 astral dreadnoughts are terrors of the astral plane hunting the void for the astral projection projected bodies of those from the prime ; its main food source those 30 feet long with a thick armored carapace and jaws that can bite through an arm as easily as a sword through water these creatures are a force any sensible cutter would stay far away from at all times  astral dreadnought cite title planescape mcii pagenum pp 12-13   int exceptional 15-16 ; ac -4; mv 15 15-16 astral; hd 15 30; thac0 5; #at 3; dmg 4d8 4d8 2d10 claw claw bite ; sa  antimagic   fear ; sd 1 or better weapon to hit; mr 35 ; sz g 30' tall ; ml fearless 19-20 ; xp 22 000 extremely rare some bloods believe that there exists only one astral dreadnought at any one time these creatures prowl the astral ceaselessly always hunting for projected bodies on which to feed seemingly part of the plane on a deeper level than others dreadnoughts are fully capable of entirely ignoring the hazards of the plane as they roam being entirely unaffected by shifting astral conduit conduits psychic wind or other natural phenomena lucky for many the dreadnought tends to ignore those physically on the astral as opposed to those projecting though this isn't necessarily a guarantee of safety if an astral traveler gets in the way of a dreadnought it will attack just as rabidly as it would in obtaining its prey appearance appearance appearance tremendous beasts dreadnoughts are entirely covered with a reddish carapace with the sole exception of its single eye beneath this black eye is a massive maw lined with needle-sharp teeth capable of tearing through plate or ripping off a limb in a single bite to either side of the head are two huge arms each ending with a pincer-claw lined with sharp serrated edges the lower half of the dreadnought resembles a serpent with a barrel-thick silver cord stretching off into the distance the existence of this cord leads some to think that the dreadnought is in fact itself projecting from some prime world not truly a native of the astral others however believe it is evidence that the dreadnought is not truly  on  the astral but  of  it; a projection of the plane itself reacting to the increasing numbers of mortals passing through where they weren't meant to abilities abilities abilities physically the dreadnought is a force to be reckoned with its two claws automatically pin a target on a roll of 18 or better automatically crushed for normal claw damage each round with a 50 chance of 1d4 limbs being pinned while holding a victim the dreadnought can either make a bite attack at a 4 bonus or throw the victim 30-180 3d6 x 10 yards its mouth is similarly deadly; if it hits with a bite attack by 4 or more the victim victim's armor must make a save vs crushing blow or be destroyed if the victim has no armor or it has already been destroyed by this attack they must themselves make a save vs death or lose a random limb the dreadnought can even bite through a silver cord on a successful hit vs ac 0 it is loathe to do this however as such an attack causes the immediate destruction of the astral body and death of the physical body back on the prime before the dreadnought can consume it beyond this it also has a few useful magical abilities on its side much like a beholder its gaze emits a cone of  antimagic  stretching up to 100 yards away and spanning 20 yards across at its maximum range in addition its gaze can also cause  fear  when met the victim getting a saving throw vs spell to avoid the effect when facing it in combat there are only two weaknesses to consider the first is the silver cord though weakness may be a slight misnomer unlike the cord of a projecting entity this one can be damaged by any slashing weapon however it has an effective ac -5 and requires 60 hp of damage to sever if severed the dreadnought is destroyed; thus it tends to be fiercely protective of its own cord the second weakness is the eye though protected by bony ridges granting it an effective ac -8 it requires only 10 hp of damage to destroy if the dreadnought is blinded it immediately flees the area to recover references references references category astral plane 