 infobox god name kelanen nicknames prince of swords image_name god_kelanen gif pronun kel-ahn-ehn strength quasi-god plane the prime material plane alignment n portfolio swords swordsmanship balance layer prime material plane domain oerth superior none allies murlynd dm murlynd keoghtom dm keoghtom heward dm heward zagyg dm zagyg foes wor_align n __toc__ church clergy clerics fighters thieves alignment n turn yes at -2 command no dogma dogma dogma day-to-day activities holy days & important ceremonies holy days & important ceremonies holy days & important ceremonies major centers of worship affiliated orders affiliated orders affiliated orders vestments priest name blademaster reqs wisdom 9 strength 13 prime_reqs wisdom strength alignment n weapons as thief plus any sword armor chainmail or less no shield major_sphere all astral charm combat creation healing protection travelers war minor_sphere divination elemental all necromantic req_prof none bonus_prof none as a quasi-god kelanen cannot grant spells of 5th- through 7th-level with certain exceptions half-elves can become blademasters half-elves are allowed multiclass as blademaster thieves blademasters use the thac0 number of attacks and number of proficiencies of a fighter as a result of their training and can take any general priest or warrior nwps they are also allowed to use weapon specialization as a fighter for any type of sword and must have chosen a sword to specialize in by 4th level blademasters have access to the spells   dancing sword     sword control     sword multiplication   and   sword summoning   blademasters may use   abjure     exaction     faerie fire     obscurement     protection from lightning   and   word of recall   as if they had access to their respective spheres ignoring spell level limitations at 3rd level blademasters can use   alter self   as the wizard spell once per day at 5th level blademasters can perform a sword blessing which grants one sword or similarly-bladed weapon a 1 enchantment lasting for one turn per two levels of the priest at 7th level blademasters can  identify sword  once per day this functions as the   identify   spell for wizards except it is limited to only swords or other similarly bladed weapons requires only the priest priest's holy symbol and does not cause a drain on the priest priest's constitution this ability functions at a range of 50 feet plus 10 feet per level of the priest at 9th level blademasters become immune to control by sentient swords or other similarly bladed weapons with egos at 11th level blademasters gain the  sword immunity  ability and ar thus uneffected by the special functions of enchanted swords or other similarly bladed weapons on a successful save vs death this includes but is not limited to vorpal life stealing or wounding abilities the powers of an intelligent blade the negative effects of a cursed blade or touching a blade of a different alignment a saving throw must be rolled each time the priest would potentially be affected by a weapon weapon's ability - one successful save does not make the priest completely immune to that sword sword's abilities sources sources sources cebrion at canonfire dragon magazine #71 greyhawku8e28099s world quasi-deities by gary gygax slavers by sean k reynolds & chris pramas 