 spell priest level 2 school abjuration evocation reversible sphere elemental fire range touch comp v s m duration permanent until discharged cast_time 1 turn aoe object touched save &frac12; any closeable item book box bottle chest coffer coffin door drawer and so forth can be warded by a  fire trap  spell the spell is centered on a point selected by the spellcaster the item so trapped cannot have a second closure or warding spell placed upon it a   knock   spell cannot affect a  fire trap  in any way &ndash; as soon as the offending party opens the item the trap discharges as with most magical traps a thief has only half his normal find traps score to detect a fire trap failure to remove it successfully detonates it immediately an unsuccessful   dispel magic   spell will not detonate the spell when the trap is discharged there will be an explosion of 5-foot radius from the spell spell's center all creatures within this area must roll saving throws vs spell damage is 1d4 points plus 1 point per level of the caster and half that total amount for creatures successfully saving under water this ward inflicts half damage and creates a large cloud of steam the item trapped is not harmed by this explosion the caster can use the trapped object without discharging it as can any individual to whom the spell was specifically attuned when cast the method usually involves a key word to place this spell the caster must trace the outline of the closure with a stick of charcoal and touch the center of the effect attunement to another individual requires a hair or similar object from the individual the material components are holly berries 