 dmpage dwarf right dwarves or dwur to use the flan term are not as common as elf elves but they are still known by most a short race the average member tends to hit around four feet tall their hair tends to be a darker shade brown black or grey and their eyes range over any color but blue a fact that tends to confuse many all dwarves are bearded both males and females in fact it is considered a terrible dishonor for any dwarf to be shorn of his or her beard dwarves usually dress in an odd mixture of earth tones and loud checked hues and favor leather outfits lined with precious metals and inlaid with jewels and gemstones although long-lived much as elves though not to such a degree usually reaching an age of 400 dwarves do not use this as an excuse to try every and anything as that race does but rather as an excuse to remain set in their ways quickly preferring one way of doing things and rarely changing as they soon grow accustomed to it ofttimes the only way to get a dwarf to change his way of doing things is to show him that another way is better; the challenge there however is getting him to believe you though they were once a single race living within great underground halls beneath the crystalmists these dwellings were destroyed in the invoked devastation and the last high king was killed sundering the dwarven clans today there are two main races of dwarves the hill dwarves are much more common in human civilization the shorter of the two with a dark tan complexion the mountain dwarves are somewhat taller and fairer skinned though both continue the underground living of their race hill dwarves leave their warrens much more often and thus are more likely to be found in the cities of others one of the major facets of dwarven culture both hill and mountain is the importance of honor dwarves believe in a code of action similar in many ways to the chivalric codes of various orders of knighthood that dates back many millennia; according to some to moradin moradin's original creation of the dwarven people it dictates both how dwarves are expected to carry themselves and what actions they may or may not do amongst the tenets of this code are the requirements to carry a reverence for ones ancestors to defend ones family and friends in battle to always place ones all into ones work both in peacetime and in war and to allow no slight to oneself or ones clan go unpunished unlike many such codes however it tends to cover broad facts rather than day-to-day life and thus one need not be as worried about offending a dwarf in normal interaction further dwarves do not expect other races to uphold dwarven honor in their own acts though those that do when the situation arises are treated with a greater respect than the average non-dwarf dwarves are widely known as a materialistic but hard-working people with great advancements both in mining and metal-working no race can match the feats in smithing that the dwarven artisans can accomplish especially in the precious metals however this skill does come at a price occasionally dwarves will suffer from an affliction known as gold-fever in which their natural avarice grows to such a great degree that it overwhelms all else; family work even honor their desire completely consumes their very souls luckily this is a rare occurrence and the dwarven clerics are able to treat it should it be caught early enough in one so afflicted although they are familiar with magic and oft use that derived from the divine dwarves tend to have a dislike for the more arcane magical arts this is twofold in reasoning; for one the innate dwarven resistance to such magic gives them a distrust of such arts and prevents dwarves from learning these skills themselves that aside the ability of mages to bend nature to their will without needing the support of the gods is seen by many dwarves as an affront to how things ought to be given their natural stubbornness dwarves tend to resist such things heavily believing that if something isn't how it ought to be it shouldn't be at all 