(05) Bonus to ioun stones: Any ioun stones used have a 150% or +1 bonus to their effects, whichever is higher
(05) Charmlessness: As the racial fearless minotaur ability, applied towards charm effects
(05) Fearlessness: As the racial minotaur ability
(05) Leap: Leap as the non-humanoid S&P racial ability
(05) Magic Resistance: First gains 5% magic resistance.  This ability can be taken multiple times.
(05) Magnetic/Gravitational Field: First's magnetic field increases in strength
(05) Speak with Fire: First can speak with flames 1/day; this can be taken multiple times, allowing more uses per day (taking this gives ancient Ignan free)
(05) Speak with Air: First can speak with the air around him 1/day; this can be taken multiple times, allowing more uses per day (taking this gives ancient Auran free)
(05) Speak with Water: First can speak with water 1/day; this can be taken multiple times, allowing more uses per day (taking this gives ancient Aquan free)
(05) Speak with Earth: First can speak with unworked rocks or dirt 1/day; this can be taken multiple times, allowing more uses per day
(05) Survive on elemental planes: First can breathe and move on the elemental planes as a native
(10) Cold resistance: First has a +2 bonus to saving throws vs. cold or ice-based spells, and suffers one less point of damage per die to a minimum of 1 each.
(10) Fire resistance: First has a +2 bonus to saving throws vs. fire or heat-based spells, and suffers one less point of damage per die to a minimum of 1 each.
(15) Dancing weapon: Allows First to release a weapon and allow it to attack on its own up to (MagField*5) feet away.  Requires 2 "levels" of Magnetic Field before it can be taken.