 there are several kinds of figurines of wondrous power each appears to be a tiny statuette of an animal an inch or so high when the figurine is tossed down and a command word spoken it becomes a living animal of normal size except when noted below the animal obeys and serves its owner if a figurine of wondrous power is broken or destroyed in its statuette form it is forever ruined all magic is lost and it has no power if slain in animal form the figurine simply reverts to a statuette and can be used again at a later time when a figurine is first found roll percentile dice and consult the table below to determine the type of animal the figurine becomes class wikitable - d100 figurine type - 01-15 ebony fly - 16-30 golden lions pair - 31-40 ivory goats trio - 41-55 marble elephant - 56-65 obsidian steed - 66-85 onyx dog - 86-00 serpentine owl __toc__ebony fly ebony fly ebony fly at a word this small carved fly comes to life and grows to the size of a pony the ebony fly is armor class 4 has 4 4 hit dice and maneuverability class c it flies at a movement rate of 48 without a rider 36 carrying up to 210 pounds weight and 24 carrying from 211 to 350 pounds weight the item can be used a maximum of three times per week 12 hours per day when 12 hours have passed or when the command word is spoken the ebony fly once again becomes a tiny statuette golden lions golden lions golden lions these come in pairs they become normal adult male lions armor class 5 6 5 2 hit dice and normal attack modes if slain in combat the lions cannot be brought back from statuettes form for one full week; otherwise they can be used once every day they enlarge and shrink upon speaking the command word ivory goats ivory goats ivory goats these come in threes each goat of this trio looks slightly different from the others and each has a different function these are the goat of traveling - this statuette provides a speedy and enduring mount of armor class 6 with 24 hit points and 2 attacks horns for 1d8 each consider as 4 hit dice monster its movement rate is 48 bearing 280 pounds or less its movement is reduced by 1 for every additional 14 pounds of weight carried the goat can travel a maximum of one day each week--continuously or in any combination of periods totalling 24 hours at this point or when the command word is uttered it returns to its small form for not less than one day before it can again be used the goat of travail - when commanded this statuette becomes an enormous creature larger than a bull with sharp hooves 2d4 2 2d4 2 a vicious bite 2d4 and a pair of wicked horns of exceptional size 2d6 2d6 if it is charging to attack it may only use its horns but 6 damage is added to each hit on that round i e 8-18 hit points per damage per horn it is armor class 0 has 96 hit points and attacks as a 16 hit dice monster it can be called to life just once per month up to 12 hours at a time its movement rate is 24 the goat of terror - when called upon with the proper command word this statuette becomes a destrier-like mount movement rate 36 armor class 2 48 hit points and no attacks however its rider can employ the goat goat's horns as weapons one horn as a spear 3 lance the other as a sword 6 when ridden versus an opponent the goat of terror radiates terror in a 30-foot radius and any opponent in this radius must roll a successful saving throw vs spell or lose 50 of strength and suffer at least a -3 penalty to attack rolls all due to weakness caused by terror when all opponents are slain or upon the proper command the goat returns to its statuette form it can be used once every two weeks after three uses each of the goats loses its magical ability forever marble elephant marble elephant marble elephant this is the largest of the figurines the statuette being about the size of a human hand upon utterance of the command word a marble elephant grows to the size and specifications of a true elephant the animal created from the statuette is fully obedient to the figurine figurine's owner serving as a beast of burden mount or combatant the type of marble elephant obtained is determined by rolling percentile dice and consulting the table below class wikitable - d100 elephant type - 01-09 normal elephant - 91-00 prehistoric elephant the statuette can be used a maximum of 24 hours at a time four times per month obsidian steed obsidian steed obsidian steed an obsidian steed appears to be a small nearly shapeless lump of black stone only careful inspection will reveal that it vaguely resembles some form of quadruped and of course if magic is detected for the figurine will radiate magic upon speaking the command word the near formless piece of obsidian becomes a fantastic mount treat it as a heavy war horse with the following additional powers fly at normal movement speed go ethereal go astral it will allow itself to be ridden but if the rider is of good alignment it is 10 likely per use to carry its master to the floor of the first layer of the gray waste and then return to its statuette form the statuette can be used for a 24-hour period maximum once per week note that when the obsidian steed becomes astral or ethereal its rider and gear follow suit thus travel to other planes can be accomplished by means of this item onyx dog onyx dog onyx dog when commanded this statuette changes into a creature with the same properties as a war dog except that it is endowed with intelligence of 8-10 can communicate in the common tongue and has exceptional olfactory and visual abilities the olfactory power enables the onyx dog to scent the trail of a known creature 100 of the time if the trail is one hour old or less -10 per hour thereafter the dog is subject to being thrown off by false trails breaks water and masking or blocking substances or scents the visual power enables the onyx dog to use 90-foot-range infravision spotting hidden such as in shadows things 80 of the time normally invisible things 65 of the time and noting astral ethereal and out-of-phase things 50 of the time its combat statistics are the same as a normal war dog though with the above powers an onyx dog can be used for up to six continuous hours once per week it obeys only its owner serpentine owl serpentine owl serpentine owl a serpentine owl becomes a normal-sized horned owl ac 7; move 24; 2d2 hit points; 1d2 1d2 points of damage when attacking if its possessor so commands or it can become a giant owl if its owner so requires the maximum duration of the transformation is eight hours in either case however after three transformations into giant owl form the statuette loses all of its magical properties the normal-sized form of the magical statuette moves with 95 silence has infravision to 90 feet can see in normal above-ground darkness as if it were full light and twice as well as a human its hearing is so keen it can detect a mouse moving up to 60 feet away anyone or anything trying to move silently has his or its chances reduced 50 against the serpentine owl in smaller form furthermore the owl can and will communicate with its owner by telepathic means informing him of all it sees and hears within the limitations of its intelligence if commanded to giant-size a serpentine owl is in all respects the same as a giant owl its combat statistics are the same as a giant owl as with most other figurines of wondrous power this one readily obeys all commands of its owner category the weird stuff 