 spell priest level 2 school enchantment charm reversible sphere charm law range 120 yds comp v s m duration 2 rds level cast_time 5 aoe 1d4 persons in 20-ft cube save neg this spell holds 1d4 humans demihumans or humanoid creatures rigidly immobile and in place for a minimum of six rounds the spell lasts 2 rounds per caster level and the priest must be of at least 3rd level to cast the spell the  hold person  spell affects any bipedal human demihuman or humanoid of man size or smaller including brownies dryads dwarves elves gnolls gnomes goblins half-elves halflings half-orcs hobgoblins humans kobolds lizard men nixies orcs pixies sprites troglodytes and others thus a 10th-level fighter could be held while an ogre could not the effect is centered on a point selected by the caster and it affects persons selected by the caster within the area of effect if the spell is cast at three persons each gets a normal saving throw; if only two persons are being enspelled each rolls his saving throw with a -1 penalty; if the spell is cast at only one person the saving throw die roll suffers a -2 penalty saving throws are adjusted for wisdom those who succeed on their saving throws are totally unaffected by the spell undead creatures cannot be held held creatures cannot move or speak but they remain aware of events around them and can use abilities not requiring motion or speech being held does not prevent the worsening of the subjects condition due to wounds disease or poison the priest casting the  hold person  spell can end the spell with a single utterance at any time; otherwise the duration is six rounds at 3rd level eight rounds at 4th level etc the spellcaster needs a small straight piece of iron as the material component of this spell 