 spell wizard level 2 school divination dimension reversible range touch comp v s duration 1 rd lvl cast_time 3 aoe 60 ft x 10 ft path save special the  warp sense  spell finds and analyzes the gates and portals of the planes when cast it allows the creature touched to sense any gate or portal active or not along a 60-foot path dead ahead scanning in a single direction out of four in a complete circle takes one full round so the creature can shift directions while scanning however the individual cannot move in any other way without disrupting the spell; full concentration is required once a portal is detected the creature can try to deduce a where the other end discharges and b the key required to use the portal if any each piece of information requires a separate saving throw vs spell if either is failed nothing further can be learned about that portal the individual decides which question is answered first if the individual has actually seen the portal in operation a 2 bonus is applied to the saving throws 