 when the  fear  wand is activated a pale amber ray springs from the tip of the wand forming a cone 60 feet long by 20 feet in base diameter which flashes on and instantly disappears each creature touched by the ray must roll a successful saving throw vs wand or react as per the   cause fear   spell in other words creatures affected by the wand turn and move at fastest possible speed away from the wielder for six rounds each use costs one charge it can operate just once per round the wand can be recharged category wands 