 infobox god name murlynd nicknames image_name god_murlynd png pronun mer-lind strength quasi-god plane the prime material plane alignment lg portfolio technology invention layer prime material plane domain oerth superior none allies heironeous dm heironeous heward dm heward kelanen dm kelanen keoghtom dm keoghtom zagyg dm zagyg foes dugmaren dm dugmaren iuz dm iuz wastri dm wastri wor_align lg ln ng __toc__ within the last hundred years murlynd was an adventurer a knight of heironeous a skilled adventurer to be sure who counted himself amongst the ranks of heward dm heward kelanen dm kelanen keoghtom dm keoghtom and zagyg dm zagyg but merely an adventurer he had a great interest in invention both magical and technological in the former his most widespread creation   murlynd murlynd's spoon   is used by adventurers across the flanaess in the latter he can be credited with developing the first magnetic compass a device widespread now as an alternative to celestial navigation at sea his thoughts eventually turned to the exploration not of the planes but of the multitude of other prime worlds having stumbled to its secret he briefly considered the art of spelljamming to suit his whims but it wasn't to his taste no he prefered the much easier method of gatehopping with the aid of his allies they soon developed spells to allow people to visit alternate primes easily though these were quite different from the ones they were already familiar with they had stumbled into a method not of visiting other crystal spheres but of truly alternate worlds; worlds parallel to their own the worlds murlynd visited were well recorded by he; one with vast technology in which humans distorted by strange energies abounded one in which the trade of espionage was spread throughout society though beneath the notice of most citizens of that world and then came murlynd murlynd's favorite the one he was most drawn to a vast untamed frontier filled with new settlers trying to uphold the law both through official means and through wandering vigilantes in many ways similar to his own world in many ways far far different he attached himself to this world immersing himself in its culture he never lost his inventor inventor's eye though and immediately went to work trying to figure out why certain artifacts he brought over from that world refused to function in his homeland he eventually discovered they relied on a strange black powdery substance that those more versed in the ways of other spheres called   smokepowder   certain that the issue was beyond the technological he ventured into the magical to uncover a solution again with the aid of his allies he began a long process to discover a way around this first trying to get the substance to function normally and second trying magical replacements zagyg dm zagyg eventually gave him the idea he needed to achieve his goal; ascension to deityhood spurred on by zagyg dm zagyg 's urging who had been doing his own research in this manner for years he began to look into this as an option his patron heironeous dm heironeous thought the idea not exactly well-thought-out and was of little help zagyg dm zagyg 's patron boccob dm boccob refused to help in this matter having created the restriction murlynd was trying to bypass in the first place he was forced as was often the case to create a solution where none was obviously apparant he began finding ways of gathering his own power separate from the gods though initially worried he might be offending his patron he suffered throuhg no ill effect and so soldiered on he gathered information from the rituals of others he knew had achieved ascension before him; rudd dm rudd st cuthbert dm st cuthbert vecna dm vecna he observed zagyg dm zagyg 's attempts and was even allowed to drain off minor amounts of energy from his own rituals of ascension even the renown imprisonment of the demigods though his involvement in this did earn him the ire of those involved; dugmaren dm dugmaren especially as not only did murlynd siphon off some of her power but his portfolio overlaps hers and is seen as competition though the details are not known it is obvious that his efforts succeeded somewhat and were even used as the basis for the ascension of so many of his allies though they didn't achieve the success of zagyg dm zagyg himself it cannot be denied that they are all true deities murlynd murlynd's avatar murlynd murlynd's avatar murlynd murlynd's avatar murlynd is a true character his face is bold and handsome his eyes deep and penetrating his nature is seemingly rugged independent and taciturn traits he picked up from the citizens one of his favorite alternate prime worlds his broad muscular frame is typically clad in garments of another time and world that of the old west his waist is girdled by a leather belt containing weapons of technology as well as a 6 dagger although appearing aloof and aggressive murlynd is actually quite gregarious loquacious and gentle unless provoked   paladin 12 illusionist 12   ac 2; mv 12; hp 135; thac0 9; #at 2; dmg by weapon; s 18 76 d 16 c 18 i 18 w 15 ch 14; mr 35 ; sz m 6' mage spells 4 4 4 4 4 1 saves ppdm 7 rsw 7 pp 8 bw 8 sp 8  special att def  murlynd wields two six-shooters procured from another plane these devices function even on oerth thanks to murlynd murlynd's special aura they can each send out 3 projectiles a round and inflict 2d4 damage to their target regardless of a minimum enchantment needed to hit them they have the same range as a light crossbow in addition he also wields a 4 dancing holy broadsword which he usually carries on his warhorse or strapped to his back he is able to use a weapon in either hand and often switches between what tactics he uses firing his arcane projectile weapons one round switching to his sword and a dagger the next and sending his sword out to dance while he casts a spell or uses some other invention the third when casting spells murlynd often mixes technological terminology with his incantations with surprising results casting a   stinking cloud   or   wall of fog   might create an engine that produces the smoke but for longer and in greater quantities than expected one casting of   burning hands   resulted in a device that spewed liquid fire while another time he created a   fireball   of paper that burst harmlessly because of this murlynd can occasionally cast more than one spell per round as the initial dwoemer was provided in part by the art of science murlynd suffers from color blindness and is insensitive to difference in hue thus spells he casts that are color-based or that use color in some manner often have bizzare effects and are always linked with these technological devices in addition he is immune to spells based wholly on color   color spray     chromatic orb   and so on church clergy commoners usually inventors; clerics rare alignment lg ln ng turn no; clerics of murlynd can turn extraplanar creatures by hd as undead command no murlynd murlynd's church is extraordinarily newly formed; he isn't the sort of god most cleric types would be interested in following he is occasionally called upon in oaths and prayers by those who have interest in the art of technology but there are as of yet no widespread beliefs or rituals all his followers are expected to possess dogma dogma dogma  never be satisfied with the options open to you if you can't find a solution to your problem make one if you aren't happy with your world find a different one also accept the help of others but don't rely on it acknowledge their skills if they surpass your own but work so you can achieve your goals without their aid remember if you put your mind to it you can accomplish anything  day-to-day activities day-to-day activities day-to-day activities holy days & important ceremonies nonemajor centers of worship major centers of worship major centers of worship noneaffiliated orders affiliated orders affiliated orders nonevestments vestments vestments  formal vestments   white shirt leggings and a hat with a silver brooch in the style of murlynd murlynd's holy symbol  adventuring garb   a lab smock or a workman workman's apron with armor beneath priest name draftsman reqs intelligence 13 dexterity 12 prime_reqs wisdom intelligence alignment lg ln ng weapons any including firearms armor any flexible and non-bulky major_sphere creation divination law numbers protection minor_sphere healing elemental earth elemental fire req_prof engineering bonus_prof any crafting-related proficiency as a quasi-god murlynd cannot grant spells of 5th- through 7th-level with certain exceptions dwarves and gnomes can be draftsmen draftsmen take engineering as a one-slot proficiency draftsmen have access to wizard proficiencies though they cannot turn undead draftsmen can still turn extraplanar creatures as normal draftsmen can take proficiency in firearms at any time though they are unable to use them until tenth level nor are they guaranteed to find an example of such at first level draftsmen can cast   mending   once per day at third level draftsmen can cast   hornung hornung's guess   at will at third level draftsmen can cast   patternweave   once per week at fifth level draftsmen can cast   rope trick   once per day at seventh level draftsmen can call for a warhorse as a paladin at tenth level draftsmen are able to use   smokepowder   in greyspace with sufficient concentration at tenth level draftsmen can cast   major creation   per daysources sources sources dragon magazine #71 greyhawku8e28099s world quasi-deities by gary gygax slavers by sean k reynolds & chris pramas 