 adrien 2nd-level human ranger ac 4 armor dex ; mv 8; r2; hp 12 12; thac0 19 17 base ; #at 1 or 2 short bow two weapons ; dmg 1d8 1d12 long sword 1d6 1d8 short sword 1d4 1 1d3 1  dagger 1  1d3 1d2 knife 1d8 1d8 short bow ; sa two-handed attack w out to-hit penalty animal empathy; sd dex ac bonus -3 ; s 13 d 17 c 14 i 14 w 18 ch 13; sz m; al ng; studded leather long sword short sword  dagger 1  knife short bow 4 sheaf arrows block & tackle 1 week dry rations bullseye lantern   goodberry   x2 lamp oil map rope 20 ft wineskin winter blanket 3   potion of healing potions of healing   12 gp 1 sp 2 cp 16 velunian cp 2 velunian ep 5 velunian gp 5 velunian sp fishing 17 hunting 17 set snares 16 survival forest 14 tracking 23 languages common lit hill dwarf initiative 3 long sword 1 short sword 0 knife 0  dagger 1  5 short bow mod for dex short bow 35 70 100 yards 0 -2 -5 to-hit knife 10 20 30 yards 0 -2 -5 to-hit  dagger 1  10 20 30 yards 0 -2 -5 to-hit hs 20 ms 26 in natural settings celes 3rd-level half-elven thief ac 6 armor dex ; mv 8; t3; hp 13; thac0 19 18 base ; #at 1; dmg 1d4 1d3 dagger 1d4 1 1d3 1  dagger 1  1d3 1d2 knives 1d6 1d8 short sword ; s 11 d 16 c 14 i 14 w 13 ch 14; sz m; al cn g ; leather short sword  dagger 1  knife x10 thieves picks 10 feet of hemp rope grappling hook hooded lantern 5 vials lamp oil 3 torches   brooch of rudd     dust of illusion   5 pinches   goodberry   50 gp 4 sp 7 cp forgery 15 jumping 11 reading lips 12 swimming 11 tumbling 16 languages common lit initiative 2 short sword 1 knife 1 dagger 0  dagger 1  dex mod knife 10 20 30 yards 0 -2 -5 to-hit dagger 10 20 30 yards 0 -2 -5 to-hit cw 60 dn 40 f rt 25 hs 30 ms 25 ol 30 pp 50 rl 0 half-elven abilities 60' infravision 30 resistance to sleep charm spells passing within 10' of concealed or secret door gives 1 in 6 chance to detect actively searching gives 2 in 6 chance for secret doors 3 in 6 for concealed howard 2nd-level half-elven transmuter ac 8 dex ; mv 12; m2; hp 8; thac0 20 19 base ; #at 1; dmg 1d3 1d2 bare fist ; s 12 d 16 c 12 i 17 w 12 ch 12; sz m; al cn; 80 gp animal lore 17 artistic ability 12 engineering 14 herbalism 15 spellcraft 15 languages common lit elven goblin initiative half-elven abilities 60' infravision 30 resistance to sleep charm spells passing within 10' of concealed or secret door gives 1 in 6 chance to detect actively searching gives 2 in 6 chance for secret doors 3 in 6 for concealed spells wizard 4 0 0 0 0 0 0 howard howard's spell list kreb 3rd-level human thief ac 9 armor ; mv 12; t3; hp 13; thac0 19 base ; #at 1; dmg 1d6 1 1d8 1  short sword 1  1d6 1d8 cane sword 1d6 1d8 short sword 1d4 1d3 dagger 1d4 1 deluxe crossbow ; s 10 d 14 c 10 i 13 w 11 ch 13; al tn; buckler short sword 1 short sword cane sword deluxe light crossbow 11 light crossbow quarrels obsidian steed gemcutting tools 1 wk iron rations waterskin bottle 17 pp 115 gp 114 sp 258 cp appraising 13 direction sense 12 forgery 13 gem cutting 12 languages common lit initiative 7 crossbow 3 short sword 2  short sword 1  2 dagger crossbow 60 120 180 yards 0 -2 -5 to-hit dagger 10 20 30 yards 0 -2 -5 to-hit cw 70 dn 20 f rt 25 hs 30 ms 30 ol 20 pp 45 rl 30 monjubu 2nd-level human islander barbarian ac 10; mv 12; f2; hp 24; thac0 19 base ; #at 1; dmg 1d6 1d8 spear ; sa two-handed attack w out to-hit penalty; s 15 d 12 c 14 i 10 w 10 ch 13; sz m; al cg; coral spear variety of shiny things tinderbox animal lore aquatic 10 boating 11 crude armorer 9 crude clothesmaking 9 fishing 9 forage 8 hiding 9 survival aquatic 10 swimming 15 tracking aquatic 10 languages common olman initiative 6 spear spear 10 20 30 yards 0 -2 -5 to hit retired adelbert 3rd-level human draftsman ac 7 armor ; mv 12; p3 of murlynd ; hp 14; thac0 20 base ; #at 1; dmg 1d8 1d6 bec de corbin ; sa spells   mending   1 day   hornung hornung's guess   at will   patternweave   1 week; s 12 d 14 c 13 i 14 w 18 ch 12; sz m; al lg; studded leather bunch of random stuff chance to have any specific object varies from object to object thief thief's lockpicks improvised holy symbol 28 pp 2 gp 2 sp confirmed stuff calispar calispar's journal lantern lamp oil 1 flask flint and steel created holy symbol blacksmithing 12 carpentry 12 dancing 14 engineering 11 gem cutting 12 religion 18 riding land 21 tailoring 13 weather knowledge 17 languages common lit initiative 9 bec de corbin 5 clw spells priest 4 3 0 0 0 0 0 1st -   cure light wounds     calculate     detect poison     personal reading  ; 2nd -   cure moderate wounds   x2   heat metal   major access to all creation divination law numbers and protection and minor access to healing elemental earth and elemental fire adelbert adelbert's spell list 