 spell wizard level 1 school alteration reversible reversible range 5 yds level comp v s m duration 5 rds level cast_time 1 aoe 1 creature or object save neg this spell causes instant growth of a creature or object increasing both size and weight it can be cast only upon a single creature or a symbiotic or community entity or upon a single object that does not exceed 10 cubic feet in volume per caster level the object or creature must be seen to be affected it grows by up to 10 per level of experience of the wizard increasing this amount in height width and weight all equipment worn or carried by a creature is enlarged by the spell unwilling victims are entitled to a saving throw vs spell a successful saving throw means the spell fails if insufficient room is available for the desired growth the creature or object attains the maximum possible size bursting weak enclosures in the process but it is constrained without harm by stronger materials--the spell cannot be used to crush a creature by growth magical properties are not increased by this spell--a huge  sword  1 is still only 1 a staff-sized wand is still only capable of its normal functions a giant-sized potion merely requires a greater fluid intake to make its magical effects operate etc weight mass and strength are affected though thus a table blocking a door would be heavier and more effective a hurled stone would have more mass and cause more damage chains would be more massive doors thicker a thin line turned to a sizeable longer rope and so on a creature creature's hit points armor class and attack rolls do not change but damage rolls increase proportionately with size for example a fighter at 160 normal size hits with his long sword and rolls a 6 for damage the adjusted damage roll is 10 that is 6 x 1 6 9 6 rounded up bonuses due to strength class and magic are not altered the reverse spell  reduce  negates the  enlarge  spell or makes creatures or objects smaller the creature or object loses 10 of its original size for every level of the caster to a minimum of 10 of the original size thereafter the size shrinks by 1-foot increments to less than 1 foot by 1-inch increments to 1 inch and by 1 10-inch increments to a minimum of 1 10 of an inch--the recipient cannot dwindle away to nothingness for example a 16-foot-tall giant reduced by a 15th-level wizard 15 steps would be reduced to 1 6 feet in nine steps then to 6 10 of a foot or 7 2 inches in one step and finally to 2 2 inches in the last five steps a shrinking object may damage weaker materials affixed to it but an object will shrink only as long as the object itself is not damaged unwilling creatures are allowed a saving throw vs spell the material component of this spell is a pinch of powdered iron 