 infobox outer plane name mount celestia rune celestia gif align lawful good layer_num faction gatetown excelsior prev arcadia next bytopia physical conditions physical conditions physical conditions magical conditions magical conditions magical conditions class wikitable -  abjuration  no change -  alteration  no change -  conjuration summoning  chaotic or evil mages cannot compel service from any summoned creature regardless of their efforts creatures neither lawful nor good summoned to mount celestia can at times break from control gaining a saving throw vs spell to break free for every action in the name of good they're forced to make -  divination  all divinations on the mount are completely true except where blocked by spells such as  obscured  alignments or a  philter of glibness  the false results from these protections still seem entirely truthful however -  enchantment charm  no change -  illusion phantasm  no change -  invocation evocation  no change -  necromancy  life-enhancing necromantic spells are doubled in effectiveness in all respects - duration range area of effect and end result spells intended to kill however are reversed instead doubling the strength of their target for 24 hours hit dice and damage dealt by the target are doubled and their ac gains a 1 bonus -  wild magic  wild magic is diminished on mount celestia by one caster level per layer further wild spells above 4th level fail entirely disappearing from memory with no effect if an attempt is made at casting them here -  elemental  summoned elementals are soothed by the plane serving willingly and with no chance to break free of control wild directly destructive elemental magic fails completely here; no floods earthquakes or firestorms occur on the plane without the will of a deity behind them class wikitable align right -  lg  0  ng  10  cg  30 -  ln  10  tn  30  cn  60 -  le  30  ne  60  ce  90 beyond the above modifications most magic works as intended on mount celestia though a number of spells fail entirely in the same manner as wild magic most spells that encourage chaos disruption and evil cannot be cast here with any degree of success these include  blur   chaos   confusion   contagion   delude   demand   distance distortion   enervation   fool  fool's gold   misdirection   mislead   trap the soul  and all spells of the chaos sphere spellcasting ability is also restricted by the purity of spirit of the caster every step of the caster caster's alignment from lg incurs a cumulative 10 casting penalty as shown on the table here even chaotic evil spellcasters here though do have a 10 chance of casting success due to the sense of fairness which the plane wishes to encourage spell keys spell keys spell keys spell keys on the mount all take the form of metallic objects the specific type of metal determining the level of spell they allow the school allowed by the key is determined by the shape of the key with each school having a unique shape representing it hearts for necromancy stars for conjurations bowls for divination circles for abjurations cups for enchantments wands for alterations dust or filings for illusions and blades or spikes for evocations the metal must be pure both literally and ritually and untarnished with great care taken to avoid corruption or the key won't function spell keys also do not prevent the alignment-based chance for spell failure as spiritual purity is as important as material purity on mount celestia power keys power keys power keys in the seven heavens power keys are bestowed much more frequently than in most other planes though they are closely regulated to prevent them from falling into the hands of those that would tarnish the mount further power keys only have a limited period of effectiveness even if they manage to slip out of watch lasting only 30-90 days from the time they were bestowed before becoming useless layers layers layers lunia mercuria venya solania mertion jovar chronias powers powers powers babylonian pantheon girru - fire cerilian pantheon haelyn - noble war and leadership chinese pantheon chung kuel - truth and testing kuan yin - childbirth and mercy dwarvish pantheon berronar truesilver - safety truth home and healing moradin - creation and smithing faerunian pantheon torm - duty and loyalty tyr - justice halfling pantheon arvoreen - protection war and vigilance cyrrollalee - friendship tryst and home yondalla - protection and fertility indian pantheon brihaspati - wisdom and worship lakshmi - fortune mitra - friendship contracts warmth light and growth surya - morning and evening vishnu - mercy and light japanese pantheon amaterasu - light and the sun the shichifukujin - various happinesses krynnish pantheon paladine - order hope light rulership and guardianship oerthian pantheon heironeous - justice honor and war rao - reason intellect and peace other bahamut - good dragon dragons and wisdom jazirian - couatl community peace learning and parenthood trishina category law category good 