Universal (17)
=========

Cantrip (1st)
Comprehend languages/confuse languages (1st)
Detect magic (1st)
Hold portal (1st)
Identify (1st)
Read magic (1st)
Wizard mark (1st)
Knock/lock (2nd)
Protection from cantrips (2nd)
Wizard lock (2nd)
Dispel magic (3rd)
Remove curse/bestow curse (4th)
Teleport (5th)
Enchant an item (6th)
Teleport without error (7th)
Permanency (8th)
Astral spell (9th)

Abjuration (47)
==========

Alarm (1st)
Protection from evil/protection from good (1st)
Protection from hunger and thirst (1st)
Protection from vermin (1st)
Filter (2nd)
Protection from cantrips (2nd)
Protection from paralysis (2nd)
Protection from poison (2nd)
Invisible mail (3rd)
Iron mind (3rd)
Lesser sign of sealing (3rd)
Nondetection (3rd)
Protection from amorphs (3rd)
Protection from evil, 10’ radius/protection from good, 10’ radius (3rd)
Protection from normal missiles (3rd)
Fire aura (4th)
Fire trap (4th)
Halo of eyes (4th)
Minor globe of invulnerability (4th)
Minor spell turning (4th)
Otiluke’s dispelling screen (4th)
Psychic protection (4th)
Voidance/attraction (5th)
Dismissal (5th)
Invulnerability to normal weapons (5th)
Lower resistance (5th)
Mordenkainen’s private sanctum (5th)
Proofing vs. Combustion (5th)
Safeguarding (5th)
Von gasik’s refusal (5th)
Antimagic shell (6th)
Dragon scales (6th)
Globe of invulnerability (6th)
Greater sign of sealing (4th)
Invulnerability to magical weapons (6th)
Repulsion (6th)
Banishment (7th)
Neutralize gas (7th)
Sequester (7th)
Seven-eyes (7th)
Spell turning (7th)
Fear ward (8th)
Mind blank (8th)
Serten’s spell immunity (8th)
Elemental aura (9th)
Imprisonment/freedom (9th)
Prismatic sphere (9th)

Alteration (146)
==========

Affect normal fires (1st)
Burning hands (1st)
Chromatic orb (1st)
Color spray (1st)
Dancing lights (1st)
Enlarge/reduce (1st)
Erase (1st)
Expeditious retreat (1st)
Feather fall (1st)
Fire burst (1st)
Fist of stone (1st)
Gaze reflection (1st)
Jump (1st)
Lasting breath (1st)
Light (1st)
Mending (1st)
Message (1st)
Metamorphose liquids (1st)
Murdock’s feathery flyer (1st)
Shocking grasp (1st)
Spider climb (1st)
Alter self (2nd)
Cat’s grace (2nd)
Continual light (2nd)
Darkness, 15’ radius (2nd)
Deeppockets (2nd)
Displace self (3rd)
Fog cloud (2nd)
Fool’s gold (2nd)
Irritation (2nd)
Levitate (2nd)
Magic mouth (2nd)
Maximilian’s earthen grasp (2nd)
Moon rune (2nd)
Pyrotechnics (2nd)
Ride the wind (2nd)
Rope trick (2nd)
Sense shifting (2nd)
Shatter (2nd)
Strength (2nd)
Vocalize (2nd)
Whispering wind (2nd)
Alacrity (3rd)
Blink (3rd)
Delude (3rd)
Explosive runes (3rd)
Far reaching I (3rd)
Fly (3rd)
Gust of wind (3rd)
Haste (3rd)
Infravision (3rd)
Item (3rd)
Leomund’s tiny hut (3rd)
Maximilian’s stony grasp (3rd)
Melf’s minute meteors (3rd)
Secret page (3rd)
Slow (3rd)
Snapping teeth (3rd)
Squaring the circle (3rd)
Tongues/babble (3rd)
Water breathing/air breathing (3rd)
Wind wall (3rd)
Wraithform (3rd)
Dilation I (4th)
Dimension door (4th)
Extension I (4th)
Far reaching ii (4th)
Fire shield (4th)
Improved strength (4th)
Leomund’s secure shelter (4th)
Massmorph (4th)
Mordenkainen’s celerity (4th)
Otiluke’s resilient sphere (4th)
Plant growth (4th)
Polymorph other (4th)
Polymorph self (4th)
Rainbow pattern (4th)
Rary’s mnemonic enhancer (4th)
Solid fog (4th)
Stoneskin (4th)
Turn pebble to boulder/turn boulder to pebble (4th)
Ultravision (4th)
Vacancy (4th)
Wizard eye (4th)
Airy water (5th)
Animal growth/shrink animal (5th)
Avoidance/attraction (5th)
Distance distortion (5th)
Extension ii (5th)
Fabricate (5th)
Far reaching iii (5th)
Improved blink (5th)
Leomund’s hidden lodge (5th)
Leomund’s secret chest (5th)
Lower resistance (5th)
Mordenkainen’s private sanctum (5th)
Passwall (5th)
Rary’s telepathic bond (5th)
Rusting grasp (5th)
Stone shape (5th)
Telekinesis (5th)
Transmute rock to mud/transmute mud to rock (5th)
Claws of the umber hulk (6th)
Control weather (6th)
Death fog (6th)
Dilation ii (6th)
Disintegrate (6th)
Extension iii (6th)
Glassee (6th)
Guards and wards (6th)
Lower water/raise water (6th)
Mirage arcana (6th)
Mordenkainen’s lucubration (6th)
Move earth (6th)
Otiluke’s freezing sphere (6th)
Part water (6th)
Project image (6th)
Stone to flesh/flesh to stone (6th)
Superior magnetism (6th)
Tenser’s transformation (6th)
Tentacles (6th)
Transmute water to dust/improved create water (6th)
Duo-dimension (7th)
Hatch the stone from the egg (7th)
Mordenkainen’s magnificent mansion (7th)
Phase door (7th)
Reverse gravity (7th)
Statue (7th)
Suffocate (7th)
Vanish (7th)
Abi-dalzim’s horrid wilting (8th)
Airboat (8th)
Glassteel (8th)
Incendiary cloud (8th)
Iron body (8th)
Otiluke’s telekinetic sphere (8th)
Polymorph any object (8th)
Sink (8th)
Crystalbrittle (8th)
Estate transference (9th)
Glorious transmutation (9th)
Mordenkainen’s disjunction (9th)
Shape change (9th)
Succor/call (9th)
Temporal stasis/temporal reinstatement (9th)
Time stop (9th)

Conjuration/summoning (60)
=====================

Armor (1st)
Conjure spell component (1st)
Find familiar (1st)
Grease (1st)
Mount (1st)
Unseen servant (1st)
Choke (2nd)
Glitterdust (2nd)
Melf’s acid arrow (2nd)
Summon swarm (2nd)
Wall of gloom (2nd)
Bands of sirellyn (3rd)
Flame arrow (3rd)
Monster summoning I (3rd)
Phantom steed (3rd)
Sepia snake sigil (3rd)
Snapping teeth (3rd)
Solvent of corrosion (3rd)
Watery double (3rd)
Conjure elemental-kin (4th)
Duplicate (4th)
Evard’s black tentacles (4th)
Halo of eyes (4th)
Monster summoning ii (4th)
Summon lycanthrope (4th)
Vitriolic sphere (4th)
Conjure elemental (5th)
Khazid’s procurement (5th)
Leomund’s secret chest (5th)
Monster summoning iii (5th)
Mordenkainen’s faithful hound (5th)
Summon shadow (5th)
Vile venom (5th)
Wall of bones (5th)
Conjure animals (6th)
Ensnarement (6th)
Forest’s fiery constrictor (6th)
Invisible stalker (6th)
Monster summoning iv (6th)
Tentacles (6th)
Drawmij’s instant summons (7th)
Intensify summoning (7th)
Limited wish (7th)
Monster summoning v (7th)
Mordenkainen’s magnificent mansion (7th)
Power word, stun (7th)
Prismatic spray (7th)
Seven-eyes (7th)
Maze (8th)
Monster summoning vi (8th)
Power word, blind (8th)
Prismatic wall (8th)
Symbol (8th)
Trap the soul (8th)
Gate (9th)
Monster summoning vii (9th)
Power word, kill (9th)
Prismatic sphere (9th)
Sphere of ultimate destruction (9th)
Wish (9th)

Divination (32)
==========

Detect disease (1st)
Detect phase (1st)
Detect secret passages & portals (1st)
Detect undead (1st)
Divining rod (1st)
Death recall (2nd)
Detect evil/detect good (2nd)
Detect invisibility (2nd)
Detect life (2nd)
Esp (2nd)
Know alignment/undetectable alignment (2nd)
Locate object/obscure object (2nd)
Past life (2nd)
Alamir’s fundamental breakdown (3rd)
Clairaudience (3rd)
Clairvoyance (3rd)
Wizard sight (3rd)
Detect scrying (4th)
Locate creature (4th)
Magic mirror (4th)
Contact other plane (5th)
False vision (5th)
Khazid’s procurement (5th)
Know value (5th)
Prying eyes (5th)
Rary’s telepathic bond (5th)
Legend lore (6th)
True seeing (6th)
Vision (7th)
Analyze dweomer (8th)
Screen (8th)
Foresight (9th)

Enchantment/charm (59)
=================

Charm person (1st)
Divining rod (1st)
Friends (1st)
Hypnotism (1st)
Sleep (1st)
Taunt (1st)
Bind (2nd)
Deeppockets (2nd)
Forget (2nd)
Insatiable thirst (2nd)
Ray of enfeeblement (2nd)
Scare (2nd)
Tasha’s uncontrollable hideous 
Laughter (2nd)
Bone club (3rd)
Delay death (3rd)
Hold person (3rd)
Minor malison (3rd)
Suggestion (3rd)
Watery double (3rd)
Charm monster (4th)
Confusion (4th)
Emotion (4th)
Enchanted weapon (4th)
Fire charm (4th)
Fumble (4th)
Greater malison (4th)
Leomund’s secure shelter (4th)
Lesser geas (4th)
Magic mirror (4th)
Chaos (5th)
Domination (5th)
Fabricate (5th)
Feeblemind (5th)
Hold monster (5th)
Leomund’s hidden lodge (5th)
Leomund’s lamentable belaborment (5th)
Magic staff (5th)
Mind fog (5th)
Blackmantle (6th)
Eyebite (6th)
Geas (6th)
Guards and wards (6th)
Mass suggestion (6th)
Charm plants (7th)
Descent into madness (7th)
Hatch the stone from the egg (7th)
Shadow walk (7th)
Steal enchantment (7th)
Airboat (8th)
Antipathy-sympathy (8th)
Binding (8th)
Demand (8th)
Mass charm (8th)
Otto’s irresistible dance (8th)
Sink (8th)
Mordenkainen’s disjunction (9th)
Programmed amnesia (9th)
Succor/call (9th)

Illusion/phantasm (57)
=================

Audible glamer (1st)
Change self (1st)
Corpse visage (1st)
Nystul’s magic aura (1st)
Phantasmal force (1st)
Spook (1st)
Ventriloquism (1st)
Blindness (2nd)
Blur (2nd)
Deafness (2nd)
Fool’s gold (2nd)
Hypnotic pattern (2nd)
Improved phantasmal force (2nd)
Invisibility (2nd)
Leomund’s trap (2nd)
Mirror image (2nd)
Misdirection (2nd)
Whispering wind (2nd)
Illusionary script (3rd)
Invisibility, 10’ radius (3rd)
Lorloveim’s creeping shadow (3rd)
Phantom steed (3rd)
Spectral force (3rd)
Wraithform (3rd)
Fear (4th)
Hallucinatory terrain (4th)
Illusionary wall (4th)
Improved invisibility (4th)
Minor creation (4th)
Phantasmal killer (4th)
Rainbow pattern (4th)
Shadow monsters (4th)
Vacancy (4th)
Advanced illusion (5th)
Demishadow monsters (5th)
Dream/nightmare (5th)
Major creation (5th)
Seeming (5th)
Shadow door (5th)
Shadow magic (5th)
Demishadow magic (6th)
Eyebite (6th)
Lorloveim’s shadowy transformation (6th)
Mirage arcana (6th)
Mislead (6th)
Permanent illusion (6th)
Programmed illusion (6th)
Project image (6th)
Shades (6th)
Veil (6th)
Mass invisibility (7th)
Sequester (7th)
Shadow walk (7th)
Shadowcat (7th)
Simulacrum (7th)
Screen (8th)
Weird (9th)

Invocation/evocation (74)
====================

Alarm (1st)
Copy (1st)
Chromatic orb (1st)
Dictation (1st)
Fire burst (1st)
Magic missile (1st)
Shield (1st)
Tenser’s floating disc (1st)
Wall of fog (1st)
Flaming sphere (2nd)
Ice knife (2nd)
Stinking cloud (2nd)
Web (2nd)
Augmentation I (3rd)
Fireball (3rd)
Invisible mail (3rd)
Lance of disruption (3rd)
Lightning bolt (3rd)
Melf’s minute meteors (3rd)
Wall of water (3rd)
Dig (4th)
Divination enhancement (4th)
Fire shield (4th)
Fire trap (4th)
Ice storm (4th)
Mordenkainen’s celerity (4th)
Mordenkainen’s force missiles (4th)
Otiluke’s dispelling screen (4th)
Otiluke’s resilient sphere (4th)
Shout (4th)
Thunder staff (4th)
Wall of fire (4th)
Wall of ice (4th)
Wind breath (4th)
Bigby’s interposing hand (5th)
Cloudkill (5th)
Cone of cold (5th)
Dream (5th)
Leomund’s lamentable belaborment (5th)
Sending (5th)
Tenser’s destructive resonance (5th)
Wall of force (5th)
Wall of iron (5th)
Wall of stone (5th)
Augmentation ii (6th)
Bigby’s forceful hand (6th)
Chain lightning (6th)
Contingency (6th)
Death fog (6th)
Dimensional blade (6th)
Guards and wards (6th)
Otiluke’s freezing sphere (6th)
Tenser’s transformation (6th)
Acid storm (7th)
Bigby’s grasping hand (7th)
Delayed blast fireball (7th)
Forcecage (7th)
Hatch the stone from the egg (7th)
Limited wish (7th)
Malec-keth’s flame fist (7th)
Mordenkainen’s sword (7th)
Persistence (7th)
Bigby’s clenched fist (8th)
Binding (8th)
Demand (8th)
Gunther’s kaleidoscopic strike (8th)
Homunculus shield (8th)
Incendiary cloud (8th
Otiluke’s telekinetic sphere (8th)
Bigby’s crushing hand (9th)
Chain contingency (9th)
Elemental aura (9th)
Energy drain (9th)
Meteor swarm (9th)

Necromancy (47)
==========

Chill touch (1st)
Corpse visage (1st)
Detect undead (1st)
Ray of fatigue (1st)
Choke (2nd)
Death recall (2nd)
Ghoul touch (2nd)
Spectral hand (2nd)
Bone club (3rd)
Delay death (3rd)
Feign death (3rd)
Hold undead (3rd)
Hovering skull (3rd)
Pain touch (3rd)
Spirit armor (3rd)
Vampiric touch (3rd)
Contagion (4th)
Enervation (4th)
Mask of death (4th)
Animate dead (5th)
Force shapechange (5th)
Magic jar (5th)
Mummy rot (5th)
Summon shadow (5th)
Throbbing bones (5th)
Wall of bones (5th)
Arrow of bone (6th)
Blackmantle (6th)
Bloodstone’s spectral steed (6th)
Dead man’s eyes (6th)
Death spell (6th)
Reincarnation (6th)
Trollish fortitude (6th)
Bloodstone’s frightful joining (7th)
Control undead (7th)
Finger of death (7th)
Intensify summoning (7th)
Suffocate (7th)
Zombie double (7th)
Abi-dalzim’s horrid wilting (8th)
Clone (8th)
Defoliate (8th)
Heart of stone (8th)
Homunculus shield (8th)
Shadow form (8th)
Energy drain (9th)
Wail of the banshee (9th)