 spell wizard level 1 school alteration evocation reversible range 0 comp v s m duration special cast_time 1 aoe one creature save neg this spell causes a 4-inch-diameter sphere to appear in the caster caster's hand within the limits described below the sphere can appear in a variety of colors; each color indicates a different special power the caster can hurl the sphere at an opponent up to 30 yards away providing there are no barriers between the caster and the target if the target is no more than 10 yards away the caster caster's to hit roll is made with a 3 bonus if the target is 10-20 yards away the caster caster's roll is made with a 2 bonus if the target is 20-30 yards away the caster caster's roll is made with a 1 bonus if the chromatic orb misses its target it dissipates without effect if the target creature makes a successful saving throw the chromatic orb is also ineffective otherwise the color of the orb determines the amount of damage inflicted and its special power as summarized on table 16; details about the special powers are listed below the caster can create a single orb of any color listed for his level or lower; for instance a 3rd-level wizard can create an orange red or white orb the material component for this spell is a gem of the appropriate hue or any diamond the gem must have a value of at least 50 gp  light  from the  orb  causes the victim to become surrounded by light to a radius of 20 feet as if affected by a   light   spell the effect lasts for 1 round during which time the victim makes his attack rolls and saving throws at a -4 penalty and his ac is penalized by 4  heat  from the  orb  is intense enough to melt 1 cubic yard of ice the victim suffers a loss of 1 point of strength and 1 point of dexterity or for victims without these attributes -1 to hit and a penalty of 1 to ac for 1 round  fire  from the  orb  ignites all combustible materials within 3 feet of the victim  blindness  from the  orb  causes the victim to become   blindness blind   as per the spell the effect lasts for 1 round level of the caster  stinking cloud  from the  orb  surrounds the victim in a 5-foot-radius noxious cloud the victim must save vs poison or will be reeling and unable to attack until he leaves the area of the vapors  magnetism  from the  orb  has an effect only if the victim is wearing armor made from iron the iron armor becomes magically magnetized for 3-12 3d4 rounds other iron objects within 3 feet of the caster will stick tight to the magnetized armor; only   dispel magic   or a similar spell can release the stuck items at the end of the spell spell's duration the stuck items are released  paralysis  from the  orb  causes the victim to become paralyzed for 6-20 2d8 4 rounds; a successful saving throw vs paralyzation halves the number of rounds  petrification  from the  orb  turns the victim to stone if the victim successfully saves vs petrification he avoids turning to stone and instead is   slow slowed  as per the spell for 2-8 2d4 rounds  death  from the  orb  causes the victim to die if the victim successfully saves vs death magic he avoids death and instead is paralyzed for 2-5 1d4 1 rounds class wikitable - caster level color of orb generated damage special power - 1st white 1-4 light - 2nd red 1-6 heat - 3rd orange 1-8 fire - 4th yellow 1-10 blindness - 5th green 1-12 stinking cloud - 6th turquoise 2-8 magnetism - 7th blue 2-16 paralysis - 8th violet  slow  petrification - 9th black  paralysis  death 