 spell priest level 2 school divination reversible sphere divination range 0 comp v s duration 3 turns cast_time 5 aoe 10 ft x 30 yds save none when a priest casts a  find traps  spell all traps &ndash; concealed normally or magically &ndash; of magical or mechanical nature become apparent to him note that this spell is directional and the caster must face the desired direction in order to determine if a trap is laid in that particular direction a trap is any device or magical ward that meets three criteria it can inflict a sudden or unexpected result the spellcaster would view the result as undesirable or harmful and the harmful or undesirable result was specifically intended as such by the creator thus traps include alarms glyphs and similar spells or devices the caster learns the general nature of the trap magical or mechanical but not its exact effect nor how to disarm it close examination will however enable the caster to sense what intended actions might trigger it note that the caster caster's divination is limited to his knowledge of what might be unexpected and harmful the spell cannot predict actions of creatures hence a concealed murder hole or ambush is not a trap nor are natural hazards considered traps a cavern that floods during a rain a wall weakened by age a naturally poisonous plant etc if the dm is using specific glyphs or sigils to identify magical wards see the 3rd-level spell   glyph of warding   this spell shows the form of the glyph or mark the spell does not detect traps that have been disarmed or are otherwise inactive 