 spell wizard level 1 school enchantment charm reversible range 30 yds comp v s m duration 5 rds level cast_time 1 aoe special save none when a wizard casts a  sleep  spell he causes a comatose slumber to come upon one or more creatures other than undead and certain other creatures specifically excluded from the spell spell's effects all creatures to be affected by the  sleep  spell must be within 30 feet of each other the number of creatures that can be affected is a function of hit dice or levels the spell affects 2d4 hit dice of monsters monsters with 4 3 hit dice 4 hit dice plus 3 hit points or more are unaffected the center of the area of effect is determined by the spellcaster the creatures with the least hit dice are affected first and partial effects are ignored for example a wizard casts  sleep  at three kobolds two gnolls and an ogre the roll 2d4 result is 4 all the kobolds and one gnoll are affected &frac12; &frac12; &frac12; 2 3-&frac12; hit dice note that the remainder is not enough to affect the last gnoll or the ogre slapping or wounding awakens affected creatures but normal noise does not awakening requires one entire round magically sleeping opponents can be attacked with substantial bonuses the material component for this spell is a pinch of fine sand rose petals or a live cricket 