />
<br>Arch mage144: I...I...think it might be...I might...have to go someplace else.<br />
<br>Mekta Satak Kai: Oh all right. I just wanted to make sure he didn't have any more strange ideas.<br />
<br>Mekta Satak Kai: *to the Enterprising Scientist* Lovely meeting you, young man.<br />
<br>Arch mage144: *nodnodnod*<br />
<br>Arch mage144: Yes! ...maybe we...can...talk again...someday...er...yes. *scoots away quickly*<br />
<br>Orewadare: ... OH! *bows deeply* I'm going to read more about celestials. Hey Mr. Darin, Sir! If you find a celestial girl, tell her I'm available!<br />
<br>Orewadare: *gives Darin a thumbs up*<br />
<br />
'''[[Yadali Volpecula]] [[Sizreina Yuo Baseton|Sizreina]], and briefly [[Chandler Sablemech]]'''<br><br />
Mekta satak kai: I burned a dolphin made of cheese once.<br><br />
Mekta satak kai: It smelled bad.<br><br />
Dianington: ^o.o^<br><br />
Mekta satak kai: I never did it again.<br><br />
Dianington: A dolphin made of cheese?<br><br />
Mekta satak kai: Yeah.<br><br />
Dianington: Who made a cheese dolphin?<br><br />
Mekta satak kai: Long story involving a boat and some hummus and then there was this talking bird with a cat hanging onto his tail.<br><br />
Mekta satak kai: That... Hm. Might not actually have happened.<br><br />
Mekta satak kai: Huh.<br><br />
Dianington: ^o.o^ I wish I had a cheese dolphin.<br><br />
Dianington: It sounds tasty.<br><br />
Dianington: Maybe mozzarella...<br><br />
Mekta satak kai: I think it was Port Wine Cheese. Sometimes it comes in cheese balls, and sometimes it's a dolphin.<br><br />
Brian/2: ......<br><br />
Mekta satak kai: But... I'm not actually sure whether I really did that at all. But I remember doing it well enough.<br><br />
Mekta satak kai: So, the point stands.<br><br />
<br />
'''FFFan80:''' [[Midoku]]: Could we PLEASE cease the discussion of 'JUNK'? >_<<br />
<br />
'''FFFan80:''' [[Stephan Tornas|Stephan]]: ...so, what the bloody fuck *IS* the big deal with tits, anyway? o\/o<br><br />
'''Lithaladhwen:''' [[Myrnal]]: I dunno. What's with you and the dangly bits? Don't you get enough of that with your own?<br><br />
'''FFFan80:''' [[Stephan Tornas|Stephan]]: ...touche.<br><br />
'''FFFan80:''' [[Stephan Tornas|Stephan]]: Oh yeah, tea Dan? >_> <br><br />
'''FFFan80:''' [[Daniel Hyral|Dan]]: o_@<br><br />
<br />
'''[[User:Spleen|Spleen]]''' as Boreas and '''[[GC130A]]''' as Romulus Hackley<br><br />
DeusFio: Oh, want your phone back? <br><br />
GC130A: No, I want to forget about it for a few hours then jump through about twenty-seven minutes of convoluted hoops to get it back in time for the ending credits.<br><br />
DeusFio: O_O<br><br />
GC130A: Maybe fifty-seven if it's a special.<br><br />
DeusFio: Car chase???<br><br />
GC130A: Sure!<br><br />
DeusFio: O_O<br><br />
<br />
'''[[User:Spleen|Spleen]]''' as Boreas, '''[[User:Kai|Kai]]''' as Nicki, and '''[[GC130A]]''' as Romulus Hackley<br><br />
DeusFio: O_o <br><br />
DeusFio: Cat...adoption...subroutines........ <br><br />
DeusFio: That's it, that's the name of the band the three of us are forming. <br><br />
DeusFio: And Rick can come, too. <br><br />
DeusFio: Cat Adoption Subroutine. <br><br />
Lithaladhwen: I...what? No! <br><br />
GC130A: That sounds like a lead vocalist right there. <br><br />
DeusFio: I've always wanted to be in a superhero band. <br><br />
GC130A: Or maybe Rick can handle that... <br><br />
DeusFio: Come on, Nicki. You want to be the lead singer in Cat Adoption Subroutine. <br><br />
Lithaladhwen: No. No. <br><br />
Lithaladhwen: You're crazy. <br><br />
DeusFio: Come on, let's hear some. <br><br />
DeusFio: Sing for me, my angel of music! <br><br />
Lithaladhwen: ............... <br><br />
GC130A: ... <br><br />
Lithaladhwen: You did not just do that. <br><br />
DeusFio: No, wait, he was the angel of music, right? <br><br />
GC130A: No, it was her. <br><br />
Lithaladhwen: They were both, technically. <br><br />
Lithaladhwen: They were each other's. <br><br />
DeusFio: Okay. <br><br />
Lithaladhwen: That's not the point! <br><br />
Lithaladhwen: I'm not your-- your angel of music. <br><br />
DeusFio: 9_9 Obviously.<br><br />
<br />
'''[[User:Spleen|Spleen]]''' as Boreas, '''[[User:FFFanatic|FFFan]]''' as "Shades", '''[[GC130A]]''' as Romulus Hackley and '''[[User:KingOfDoma|KingofDoma]]''' as Jay the Bartender (quote is editted for cleanliness; otherwise it'd be a page)<br><br />
Lithaladhwen: *Someone claims to have cloned Boreas, and someone's threatening to poison the water supply.*<br><br />
fffan80: I see Dr. Replicano is at it again...<br><br />
DeusFio: THERE'S ANOTHER ONE OF ME?!?!?!<br><br />
fffan80: If the news is to be believed, yes.<br><br />
fffan80: *sips drink* -.-<br><br />
fffan80: Not a very original scheme, I must say<br><br />
GC130A: Hey, any scheme that cops off a gum commercial is okay by me.<br><br />
DeusFio: It's not a clone...it's my long-lost evil robot twin!<br><br />
PapaTymisonn: Prove you're the only and best one?<br><br />
fffan80: Perhaps if it were your clone crossed with some form of... angry badger, then it would be mildly intriguing. And amusing.<br><br />
DeusFio: ...<br><br />
DeusFio: LONG-LOST EVIL ANGRY BADGER ROBOT TWIN, WHERE HAVE YOU BEEN ALL MY LIFE!!!!<br><br />
(Other things ensue)<br><br />
PapaTymisonn: ... Boreas, quit freaking out and go, or I'm making you pay your tab.<br><br />
DeusFio: >_> That's it, you're uninvited to the party when I'm reunited with my evil angry badger robot twin brother.<br><br />
DeusFio: Or sister. Maybe it's a sister?<br><br />
<br />
'''[[User:Spleen|Spleen]]''' as Boreas, '''[[User:Kai|Kai]]''' as Nicki, and '''[[GC130A]]''' as Romulus Hackley<br><br />
DeusFio: This is why I kept announcing my name and title every time I appeared until it was properly drilled into the media's head.<br><br />
Lithaladhwen: See? This is another reason no one knows about me. <br><br />
Lithaladhwen: What would they call me? <br><br />
Lithaladhwen: All the good animal references are taken. <br><br />
DeusFio: "I, Boreas, the Wind-Wielder, will save you!" <br><br />
GC130A: Dartfrog Lass, most likely. <br><br />
Lithaladhwen: *smirk* <br><br />
DeusFio: Or "My name is Boreas, the Wind-Wielder, and I'm going to make you pay." <br><br />
DeusFio: Corny, yeah, but it got the job done.<br><br />
DeusFio: You can be "Nicki, the Chick who Hangs Out with Boreas, the Wind-Wielder."<br><br />
<br><br />
<br />
'''[[User:Spleen|Spleen]]''' as Boreas<br><br />
Deus Fio: Metro City would be the center of the world except all the pressure would crush it and it would be really hot.<br><br />
Deus Fio: So it's kind of the metaphorical center. Or social or something, I dunno, I'm rambling.<br><br />
<br />
'''PapatymisonN''' (as [[Goren Felson]]): Fine, fine... KEEP your precious gas exchange and bowel movements. Doesn't matter to me.<br />
<br />
'''[[Sirvix]]''': *..from the door, cheering erupts then dies down.... "-five bottles! How!?" A woman's voice responds, "I have a Vagina of Great Holding... But that's nothing compared to.." another cheer erupts...*<br />
<br />
'''[[Sirvix]]''': So, I looked this woman right in her eye and told her to take her hand, make a fist and shove it- HI JIMMIKIIIIINS!<br />
<br />
'''[[Sirvix]]:''' You have an ass like cheese, Miriam. Firm it up or you'll be ruined for anal.<br />
<br />
'''[[Sirvix]]''': ...I wish I had a penis that wasn't my son or attached to my dog or attached to my husband.......<br />
<br />
==GM Quotes==<br />
<br />
==OOC==<br />
<br />
'''FFFan80''': "Only YOU can prevent mana burn."<br />
<br />
'''Deus Fio:''' (I suck at trumpet in increased quantities when I haven't had my sleep.)<br><br />
'''KnightsofSquare:''' (Well, that's where you're going wrong)<br><br />
'''KnightsofSquare:''' (That's entirely the wrong direction to move air through a trumpet)<br><br />
'''Deus Fio:''' (OH DAMN MIKE HAS JUST FIXED ALL THE PROBLEMS I HAVE WITH PLAYING TRUMPET!)<br><br />
'''Deus Fio:''' (IT'S NOT MY EMBOUTURE OR DIAPHRAGM USE, IT'S THAT I'M BREATHING IN!)<br><br />
<br />
'''Arch mage144:''' Now I'm imagining mazoku sperm.<br><br />
'''Arch mage144:''' And they can't figure out which way to go, because they're like CHAOS CHAOS CHAOS<br><br />
'''Arch mage144:''' So they just spin around in circles<br><br />
'''pd Rydia:''' oh for fuck's sake, Brian<br><br />
<br />
'''Der DWSage:''' (Blurgh. I have no idea how to do court. Kamos, can't you just shoot her or something?)<br />
<br>'''Der DWSage:''' (I don't watch Law and Order, dammit!)<br />
<br>'''J4deninj44:''' (Heeeeey, I'm watching law and order right now!)<br />
<br>'''Der DWSage:''' (So...uh...watch that, and pretend that it's Kamos being the defendant.)<br />
<br>'''J4deninj44:''' (He's not a 8-year old with gay parents.)<br />
<br>'''Der DWSage:''' (He could be a 30-year old with gay parents.)<br />
<br>'''Der DWSage:''' (Same basic concept.)<br />
<br>'''J4deninj44:''' (That's fascinating....)<br />
<br>'''T3chn0Namagomi:''' (Except his parents aren't gay, and are also dead.)<br />
<br>'''Der DWSage:''' (Dead because they're gay.)<br />
<br>'''T3chn0Namagomi:''' (No.)<br />
<br>'''Der DWSage:''' (Gay because they're dead?)<br />
<br>'''PsychoWarden2002:''' (Resh: What happens in Hell stays in Hell. >_>)<br />
<br />
'''Spleen''' and '''Kai'''<br><br />
Deus Fio: ...Larifien needs some manner of AC-boosting item.<br><br />
Lithaladhwen: Armor? <br><br />
<br />
<br>'''ChristianCord''': It only now struck me as appropriate. Your Goren would certainly be a lager, if he was a beverage.<br />
<br>'''Lithaladhwen''': *merges them into Ultimate Manly Solidarity Combining Goren Lager*<br />
<br>'''Lithaladhwen''': JUST WHO THE HELL DO YOU THINK I AM MAAAAAAAAAAALT<br />
<br>'''ChristianCord''': XD<br />
<br>'''Lithaladhwen''': SHINING PERFECT BROTHERHOOD HOPS~<br />
<br>'''ChristianCord''': YOUR FOAM IS THE FOAM THAT WILL PIERCE THE SKIES!<br />
<br>'''Lithaladhwen''': XD<br />
<br />
'''Archmage:''' You'd think zombie-poison mushrooms would have no effect, but Team Dai-Goren is going to kick reason to the curb.<br><br />
'''Kai:''' AFDSGHFDSHFD<br><br />
'''Kai:''' omfg<br><br />
'''Christian:''' Don't believe in Goren<br><br />
'''Christian:''' Believe in James who believes in Goren<br><br />
'''Christian:''' Who believes in zombies<br><br />
'''Archmage:''' Who believe in delicious brains<br><br />
'''Archmage:''' Instead~<br><br />
'''Archmage:''' Believe in recursion!<br><br />
'''Archmage:''' Which believes in itself!<br><br />
<br />
'''Christian''': Oh, confirmed from the GM, "She's got a major-league crush on him"<br><br />
'''Kai''': Uh. Yes.<br><br />
'''Kai''': I'm amazed she didn't just hand over her panties.<br><br />
'''Kai''': Women don't say that unless they want to hear, "sex. Now. Right here."<br><br />
'''Christian''': :|<br><br />
'''Christian''': But it's Idran GMing<br><br />
'''Christian''': what the fuck<br><br />
'''Kai''': Christian.<br><br />
'''Kai''': I know this is hard, but...<br><br />
'''Kai''': You need to cyber with Idran.<br><br />
<br />
==Random Crap==<br />
<br />
'''Kai:'''<br><br />
Lithaladhwen: FUCK YOU SOBERMAN<br><br />
Lithaladhwen: I AM IN ROLEPLAY<br />
<br />
'''Kai''' "Everything that doesn't fit in my urethra is ''huge."''<br />
<br />
'''Priam and Koss'''<br><br />
OMG Priam: SUBMIT TO YOUR GENDER ROLE<br><br />
KnightsofSquare: MEN DON'T SUBMIT<br><br />
OMG Priam: THAT'S THE SPIRIT<br />
<br />
'''Koss:'''<br><br />
KnightsofSquare: I think you may be confusing "porn" with "the cold war"<br><br />
KnightsofSquare: It's a common mistake, though<br><br />
<br />
'''FFFan80 and Kai:'''<br><br />
Lithaladhwen: I'll stop looking at porn for a moment.<br><br />
FFFan80 : .....<br><br />
FFFan80 : I don't know what disturbs me more<br><br />
FFFan80 : That you're telling me you're looking at porn<br><br />
FFFan80 : Or you're stopping such for an RP<br><br />
FFFan80 : =[ <br><br />
<br />
'''Archmage:''' I actually wouldn't know, I don't keep up with the gaping anus community.<br />
<br />
'''Arch mage:''' Oh, I've been somehow ignorance of the infection.<br />
<br />
'''Choark, Besyanteo''' and '''Banj'''<br><br />
Choark: Go cry<br><br />
Besyanteo: ._.<br><br />
Choark: Your tears only make my erection harder!<br><br />
Besyanteo: ...<br><br />
Besyanteo: Im holding you to that *gets and eye dropper and a hose*<br><br />
Lintmancer: ...<br><br />
Lintmancer: o_o<br><br />
<br />
'''Shini:''' *Hurry up with the thing I get to use <Spoiler> with, so I'll get off my sheet and make an ass.*<br><br />
'''Shini:''' *..Get off my ass and make a sheet.*<br />
<br />
'''Deus Fio:''' I know a thing or two about Roman gladiatorial combat.<br />
<br />
'''KnightsofSquare:''' When threatened, the testicles retreat within their protective armor coating, foiling many of their natural predators.<br />
<br />
'''der Archmage:''' Nama: "I HATE MECHWARRIOR AND TOLKIEN AND MAC IS GOING TO BECOME MECHWARRIOR OF THE RINGS AND NOT SUPER ROBOT WARS AND IT WILL NOT BE INFLUENCED ENOUGH BY JAPANESE MEDIA."<br><br />
'''der Archmage:''' "ALSO MY BIRD JUST SHIT ON MY FACE."<br />
<br />
'''MajorGeneralTso:''' ...Wait. Why am I the guy to go to when Shaun hates your Orgasms?<br />
<br />
'''WillRennar, Kai, and Besyanteo'''<br><br />
WillRennar: *casts Plane Shift, albeit a few minutes too late...and somehow warps to stage 8-1* ...Ahh shit. >_<<br />
<br>Mekta Satak Kai: *WilXaq is eaten by Langoliers*<br />
<br>Mekta Satak Kai: That's what happens when you're too late for your plane.<br />
<br>Besyanteo: ... Wow.<br />
<br>Besyanteo: That's a terrible pun AND a wonderful reference, both in one.<br />
<br>Mekta Satak Kai: ^___^<br />
<br>Besyanteo: *hugs*<br />
<br>Mekta Satak Kai: I feel a need to quote myself.<br />
<br />
'''THENinjaRabbi has entered the room.'''<br><br />
'''Lintmancer:''' And at absolute worst, it's like a puppy skullfucking you<br><br />
'''J4deninj44:''' ...<br><br />
'''Mekta Satak Kai:''' Hi Adam.<br><br />
<br />
'''violent teaparty:''' Heeeyyy if I scrape myself against this hard enough, it kinda feels good. ^_@<br />
<br />
<br />
'''KnightsofSquare:''' Actually, one of them isn't a zombie. He's a particularly exceptional form of higher undead<br><br />
'''KnightsofSquare:''' All the liches say he's pretty fly for a wight guy.<br />
<br />
'''Koss, Tai, Shaun, and Daien'''<br><br />
MajorGeneralTso: ...<.<...>.>...*Gives Priam a Sex Legged Horse and a Big Sword*<br><br />
MajorGeneralTso: He has a problem.<br><br />
CGNakibe: ... XD<br><br />
A Rockin SN: A sex-legged horse?<br><br />
A Rockin SN: :P<br><br />
MajorGeneralTso: It's payback for that unpleasant time for the other day.<br><br />
MajorGeneralTso: ...You don't wanna know what it does. With its legs.<br><br />
<br />
'''Koss and Kai'''<br />
<br>KnightsofSquare: [[Destruction (in-joke)|"he could have shoved a penis into her mouth during the time she took to finish her incantation."]]<br />
<br>Kai: YES<br />
<br>KnightsofSquare: Is this a standard time measurement?<br />
<br>Kai: Yes, it is.<br />
<br>Kai: Like measuring wealth in foreskins.<br />
<br>KnightsofSquare: Damn it, I've been waiting here for at least 5 standard cock insertions!<br />
<br>KnightsofSquare: What took you so long?<br />
<br />
'''Oniichan and Kai'''<br><br />
blender_bunny@mac.com:...Why are we talking about Secrets of the lost temple?<br><br />
Lithaladhwen: LEGENDS OF THE HIDDEN TEMPLE<br><br />
Lithaladhwen: OLMEC WILL SKULL FUCK YOU<br />
<br />
'''Arch mage144:''' I should play a centaur and then complain about the lack of centaur accessibility in public places.<br><br />
'''Arch mage144:''' It's like being handicapped, only you're guaranteed to have an enormous dick.<br><br />
'''Arch mage144:''' Assuming you're male.<br />
<br />
'''KnightsofSquare:''' "I would say that in some of the swing districts where this tactic was used, those people will be vulnerable," LaBarbera says. "Especially when it comes out that they unseated the incumbent with this sort of stealth, gay strategy."<br />
<br>'''KnightsofSquare:''' Stealth, gay strategy<br />
<br>'''KnightsofSquare:''' GAYS HAVE DEVELOPED A CLOAKING DEVICE<br />
<br>'''KnightsofSquare:''' AND IT IS FABULOUS<br />
<br />
'''Kelne2261 has entered the room.'''<br><br />
Lithaladhwen: Dude. If you can use CLEAVE while fucking your cock is TOO BIG.<br><br />
Lithaladhwen: ...Hi Kelne.<br><br />
Kelne2261: ... Ooookaaay.<br />
<br />
'''FFFan80:''' HOW GOES THINGS THAT HAVE NOTHING TO DO WITH HOOKER JARS? =(<br />
<br />
'''violent teaparty:''' There are fields, Neo<br><br />
'''violent teaparty:''' Endless fields<br><br />
'''Besyanteo:''' ...<br><br />
'''violent teaparty:''' Where gays are not born.<br><br />
'''violent teaparty:''' They are grown.<br><br />
'''Besyanteo:''' XD<br><br />
'''Lithaladhwen:''' XD<br><br />
'''MischiefMink:''' XD<br><br />
'''T3chn0Namagomi:''' XD<br><br />
<br />
'''Archmage:''' Dude, autism is the lulziest disease on Earth.<br />
<br />
'''T3chn0Namagomi''': Had to give Bernie a shower.<br><br />
'''T3chn0Namagomi''': Wouldn't stop screaming otherwise. <_<;<br><br />
'''Lithaladhwen''': I'm the same way when I really need to shave my underarms.<br><br />
'''T3chn0Namagomi''': ...Your underarms won't stop screaming?<br><br />
'''Lithaladhwen''': I've said too much already.<br><br />
'''T3chn0Namagomi''': Wow. Never knew underarms could be so vocal<br><br />
<br />
'''Oniichan, Besyanteo, Wallihan, Shaun,''' and '''FlameRaven'''<br><br />
blender_bunny@mac.com: Laurell K HITLER<br><br />
besyanteo: I'm not sure where I g-<br><br />
blender_bunny@mac.com: Er... Hamilton<br><br />
besyanteo: ... Dammit, BB<br><br />
wallahandle: Win.<br><br />
CGNakibe: Heh.<br><br />
MischiefMink: Ah yes.<br><br />
MischiefMink: I have heard of her.<br><br />
besyanteo: ... Actually, Hitler would have been hillarious if he was into vampries and werewolves.<br><br />
blender_bunny@mac.com: LKH: INFERIOR URBAN FANTASY MUST BE CLEANSED!<br><br />
besyanteo: Imagine, trying to breed a master race of hairy men,<br><br />
besyanteo: with soup can dicks.<br><br />
wallahandle: That are red and retractable.<br><br />
blender_bunny@mac.com: Who are addicted to sex.<br><br />
wallahandle: And swell at the base during orgasm in order to prevent removal.<br><br />
besyanteo: Thinking that he can enslave people with the force of his MIND<br><br />
wallahandle: AND RAEP HEAL!<br><br />
blender_bunny@mac.com: This conversation is going to a silly place.<br><br />
Wallahandle: This conversation IS a silly place.<br><br />
CGNakibe: Means that the chat is normal, and all is well.<br><br />
<br />
'''Idran1701:''' Can't have a good day without veiled misogyny.<br />
<br />
'''Christian''' and '''Kai'''<br><br />
ChristianCord: Fool, no mortal man can kill me<br><br />
ChristianCord: I am no man<br><br />
ChristianCord: I am a space station<br><br />
Lithaladhwen: ..................<br><br />
ChristianCord: Piew piew<br><br />
Lithaladhwen: Jesus Hussein Christ I'm quoting that.<br />
<br />
'''Shaun''' and '''Charles''' and '''Kai''' and '''Archmage''' and '''Christian'''<br />
<br />
(12:28:42 AM) '''Solis''' [Solace@f546984.hsd1.tx.5aa6454b.net.hmsk] entered the room.<br><br />
(12:28:47 AM) '''Solis''': PREPARE FOR TORTURE.<br><br />
(12:28:54 AM) '''Cobalt''': AND MAKE IT .....DORTURE!<br><br />
(12:28:55 AM) '''Solis''': That is to say, hi!<br><br />
(12:28:55 AM) '''Goren_Felson''': AND MAKE IT... DORTURE!<br><br />
(12:29:01 AM) '''Goren_Felson''': ...<br><br />
(12:29:01 AM) '''Cobalt''': ...............................<br><br />
(12:29:06 AM) '''Miriam''': D:<br><br />
(12:29:08 AM) '''Cobalt''': FUCK THE WHAT, CHARLES<br><br />
(12:29:11 AM) '''James_Silvar''': What the fucking what the fucking what the fucking fuuuuuuuck<br><br />
(12:29:17 AM) '''Solis''': MIND BULLETS. <br />
<br />
'''Charles''' and '''Kai''' and '''Archmage''' and '''Christian'''<br />
<br />
'''Jessie''': Team Rocket Blast off at the Speed of Light!?<br><br />
'''Jessie''': I know it in Swedish too<br><br />
'''James_Silvar''': It goes something like thsi<br><br />
'''James_Silvar''': BORK BORK BOOOOORK<br><br />
'''Cobalt''': Hahahahaha<br><br />
'''Jessie''': :[<br><br />
'''Jessie''' left the room (quit: Quit: wankers).<br><br />
'''Goren_Felson''': ...<br><br />
'''James_Silvar''': Team BORK BORK BOOOOORK at the speed of CHICKEN EEN DEEEER BASKEEE<br><br />
(Meanwhile in IM: '''Christian''': I am not coming back until Brian apologizes <br><br />
'''Lithaladhwen''': D:<br><br />
'''Christian''': The Swedish Chef is a part of our proud national heritage, and I will not see him sullied like that.<br><br />
'''Lithaladhwen''': XD!!!)<br><br />
'''James_Silvar''': I'm so sorry that the symbol of your national heritage was held up at gunpoint by Mexican lobsters.<br><br />
'''James_Silvar''': Does that count as an apology?<br><br />
'''Christian''': Good. Thank you.<br><br />
<br />
[02:00] <@Miriam> Zea, leaving the room, of the guy she loves<br><br />
[02:00] <@Zea_Mazuo> Yes. <br><br />
[02:01] <@Zea_Mazuo> It is intentionally awkward.<br></div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-11T23:51:04Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera First Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Alistair Hancock'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alistair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| Sunny Tueday, Second year of Captain Jackson's Reign of Port Rosalja<br />
|-<br />
| '''Current Residence'''<br />
| Personal Caravel 'le Mouron Rouge'<br />
|-<br />
| '''Occupation'''<br />
| Ambassadorial representative of the Seven Isle Brotherhood.<br />
|-<br />
| '''Family'''<br />
| None that you would know about. I mean, there IS one, he's not saying though.<br />
|-<br />
| '''Race'''<br />
| [[Sept île]]<br />
|-<br />
| '''physical description'''<br />
| Like most of the natives of the Seven Island tribes, Alistair carries physical traits that would lump him together with most Kilian nekojin. He has cat-like ears, slitted eyes, fangs and even a tail, fur pattern similar to that of an ocelot, but he is also covered in a thin coat of fur waist down as well as from his elbows to his hands as well as some fuzz on his cheeks and chin. His fingers end in claws. The rest of his skin is like that of a human, rather tanned, and his crimson-red hair is kept at neck-length with a deep violet, almost black bandana tied across his forehead to keep it out of his intensely green, almost lime eyes. Large eyes that, combined with his rounded face, gives him an almost feminine appearance.<br />
|-<br />
| '''Typical Attire'''<br />
| Alistair usually wears loose-fitting clothes like large, puffy shirts with wide sleeves (buttoned at the wrists), vests, knee-length trousers, navy-style coats for harsher weather and more often than not a red sash tied around his waist. Occasionally he wears the uniform of his station, a wide-shouldered, epaulette-adorned navy-blue coat with a slim-fitted black suit underneath. Understandably, this is an uncomfortable wear for someone with fur, so he's rarely seen wearing it and then mostly whenever his position as a representative of the Seven Isle Brotherhood requires him to dress up. Having claws on his feet as well, he generally doesn't wear much in the form of footwear, 'though he does put on a pair of reinforced boots with the toe-part cut lose during bad weather.<br />
|-<br />
| '''Personality'''<br />
| Like most Septîle natives, Alistair is a fairly easy-going, relaxed person who rarely see enough worth in anything to get upset about it. With the fluid, and oftentimes violent ruling system used, Alistair's used to watching his back as well as looking for any chance to climb the social ladder. Because of this, he rarely holds it against anyone who attacks him, simply because that is how he perceives the world to be, a constant struggle to the top, stepping on those below you. Likewise, therefore, he is quick to forgive, arguing that an ally is better than an enemy, and finds it difficult to understand why people would hold grudges. The only solution to a future threat you cannot ignore is to kill him/her, which is how he's used to doing things.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Alistair shares the belief of his tribe, that everything remarkable, be it a waterfall, an oddly shaped stone or a loved ship, has a spirit you can bargain with. The key is to know what they want. Similarly, he also believes in ancestor-spirits, but consider them more like extended family than something to pray to.<br />
|}<br />
<br />
=== Background ===<br />
<br />
---<br />
====Early Years====<br />
Will be worked on at a later date.<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Alistair Hancock ([[User:ChristianC|ChristianC]])<br />
Level 1; 0/1000 XP<br><br />
Max HP: 60<br>Max MP: -<br>Max TP: 28<br><br />
Initiative: 6(7?)+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +5<br><br />
Wisdom: 0<br><br />
Intuition: +3<br><br />
Charisma: +4<br><br />
Agility: +4<br><br />
Dexterity: +4<br><br />
Strength: +0<br><br />
Stamina: +1<br><br />
Magic Aptitude: 0<br />
| Base AT/PA: 12/12 (16/11 with Cutlass)<br />
Light AT/PA: 16 (17/20 with Parrying Dagger)<br><br />
<br><br />
Base MATK: 3<br><br />
Base MBlock: 23<br><br />
Base Missile Evade: 21<br><br />
<br><br />
Body= No Armor (Clothes)<br><br />
Arms= Leather Bracers (AC 5)<br />
<br><br />
Weapon Damage - Cutlass<br><br />
Light - 13+1d6<br><br />
Medium - 16+2d6, -2 Penalty<br><br />
Heavy - 20+3d6, -5 Penalty<br><br><br />
Weapon Damage - Parrying Dagger<br><br />
Light - 7+1d6<br><br />
Medium - 10+2d6, -2 Penalty<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Navigation 3<br><br />
Survival 2<br><br />
<br><br />
(S)<br><br />
Acrobatics 1 <Agi=2><br><br />
Appraisal 4 <Int/Int/Wis><br><br />
Balance 1 <Agi=2><br><br />
Deception 2 <Cha/Cha/Int><br><br />
Dual Weapon Fighting 4 <Dex/Dex/Str><br><br />
Evade Missile 2 <Agi=2><br><br />
Musical Talent 1 <Cha/Cha/Dex><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Swashbucklery Parry 4 <Agi=2><br><br />
<br><br />
(N)<br><br />
Boat Piloting 1 <Int/Int/Dex><br><br />
Crafts (Shipwright) 1 <Int/Wis/Dex><br><br />
Daggers 4 <Cou/Dex/Agi><br><br />
Diplomacy 1 <Cha/Cha/Int><br><br />
Swords 4 <Cou/Str/Agi><br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
* [Light Weapon Skill=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br />
<br />
* [Standard Weapon Skill=2]Defender's Stance (1 TP) - Adds weapon skill rank to all PA rolls made this round. Even if no parry roll is allowed, half of the users's weapon skill rank is added to his PA for the remainder of the round. This tech cannot be combined with any other offensive tech, and the user forfeits any bonus attacks (but may use them, instead, as bonus parries).<br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2010-01-11T17:47:57Z<p>ChristianC: /* Philsys Data */</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 3; 340/1500 XP<br><br />
Max HP: 74<br>Max MP: 93<br>Max TP: 39<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +4<br><br />
Intuition: +4<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 10/10<br><br />
Base AT/PA - 15/15<br><br />
<br><br />
Base MATK: 13<br><br />
Base MBlock: 22<br><br />
Base Missile Evade: 16<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 2 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Sense Motive 4 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 4<br><br />
Magic (Dark) 6<br><br />
Magic (Fire) 8<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (26-36) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (48-58) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (29-44) fire damage to all within a 10 foot radius of the target.<br><br />
*[Fire=8]Fireball 2 (54 MP) - Deals 16 + rank*4 + 2d6 (50-60) points of fire damage to all within a 15 foot radius of the target.<br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (22-32) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 (38-48) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2010-01-11T04:15:18Z<p>ChristianC: /* Philsys Data */</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 3; 340/1500 XP<br><br />
Max HP: 74<br>Max MP: 93<br>Max TP: 39<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +4<br><br />
Intuition: +4<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 10/10<br><br />
Base AT/PA - 15/15<br><br />
<br><br />
Base MATK: 13<br><br />
Base MBlock: 22<br><br />
Base Missile Evade: 16<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 2 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Sense Motive 4 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 4<br><br />
Magic (Dark) 6<br><br />
Magic (Fire) 8<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-10T05:07:40Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera First Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Alistair Hancock'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alistair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| Sunny Tueday, Second year of Captain Jackson's Reign of Port Rosalja<br />
|-<br />
| '''Current Residence'''<br />
| Personal Caravel 'le Mouron Rouge'<br />
|-<br />
| '''Occupation'''<br />
| Ambassadorial representative of the Seven Isle Brotherhood.<br />
|-<br />
| '''Family'''<br />
| None that you would know about. I mean, there IS one, he's not saying though.<br />
|-<br />
| '''Race'''<br />
| [[Septîle]]<br />
|-<br />
| '''physical description'''<br />
| Like most of the natives of the Seven Island tribes, Alistair carries physical traits that would lump him together with most Kilian nekojin. He has cat-like ears, slitted eyes, fangs and even a tail, fur pattern similar to that of an ocelot, but he is also covered in a thin coat of fur waist down as well as from his elbows to his hands as well as some fuzz on his cheeks and chin. His fingers end in claws. The rest of him is skin like that of a human, rather tanned, and his crimson-red hair is kept at neck-length with a deep violet, almost black bandana tied across his forehead to keep it out of his intensely green, almost lime eyes. Large eyes that, combined with his rounded face, gives him an almost feminine appearance.<br />
|-<br />
| '''Typical Attire'''<br />
| Alistair usually wears loose-fitting clothes like large, puffy shirts with wide sleeves (buttoned at the wrists), vests, knee-length trousers, navy-style coats for harsher weather and more often than not a red sash tied around his waist. Occasionally he wears the uniform of his station, a wide-shouldered, epaulette-adorned navy-blue coat with a slim-fitted black suit underneath. Understandably, this is an uncomfortable wear for someone with fur, so he's rarely seen wearing it and then mostly whenever his position as a representative of the Seven Isle Brotherhood requires him to dress up. Having claws on his feet as well, he generally doesn't wear much in the form of footwear, 'though he does put on a pair of reinforced boots with the toe-part cut lose during bad weather.<br />
|-<br />
| '''Personality'''<br />
| Like most Septîle natives, Alistair is a fairly easy-going, relaxed person who rarely see enough worth in anything to get upset about it. With the fluid, and oftentimes violent ruling system used, Alistair's used to watching his back as well as looking for any chance to climb the social ladder. Because of this, he rarely holds it against anyone who attacks him, simply because that is how he perceives the world to be, a constant struggle to the top, stepping on those below you. Likewise, therefore, he is quick to forgive, arguing that an ally is better than an enemy, and finds it difficult to understand why people would hold grudges. The only solution to a future threat you cannot ignore is to kill him/her, which is how he's used to doing things.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Alistair shares the belief of his tribe, that everything remarkable, be it a waterfall, an oddly shaped stone or a loved ship, has a spirit you can bargain with. The key is to know what they want. Similarly, he also believes in ancestor-spirits, but consider them more like extended family than something to pray to.<br />
|}<br />
<br />
=== Background ===<br />
<br />
---<br />
====Early Years====<br />
Will be worked on at a later date.<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Alistair Hancock ([[User:ChristianC|ChristianC]])<br />
Level 1; 0/1000 XP<br><br />
Max HP: 60<br>Max MP: -<br>Max TP: 28<br><br />
Initiative: 6(7?)+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +5<br><br />
Wisdom: 0<br><br />
Intuition: +3<br><br />
Charisma: +4<br><br />
Agility: +4<br><br />
Dexterity: +4<br><br />
Strength: +0<br><br />
Stamina: +1<br><br />
Magic Aptitude: 0<br />
| Base AT/PA: 12/12 (16/11 with Cutlass)<br />
Light AT/PA: 16 (17/20 with Parrying Dagger)<br><br />
<br><br />
Base MATK: 3<br><br />
Base MBlock: 23<br><br />
Base Missile Evade: 21<br><br />
<br><br />
Body= No Armor (Clothes)<br><br />
Arms= Leather Bracers (AC 5)<br />
<br><br />
Weapon Damage - Cutlass<br><br />
Light - 13+1d6<br><br />
Medium - 16+2d6, -2 Penalty<br><br />
Heavy - 20+3d6, -5 Penalty<br><br><br />
Weapon Damage - Parrying Dagger<br><br />
Light - 7+1d6<br><br />
Medium - 10+2d6, -2 Penalty<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Navigation 3<br><br />
Survival 2<br><br />
<br><br />
(S)<br><br />
Acrobatics 1 <Agi=2><br><br />
Appraisal 4 <Int/Int/Wis><br><br />
Balance 1 <Agi=2><br><br />
Deception 2 <Cha/Cha/Int><br><br />
Dual Weapon Fighting 4 <Dex/Dex/Str><br><br />
Evade Missile 2 <Agi=2><br><br />
Musical Talent 1 <Cha/Cha/Dex><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Swashbucklery Parry 4 <Agi=2><br><br />
<br><br />
(N)<br><br />
Boat Piloting 1 <Int/Int/Dex><br><br />
Crafts (Shipwright) 1 <Int/Wis/Dex><br><br />
Daggers 4 <Cou/Dex/Agi><br><br />
Diplomacy 1 <Cha/Cha/Int><br><br />
Swords 4 <Cou/Str/Agi><br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
* [Light Weapon Skill=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br />
<br />
* [Standard Weapon Skill=2]Defender's Stance (1 TP) - Adds weapon skill rank to all PA rolls made this round. Even if no parry roll is allowed, half of the users's weapon skill rank is added to his PA for the remainder of the round. This tech cannot be combined with any other offensive tech, and the user forfeits any bonus attacks (but may use them, instead, as bonus parries).<br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T18:08:44Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera First Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Alistair Hancock'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alistair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| Sunny Tueday, Second year of Captain Jackson's Reign of Port Rosalja<br />
|-<br />
| '''Current Residence'''<br />
| Personal Caravel 'le Mouron Rouge'<br />
|-<br />
| '''Occupation'''<br />
| Ambassadorial representative of the Seven Isle Brotherhood.<br />
|-<br />
| '''Family'''<br />
| None that you would know about. I mean, there IS one, he's not saying though.<br />
|-<br />
| '''Race'''<br />
| [[Septîle]]<br />
|-<br />
| '''physical description'''<br />
| Like most of the natives of the Seven Island tribes, Alistair carries physical traits that would lump him together with most Kilian nekojin. He has cat-like ears, slitted eyes, fangs and even a tail, fur pattern similar to that of an ocelot, but he is also covered in a thin coat of fur waist down as well as from his elbows to his hands as well as some fuzz on his cheeks and chin. His fingers end in claws. The rest of him is skin like that of a human, rather tanned, and his crimson-red hair is kept at neck-length with a deep violet, almost black bandana tied across his forehead to keep it out of his intensely green, almost lime eyes. Large eyes that, combined with his rounded face, gives him an almost feminine appearance.<br />
|-<br />
| '''Typical Attire'''<br />
| Alistair usually wears loose-fitting clothes like large, puffy shirts with wide sleeves (buttoned at the wrists), vests, knee-length trousers, navy-style coats for harsher weather and more often than not a red sash tied around his waist. Occasionally he wears the uniform of his station, a wide-shouldered, epaulette-adorned navy-blue coat with a slim-fitted black suit underneath. Understandably, this is an uncomfortable wear for someone with fur, so he's rarely seen wearing it and then mostly whenever his position as a representative of the Seven Isle Brotherhood requires him to dress up. Having claws on his feet as well, he generally doesn't wear much in the form of footwear, 'though he does put on a pair of reinforced boots with the toe-part cut lose during bad weather.<br />
|-<br />
| '''Personality'''<br />
| Like most Septîle natives, Alistair is a fairly easy-going, relaxed person who rarely see enough worth in anything to get upset about it. With the fluid, and oftentimes violent ruling system used, Alistair's used to watching his back as well as looking for any chance to climb the social ladder. Because of this, he rarely holds it against anyone who attacks him, simply because that is how he perceives the world to be, a constant struggle to the top, stepping on those below you. Likewise, therefore, he is quick to forgive, arguing that an ally is better than an enemy, and finds it difficult to understand why people would hold grudges. The only solution to a future threat you cannot ignore is to kill him/her, which is how he's used to doing things.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Alistair shares the belief of his tribe, that everything remarkable, be it a waterfall, an oddly shaped stone or a loved ship, has a spirit you can bargain with. The key is to know what they want. Similarly, he also believes in ancestor-spirits, but consider them more like extended family than something to pray to.<br />
|}<br />
<br />
=== Background ===<br />
<br />
---<br />
====Early Years====<br />
Will be worked on at a later date.<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Alistair Hancock ([[User:ChristianC|ChristianC]])<br />
Level 1; 0/1000 XP<br><br />
Max HP: 60<br>Max MP: -<br>Max TP: 28<br><br />
Initiative: 6(7?)+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +5<br><br />
Wisdom: 0<br><br />
Intuition: +3<br><br />
Charisma: +4<br><br />
Agility: +4<br><br />
Dexterity: +4<br><br />
Strength: +0<br><br />
Stamina: +1<br><br />
Magic Aptitude: 0<br />
| Base AT/PA: 12/12 (16/11 with Cutlass)<br />
Light AT/PA: 16 (17/20 with Parrying Dagger)<br><br />
<br><br />
Base MATK: 3<br><br />
Base MBlock: 23<br><br />
Base Missile Evade: 21<br><br />
<br><br />
Body= No Armor (Clothes)<br><br />
Arms= Leather Bracers (AC 5)<br />
<br><br />
Weapon Damage - Cutlass<br><br />
Light - 13+1d6<br><br />
Medium - 16+2d6, -2 Penalty<br><br />
Heavy - 20+3d6, -5 Penalty<br><br><br />
Weapon Damage - Parrying Dagger<br><br />
Light - 7+1d6<br><br />
Medium - 10+2d6, -2 Penalty<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Navigation 3<br><br />
Survival 2<br><br />
Torture 1<br><br />
<br><br />
(S)<br><br />
Acrobatics 2 <Agi=2><br><br />
Appraisal 4 <Int/Int/Wis><br><br />
Balance 1 <Agi=2><br><br />
Deception 2 <Cha/Cha/Int><br><br />
Dual Weapon Fighting 3 <Dex/Dex/Str><br><br />
Evade Missile 2 <Agi=2><br><br />
Musical Talent 1 <Cha/Cha/Dex><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Swashbucklery Parry 4 <Agi=2><br><br />
<br><br />
(N)<br><br />
Boat Piloting 1 <Int/Int/Dex><br><br />
Crafts (Shipwright) 1 <Int/Wis/Dex><br><br />
Daggers 3 <Cou/Dex/Agi><br><br />
Diplomacy 1 <Cha/Cha/Int><br><br />
Swords 5 <Cou/Str/Agi><br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
* [Light Weapon Skill=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br />
<br />
* [Standard Weapon Skill=2]Defender's Stance (1 TP) - Adds weapon skill rank to all PA rolls made this round. Even if no parry roll is allowed, half of the users's weapon skill rank is added to his PA for the remainder of the round. This tech cannot be combined with any other offensive tech, and the user forfeits any bonus attacks (but may use them, instead, as bonus parries).<br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T18:00:23Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera First Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Alistair Hancock'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alistair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| Sunny Tueday, Second year of Captain Jackson's Reign of Port Rosalja<br />
|-<br />
| '''Current Residence'''<br />
| Personal Caravel 'le Mouron Rouge'<br />
|-<br />
| '''Occupation'''<br />
| Ambassadorial representative of the Seven Isle Brotherhood.<br />
|-<br />
| '''Family'''<br />
| None that you would know about. I mean, there IS one, he's not saying though.<br />
|-<br />
| '''Race'''<br />
| [[Septîle]]<br />
|-<br />
| '''physical description'''<br />
| Like most of the natives of the Seven Island tribes, Alistair carries physical traits that would lump him together with most Kilian nekojin. He has cat-like ears, slitted eyes, fangs and even a tail, fur pattern similar to that of an ocelot, but he is also covered in a thin coat of fur waist down as well as from his elbows to his hands as well as some fuzz on his cheeks and chin. His fingers end in claws. The rest of him is skin like that of a human, rather tanned, and his crimson-red hair is kept at neck-length with a deep violet, almost black bandana tied across his forehead to keep it out of his intensely green, almost lime eyes. Large eyes that, combined with his rounded face, gives him an almost feminine appearance.<br />
|-<br />
| '''Typical Attire'''<br />
| Alistair usually wears loose-fitting clothes like large, puffy shirts with wide sleeves (buttoned at the wrists), vests, knee-length trousers, navy-style coats for harsher weather and more often than not a red sash tied around his waist. Occasionally he wears the uniform of his station, a wide-shouldered, epaulette-adorned navy-blue coat with a slim-fitted black suit underneath. Understandably, this is an uncomfortable wear for someone with fur, so he's rarely seen wearing it and then mostly whenever his position as a representative of the Seven Isle Brotherhood requires him to dress up. Having claws on his feet as well, he generally doesn't wear much in the form of footwear, 'though he does put on a pair of reinforced boots with the toe-part cut lose during bad weather.<br />
|-<br />
| '''Personality'''<br />
| Like most Septîle natives, Alistair is a fairly easy-going, relaxed person who rarely see enough worth in anything to get upset about it. With the fluid, and oftentimes violent ruling system used, Alistair's used to watching his back as well as looking for any chance to climb the social ladder. Because of this, he rarely holds it against anyone who attacks him, simply because that is how he perceives the world to be, a constant struggle to the top, stepping on those below you. Likewise, therefore, he is quick to forgive, arguing that an ally is better than an enemy, and finds it difficult to understand why people would hold grudges. The only solution to a future threat you cannot ignore is to kill him/her, which is how he's used to doing things.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Alistair shares the belief of his tribe, that everything remarkable, be it a waterfall, an oddly shaped stone or a loved ship, has a spirit you can bargain with. The key is to know what they want. Similarly, he also believes in ancestor-spirits, but consider them more like extended family than something to pray to.<br />
|}<br />
<br />
=== Background ===<br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Alistair Hancock ([[User:ChristianC|ChristianC]])<br />
Level 1; 0/1000 XP<br><br />
Max HP: 60<br>Max MP: -<br>Max TP: 28<br><br />
Initiative: 6(7?)+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +5<br><br />
Wisdom: 0<br><br />
Intuition: +3<br><br />
Charisma: +4<br><br />
Agility: +4<br><br />
Dexterity: +4<br><br />
Strength: +0<br><br />
Stamina: +1<br><br />
Magic Aptitude: 0<br />
| Base AT/PA: 12/12 (16/11 with Cutlass)<br />
Light AT/PA: 16 (17/20 with Parrying Dagger)<br><br />
<br><br />
Base MATK: 3<br><br />
Base MBlock: 23<br><br />
Base Missile Evade: 21<br><br />
<br><br />
Body= No Armor (Clothes)<br><br />
Arms= Leather Bracers (AC 5)<br />
<br><br />
Weapon Damage - Cutlass<br><br />
Light - 13+1d6<br><br />
Medium - 16+2d6, -2 Penalty<br><br />
Heavy - 20+3d6, -5 Penalty<br><br><br />
Weapon Damage - Parrying Dagger<br><br />
Light - 7+1d6<br><br />
Medium - 10+2d6, -2 Penalty<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Navigation 3<br><br />
Survival 2<br><br />
Torture 1<br><br />
<br><br />
(S)<br><br />
Acrobatics 2 <Agi=2><br><br />
Appraisal 4 <Int/Int/Wis><br><br />
Balance 1 <Agi=2><br><br />
Deception 2 <Cha/Cha/Int><br><br />
Dual Weapon Fighting 3 <Dex/Dex/Str><br><br />
Evade Missile 2 <Agi=2><br><br />
Musical Talent 1 <Cha/Cha/Dex><br><br />
Seduction 2 <Cha/Cha/Int><br><br />
Swashbucklery Parry 4 <Agi=2><br><br />
<br><br />
(N)<br><br />
Boat Piloting 1 <Int/Int/Dex><br><br />
Crafts (Shipwright) 1 <Int/Wis/Dex><br><br />
Daggers 3 <Cou/Dex/Agi><br><br />
Diplomacy 1 <Cha/Cha/Int><br><br />
Swords 5 <Cou/Str/Agi><br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
* [Light Weapon Skill=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br />
<br />
* [Standard Weapon Skill=2]Defender's Stance (1 TP) - Adds weapon skill rank to all PA rolls made this round. Even if no parry roll is allowed, half of the users's weapon skill rank is added to his PA for the remainder of the round. This tech cannot be combined with any other offensive tech, and the user forfeits any bonus attacks (but may use them, instead, as bonus parries).<br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T17:42:35Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera First Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Alistair Hancock'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alistair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| Sunny Tueday, Second year of Captain Jackson's Reign of Port Rosalja<br />
|-<br />
| '''Current Residence'''<br />
| Personal Caravel 'le Mouron Rouge'<br />
|-<br />
| '''Occupation'''<br />
| Ambassadorial representative of the Seven Isle Brotherhood.<br />
|-<br />
| '''Family'''<br />
| None that you would know about. I mean, there IS one, he's not saying though.<br />
|-<br />
| '''Race'''<br />
| [[Septîle]]<br />
|-<br />
| '''physical description'''<br />
| Like most of the natives of the Seven Island tribes, Alistair carries physical traits that would lump him together with most Kilian nekojin. He has cat-like ears, slitted eyes, fangs and even a tail, fur pattern similar to that of an ocelot, but he is also covered in a thin coat of fur waist down as well as from his elbows to his hands as well as some fuzz on his cheeks and chin. His fingers end in claws. The rest of him is skin like that of a human, rather tanned, and his crimson-red hair is kept at neck-length with a deep violet, almost black bandana tied across his forehead to keep it out of his intensely green, almost lime eyes. Large eyes that, combined with his rounded face, gives him an almost feminine appearance.<br />
|-<br />
| '''Typical Attire'''<br />
| Alistair usually wears loose-fitting clothes like large, puffy shirts with wide sleeves (buttoned at the wrists), vests, knee-length trousers, navy-style coats for harsher weather and more often than not a red sash tied around his waist. Occasionally he wears the uniform of his station, a wide-shouldered, epaulette-adorned navy-blue coat with a slim-fitted black suit underneath. Understandably, this is an uncomfortable wear for someone with fur, so he's rarely seen wearing it and then mostly whenever his position as a representative of the Seven Isle Brotherhood requires him to dress up.<br />
|-<br />
| '''Personality'''<br />
| Like most Septîle natives, Alistair is a fairly easy-going, relaxed person who rarely see enough worth in anything to get upset about it. With the fluid, and oftentimes violent ruling system used, Alistair's used to watching his back as well as looking for any chance to climb the social ladder. Because of this, he rarely holds it against anyone who attacks him, simply because that is how he perceives the world to be, a constant struggle to the top, stepping on those below you. Likewise, therefore, he is quick to forgive, arguing that an ally is better than an enemy, and finds it difficult to understand why people would hold grudges. The only solution to a future threat you cannot ignore is to kill him/her, which is how he's used to doing things.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Alistair shares the belief of his tribe, that everything remarkable, be it a waterfall, an oddly shaped stone or a loved ship, has a spirit you can bargain with. The key is to know what they want. Similarly, he also believes in ancestor-spirits, but consider them more like extended family than something to pray to.<br />
|}<br />
<br />
=== Background ===<br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Alistair Hancock ([[User:ChristianC|ChristianC]])<br />
Level 1; 0/1000 XP<br><br />
Max HP: 60<br>Max MP: -<br>Max TP: 28<br><br />
Initiative: 6(7?)+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +5<br><br />
Wisdom: 0<br><br />
Intuition: +3<br><br />
Charisma: +4<br><br />
Agility: +4<br><br />
Dexterity: +4<br><br />
Strength: +0<br><br />
Stamina: +1<br><br />
Magic Aptitude: 0<br />
| Base AT/PA: 12/12 (16/11 with Cutlass)<br />
Light AT/PA: 16 (17/20 with Parrying Dagger)<br><br />
<br><br />
Base MATK: 3<br><br />
Base MBlock: 23<br><br />
Base Missile Evade: 21<br><br />
<br><br />
Body= No Armor (Clothes)<br><br />
<br><br />
Weapon Damage - Cutlass<br><br />
Light - 13+1d6<br><br />
Medium - 16+2d6, -2 Penalty<br><br />
Heavy - 20+3d6, -5 Penalty<br><br />
Weapon Damage - Parrying Dagger<br><br />
Light - 7+1d6<br><br />
Medium - 10+2d6, -2 Penalty<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Navigation 3<br />
Survival 2<br />
Torture 1<br />
<br><br />
(S)<br><br />
Acrobatics 2 <Agi=2><br />
Appraisal 4 <Int/Int/Wis><br />
Balance 1 <Agi=2><br />
Deception 2 <Cha/Cha/Int><br />
Dual Weapon Fighting 3 <Dex/Dex/Str><br />
Evade Missile 2 <Agi=2><br />
Musical Talent 1 <Cha/Cha/Dex><br />
Seduction 2 <Cha/Cha/Int><br />
Swashbucklery Parry 4 <Agi=2><br />
<br><br />
(N)<br><br />
Boat Piloting 1 <Int/Int/Dex><br />
Crafts (Shipwright) 1 <Int/Wis/Dex><br />
Daggers 3 <Cou/Dex/Agi><br />
Diplomacy 1 <Cha/Cha/Int><br />
Swords 5 <Cou/Str/Agi><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T07:23:25Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera First Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Alistair Hancock'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alistair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| Sunny Tueday, Second year of Captain Jackson's Reign of Port Rosalja<br />
|-<br />
| '''Current Residence'''<br />
| Personal Caravel 'The Scarlet Devil'<br />
|-<br />
| '''Occupation'''<br />
| Ambassadorial representative of the Brotherhood of the Seven Isles.<br />
|-<br />
| '''Family'''<br />
| None that you would know about. I mean, there IS one, he's not saying though.<br />
|-<br />
| '''Race'''<br />
| Seven Islander<br />
|-<br />
| '''physical description'''<br />
| <br />
|-<br />
| '''Typical Attire'''<br />
|<br />
|-<br />
| '''Personality'''<br />
| <br />
|-<br />
| '''Religious Beliefs'''<br />
| <br />
|-<br />
| '''Drunk Type'''<br />
| <br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Alistair Hancock ([[User:ChristianC|ChristianC]])<br />
Level 1; 0/1000 XP<br><br />
Max HP: <br>Max MP: <br>Max TP: <br><br />
Initiative: <br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: <br><br />
Wisdom: <br><br />
Intuition: <br><br />
Charisma: <br><br />
Agility: <br><br />
Dexterity: <br><br />
Strength: <br><br />
Stamina: <br><br />
Magic Aptitude: <br />
| Base AT/PA: <br><br />
Base AT/PA - <br><br />
<br><br />
Base MATK: <br><br />
Base MBlock: <br><br />
Base Missile Evade: <br><br />
<br><br />
Body=<br><br />
<br><br />
Weapon Damage - <br><br />
Light - <br><br />
Medium - <br><br />
Heavy - <br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
<br><br />
(S)<br><br />
<br><br />
(N)<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T07:04:54Z<p>ChristianC: Alastair Hancock moved to Alistair Hancock</p>
<hr />
<div></div>ChristianChttps://mysidia.org/rpgww/Alastair_HancockAlastair Hancock2010-01-09T07:04:54Z<p>ChristianC: Alastair Hancock moved to Alistair Hancock</p>
<hr />
<div>#REDIRECT [[Alistair Hancock]]</div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T07:04:36Z<p>ChristianC: Removing all content from page</p>
<hr />
<div></div>ChristianChttps://mysidia.org/rpgww/Alistair_HancockAlistair Hancock2010-01-09T07:03:38Z<p>ChristianC: New page: Category:Gaera Second Gen Characters {| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;" |- | align="center" colspan="2" | {| style="width: 280px; backgrou...</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Alastair Hancock<br>([[:Category:Gaera First Generation|Gaera First Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 1190/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2010-01-09T04:12:54Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 1190/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2010-01-02T03:58:46Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 815/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-12-06T04:25:07Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 740/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-11-15T19:34:35Z<p>ChristianC: /* Philsys Data */</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 390/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-10-17T04:27:10Z<p>ChristianC: /* Philsys Data */</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 250/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-10-03T02:50:57Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 2; 50/1250 XP<br><br />
Max HP: 69<br>Max MP: 88<br>Max TP: 34<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +3<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 5<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 2<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 3<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 5 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 3 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 3 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 5<br><br />
Magic (Fire) 6<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-09-07T23:55:00Z<p>ChristianC: /* Background */</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for his daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 1; 750/1000 XP<br><br />
Max HP: 65<br>Max MP: 80<br>Max TP: 28<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +2<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 4<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 1<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 2<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 4 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 2 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 2 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 4<br><br />
Magic (Fire) 4<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-09-07T23:54:28Z<p>ChristianC: </p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for her daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 1; 750/1000 XP<br><br />
Max HP: 65<br>Max MP: 80<br>Max TP: 28<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +2<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 4<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 1<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 2<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 4 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 2 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 2 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 4<br><br />
Magic (Fire) 4<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianChttps://mysidia.org/rpgww/Miriam_Agatha_JeikobuMiriam Agatha Jeikobu2009-09-07T22:38:18Z<p>ChristianC: New page: Category:Gaera Second Gen Characters {| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;" |- | align="center" colspan="2" | {| style="width: 280px; backgrou...</p>
<hr />
<div>[[Category:Gaera Second Gen Characters]]<br />
{| class="infobox bordered" cellpadding="4" style="width: 35em; font-size: 80%;"<br />
|-<br />
| align="center" colspan="2" |<br />
{| style="width: 280px; background: none; text-align: center;"<br />
|- style="vertical-align: middle;"<br />
| style="border: 0;" | '''Miriam Agatha Jeikobu'''<br />
<br>No Image Yet<br />
|}<br />
|-<br />
| '''Name<br>(RP World)'''<br />
| Miriam Agatha Jeikobu<br>([[:Category:Gaera Second Generation|Gaera Second Generation]])<br />
|-<br />
| '''Birthdate<br>(Birthplace)'''<br />
| 12th of Kazerora, 1322<br>Estate of Vashtiy, Underworld<br />
|-<br />
| '''Current Residence'''<br />
| [[Christian Jeikobu IV]]'s Tower-fortress, Yamaedor Mountain-side, Doma<br />
|-<br />
| '''Occupation'''<br />
| Unemployed, studying magic under her Father<br />
|-<br />
| '''Family'''<br />
| [[Christian Jeikobu IV]] (Father), Vashtiy Haniel (mother)<br />
|-<br />
| '''race'''<br />
| Half-succubus<br />
|-<br />
| '''physical description'''<br />
| 5' 4", with a slight built, Miriam's not the most imposing of figures. She's got very dark blue, almost black hair at near waist-length and yellow, cat-like eyes. Porcelain-skin because of spending her life mostly in-doors, and a slender reptilian tail (carefully hidden under her dress).<br />
|-<br />
| '''Typical Attire'''<br />
| Miriam prefers long dresses and discreet, but fashionable, jewelry, and she's usually seen dressed in rather covering robes, mantles and robes, but after recent ventures with [[Sirvix Silvar|Sirvix]], she's taken to trying to be more revealing in her choice outfits, but without having had a chance to shop away, she's got to make due with what she's got. Likewise, her preference in color's somewhat sobre, and she enjoys wearing matt purple, red and black, like her father, and jewelry is mostly silver, her ear-rings in silver with inlaid, polished onyx. She's known to wear evening-dresses and gowns, should the occasion require it, and she's also got a set of black-lacquered ceremonial armor, a family heirloom. Although she used to wear white, elbow-length gloves most of the time, the recent addition of talons has made this very difficult.<br />
|-<br />
| '''Personality'''<br />
| Miriam has spent very little time outside her father's tower, and therefore has a somewhat limited world-view. Due to her father's penchant to over-the-top power-hunger, not to mention her mother's nature, Mir has a thirst for power and knowledge that, while not as obvious as her father's, does color much of her behaviour, direct or otherwise. She may be a bit naive, but she learns quickly, and in difference to her father she much more prefers to see herself as ambitious, carrying none of her father's imagined grudge against [[Charles Robert Franklyn Galzern Domanada|King Charles]], but rather see old business as dead as her ancestors. Although intimidated by her mother to no end, she's started to realize what an asset that side of her family in, and has recently approached her mother about all kinds of matters, most of which the old bitch-queen is more than happy to exploit to her own ends. Miriam is also, sadly, a teenager, and is therefore a victim to most hormonally-charged emotional problems as most of your average teens. She's not exactly greedy, but will do some pretty nasty things to get what she wants, and she can be manipulative, vindictive and over-react to any dismissal or declinations. She's got a good heart though, even if it's sometimes hard to find.<br />
|-<br />
| '''Religious Beliefs'''<br />
| Miriam, like her father, is far too occupied with her own interests to pay homage to any particular deity, although she's of course open-minded enough to accept their existance. She doesn't feel anything particular to them, although she of course respects power.<br />
|-<br />
| '''Drunk Type'''<br />
| Miriam becomes painfully blunt when she's drunk, losing her ability to sugarcoat things, and her streak of arrogance becomes more obvious. Then she continues drinking and becomes incoherent.<br />
|-<br />
|}<br />
<br />
=== Background ===<br />
<br />
[[Christian Jeikobu IV]] wanted power, no matter what the cost. Having never seen his family squander their power away into nothing, merely being told a scewed and unreal version of it that blamed the Doman Nobility, he grew up hateful and power-hungry, willing to do anything to restore his family name to its proper seat of respect. To this end he dabbled in the forbidden arts. Although trained as a warrior-magician, he abandoned the path of the blade to divert all his attention to the dark arts of demonology and necromancy, anything to be able to wrest power from whomever had it and was too weak to keep it.<br />
<br />
During these dabblings, Christian made a deal with a succubus named Vashtiy, a minor noble in the Underworld, in order to attain knowledge otherwise out of his reach. Vashtiy, meanwhile, was given a rather significant portion of the human's soul, which she still keeps in a lockbox in her personal chamber. For although their dealings first began as merely business, she developed a liking to the desperate but willful man and had, what she'd prefer to call it, a brief fling with the end-result of a baby girl being born. Although Christian remained unaware of this for some time, the matter was revealed to him on his daughters second birthday and managed to wrest guardianship of her from her mother, although what the prize was he has not told anyone.<br />
<br />
Miriam had been named Agatha by her mother, the name which she had first used when she had met Christian, but her father, finding himself unable to call his daughter that, gave her his mother's name, Miriam. Miriam was a half-blood, and it showed. She had claws, fangs, leathery wings and a thin, reptilian tail, and her hair was in a burgundy red shade. Feeling that she should suffer less from her father's badly-chosen path, he used much of his power to seal away his daughter's demonic side, making away with most of the more obvious traits. He decided likewise that keeping her locked up, away from boys, demons and just generally other people, would be the best thing for her daughter.<br />
<br />
Pretty obvious he had no clue on how to raise a kid.<br />
<br />
So Miriam grew up under her father's tutelage, learning how to be a proper noble, how to hunger for power and not how to socialize with people outside the formal. Although her talons were reduced to fairly long nail-like claws, she was taught to file them down, and her father schooled her in the field of Fire and summoning magic, feeling that letting her dabble in Shadow arts would be too dangerous considering the seals he'd put on her.<br />
<br />
So, after a mostly uneventful early puberty, Miriam was the wonderfully isolated person her daddy wanted, and he relaxed a bit as she seemed to calm down from her occasional bouts of demonic-fueled anger, or her desire not to be in the same room as her father. Of course, she was allowed to head outside once in a while, not to mention the semi-annual visit to her mother, but other than that her contact with outside people was, at best, non-existant.<br />
<br />
Of course, what he didn't know was that, at the age of 15, Miriam'd already figured out how to make her way to visit her mother by herself, and through her learned a bit about that side of life as well. Vashtiy was, naturally, somewhat reluctant to share all she knew, but did enjoy spending some time with her child without her paranoid father realizing it.<br />
<br />
==== Miriam's first love and the Crazy Domans that came with it ====<br />
<br />
-To be updated once Kai's 'Interesting Times Gang' RP is over.<br />
<br />
<br><br />
<br />
----<br />
<br />
=== Philsys Data === <br />
<br />
{| class="infobox bordered" cellpadding="4" style="width: 100%; font-size: 80%;"<br />
|-<br />
| colspan="3" align="center" | '''<b>Philsys Box</b>'''<br />
<br />
Miriam Agatha Jeikobu ([[User:ChristianC|ChristianC]])<br />
Level 1; 550/1000 XP<br><br />
Max HP: 65<br>Max MP: 80<br>Max TP: 28<br><br />
Initiative: 3+2d6<br><br />
<br />
|- style="vertical-align: top;" align="left" <br />
| '''Attributes'''<br />
<br />
Courage: +4<br><br />
Wisdom: +3<br><br />
Intuition: +3<br><br />
Charisma: +2<br><br />
Agility: +1<br><br />
Dexterity: +1<br><br />
Strength: +0<br><br />
Stamina: +2<br><br />
Magic Aptitude: 5<br />
| Base AT/PA: 9/9<br><br />
Base AT/PA - 14/14<br><br />
<br><br />
Base MATK: 11<br><br />
Base MBlock: 21<br><br />
Base Missile Evade: 15<br><br />
<br><br />
Body=Shielded Robe (AC 7)<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X , +1/-1, 1.5)<br><br />
Light - 11+1d6<br><br />
Medium - 13+2d6<br><br />
Heavy - X<br><br />
<br><br />
Weapon Damage - Rapier (L) (8/10/X, +1/-1, 1.5) - with Precise Strike<br><br />
Light - 12+1d6<br><br />
Medium - 15+2d6<br><br />
Heavy - X<br><br />
<br><br />
| '''Skills'''<br />
<br />
(K) (Wis/Wis/Wis)<br><br />
Applied Magical Theory 4<br><br />
Etiquette (High Society) 4<br><br />
Demonology 4<br><br />
Heraldry 1<br><br />
History of Magic 2<br><br />
Religious Lore 1<br><br />
Ritual Magic 2<br><br />
Demonic Dialects 2<br><br />
<br><br />
(S)<br><br />
Deception 4 <Cha/Cha/Int><br><br />
Magic Resistance 4 <Int=2, Wis=2><br><br />
Musical Talent 3 <Cha/Cha/Dex><br><br />
Observant 2 <Int=3><br><br />
Pain Resistance 3 <Sta=2><br><br />
Sense Motive 2 <Int><br><br />
<br><br />
(N)<br><br />
Weapon (Rapier) 3 <Cou/Agi/Dex><br><br />
Magic (Summon) 2<br><br />
Magic (Dark) 4<br><br />
Magic (Fire) 4<br><br />
|}<br />
<br clear="all"><br />
'''Spells and Techs'''<br />
<br />
* [Rapier=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.<br><br />
''Pure Attack Spells''<br />
*[Fire=1]Fire 1 (4 MP) - Does 8 + rank*2 + 1d6 (17-24) fire damage to a single target.<br><br />
*[Fire=4]Fire 2 (12 MP) - Does 14 + rank*4 + 2d6 (32-42) fire damage to a single target.<br><br />
*[Fire=4]Fireball (29 MP) - Does 10 + rank*2 + 3d6 (21-36) fire damage to all within a 10 foot radius of the target.<br><br />
*[Dark=1]Negatis (8 MP) - Deals 8 + rank*2 + 1d6 (17-24) shadow damage to a single target.<br><br />
*[Dark=4]Negatis 2 (12 MP) - Deals 12 + rank*4 + 2d6 )30-40) shadow damage to a single target.<br><br />
''Special Effect Spells''<br />
*[Fire=3]Ignite (10 MP) - Sets a target ablaze. These flames persist until the target "stops, drops, and rolls" (a standard action) or is doused by water or large quantities of dirt/mud. These flames deal 12+1d6 points of damage each round.<br><br />
*[Dark=3]Drain (10 MP) - Deals 6+rank+1d6 points of Dark damage, which is then absorbed by the caster as HP. Using this against unholy/demonic creatures reverses the effect.<br><br />
''Summoning Spells''<br />
*[Summon=1]Hounds of Damnation (11 MP) - The Guardians hounds of Vashtiy's manor Rip and Tear! 10+1d10 (11-20) damage/turn.<br><br />
*[Summon=2]Dank Butler (17 MP) - Manservant of Vashtiy, Belosh gladly aids his Mistress' daughter with his demonic martial arts. 16+2d8 (18-32) damage/turn.<br><br />
*[Summoning=1]Summon Food (4 MP) - Creates a loaf of brownish bread. It is entirely possible to live off nothing but summoned bread for indefinite periods of time, but the bread is usually of less than superior quality and does tend to get old quickly.<br><br />
*[Summoning=2]Summon Stick (4 MP) - Creates a stick of "wood" up to 6 feet long. Can be used as a staff for combat or a walking aid. Shorter sticks can be used to splint wounds or for any other purpose one might be able to use a wooden dowel or equivalent. Summoned sticks are flammable and can be used as firewood or to create a makeshift torch.<br><br />
''Usable Cantrips and Non-combat Spells''<br />
*[Fire=1]Warmth (6 MP) - Allows the user to stay warm for up to (rank/2) hours. This spell functions between 60 and -20 degrees Fahrenheit, making the caster feel like it is 70 degrees, -10 for every 10 degrees below the limit, rounded up. This spell provides comfort in natural cold only.<br><br />
*[Fire=2]Glow (3 MP) - Causes the caster to glow for rank hours, unless they will the effect to stop beforehand, providing illumination equivalent to the average torch.<br><br />
*[Fire=2]Cauterize (3 MP) - This spell utilizes focused heat to sear and seal open wounds, preventing further blood loss and sterilizing injuries that might otherwise become further complicated. This spell cures 1 point of damage from alleviating surface wounds, and stabilizes a target if bleeding. This spell may not be used in combat.<br><br />
*[Fire=3]Lantern Orb (6 MP) - Creates a glowing orb of warm light in the hands of the caster for rank hours, functioning as a lantern that can, with some practice, be covered by the hands and provide illumination to certain directions and shielded off from others. - Under construction<br><br />
*[Dark=1]Desecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Dark energy for (rank*5) days. The enchanted area has all the effects of a piece of truly unholy land until the spell wears off. It cannot be cast on an area enchanted with Consecrate unless the caster is at least 3 ranks higher than the caster of Consecrate. All celestials and holy creatures cannot pass through this area of land. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.<br><br />
<br />
[[Category:ChristianC's Characters]]<br />
[[Category:Gaera Second Gen Characters]]</div>ChristianC