 spell wizard level 2 school evocation reversible range 10 yds comp v s m duration 1 rd level cast_time 2 aoe 3-ft radius save neg a  flaming sphere  spell creates a burning globe of fire within 10 yards of the caster this sphere rolls in whichever direction the wizard points at a rate of 30 feet per round it rolls over barriers less than 4 feet tall such as furniture low walls etc flammable substances are set afire by contact with the sphere creatures in contact with the globe must successfully save vs spell or suffer 2d4 points of fire damage those within 5 feet of the sphere sphere's surface must also save or suffer 1d4 points of heat damage a successful saving throw means no damage is suffered the dm may adjust the saving throws if there is little or no room to dodge the sphere the sphere moves as long as the spellcaster actively directs it; otherwise it merely stays at rest and burns it can be extinguished by the same means as any normal fire of its size the surface of the sphere has a spongy yielding consistency and so does not cause damage except by its flame it cannot push unwilling creatures aside or batter down large obstacles the material components are a bit of tallow a pinch of sulphur and a dusting of powdered iron 