Abjuration spells are specialized protective spells designed to banish some magical or nonmagical effect or creature. 
Protection from evil is an example of an abjuration spell, since it creates a barrier that evil or supernatural creatures are 
reluctant to cross.

Alteration spells cause a change in the properties of some previously existing thing, creature, or condition. Pyrotechnics is 
an alteration spell, since it takes an existing fire and creates special effects from the blaze.

Conjuration/Summoning spells bring some intact item or creature to the caster from elsewhere. Any monster summoning spell is a 
good example.

Divinations are spells that provide the wizard with information or the ability to acquire information. Contact other plane is 
a divination, since it allows the wizard to seek answers from extraplanar entities

Enchantment/Charm spells cause a change in the quality of an item or the attitude of a person or creature. Charm person is an 
enchantment, since it affects the way an individual perceives the wizard.

Illusion/Phantasm spells seek to deceive the minds or senses of others with false or semi-substantial images and effects. 
Phantasmal force is a good example, as well as spells such as mirror image, invisibility, or blur.

Invocation/Evocation spells channel magical energy to create specific effects and materials. For example, lightning bolt 
manifests this energy in the form of a powerful stream of electricity.

Necromancy is a school concerned with the manipulation of the forces of life and death. Necromancy spells include those that 
simulate the effects of undead creatures, such as vampiric touch, and more direct assaults on life energy like death spell or 
finger of death.

Universal: Most of the low-level spells on this list enable the wizard to undertake his basic studies in books of arcane lore 
and safeguard his laboratory and spell book against intruders. Teleport, teleport without error, and astral spell are included
since the ability to travel vast distances in the blink of an eye is a common power among wizards in fantasy literature. Last 
but not least, enchant an item and permanency are universal magic because every wizard should have the ability to create 
magical items when he or she reaches the appropriate level.