Difference between revisions of "Xevan Lunelestros"

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Xevan Lunelestros ([[User:Archmage|Archmage]])
 
Xevan Lunelestros ([[User:Archmage|Archmage]])
Level 2; 1000/1250 XP (Needs new Techs)<br>
+
Level 3; 1250/1250 XP (Needs new Techs/Not yet levelled)<br>
 
Max HP: 51<br>Max MP: 113<br>Max TP: 14<br>
 
Max HP: 51<br>Max MP: 113<br>Max TP: 14<br>
 
Initiative: 3+2d6<br>
 
Initiative: 3+2d6<br>

Revision as of 19:54, 18 November 2006

Xevan Lunelestros
Xevan.jpg
name
(rp world)
Xevan Lunelestros
(Gaera Main)
birthdate
(birthplace)
26th of Tzelara, 1145, age 171
Isil
current residence With Holly!
occupation Freelance Enchanter/Jeweler, Bodyguard to Holly
family Numerous members of Drow House Lunelestros (estranged)
race Dark Elf
physical description Roughly 5' 4", midnight blue skin, long snow white hair that falls below his shoulders to around his upper back, dark red eyes.
typical clothing Typically wears black or midnight blue robes with green or silver accents. His clothing usually bears the symbol of his house, a crescent moon with a star in the center, and he always wears a silver pendant with that same design.
personality Xevan is generally outwardly cold and restrained, but he has a fierce sense of honor and loyalty; he believes that to break an oath or contract is unforgivable. He tends to have a sarcastic sense of humor and a sharp tongue, and he is often very patronizing with those he considers fools (which is quite a few people). Above all else, he is dedicated to protecting Holly as a result of his life debt to her. While it is difficult if not impossible for Xevan to admit his feelings, he actually considers Holly to be one of his (if not his only) friends; at this point, it is unclear to him what he would do or where he would be without her, and he finds himself tolerating behaviors from her that would otherwise greatly irritate him. Xevan has little in the way of a sense of mercy and is typically remarkably cruel and sadistic when regarding his enemies.
fighting style Gunnir Type II Aggressive/V Trickster combination; Xevan's magic tends to reflect his sadistic streak.
religious beliefs Xevan acknowledges the power of Nikumu, god of hatred, but believes that hate is only useful when tempered with the reason provided by Exinde, god of knowledge and logic.
drunk type Brooding
other Xevan has a taste for both Rivan whiskey and dry red wines. Oh, yeah, and revenge.

Background

He has one, I swear, I'll type it up later.



Philsys Data

Philsys Block

Xevan Lunelestros (Archmage) Level 3; 1250/1250 XP (Needs new Techs/Not yet levelled)
Max HP: 51
Max MP: 113
Max TP: 14
Initiative: 3+2d6

Attributes

Courage: +2
Wisdom: +6
Intuition: +3
Charisma: +0
Agility: +2
Dexterity: +2
Strength: +1
Stamina: -1
Magic Aptitude: 6

Base AT/PA: 8/8

Base AT/PA - 8/8
Modified for skill (short sword) - 9/12
Modified for short sword - 9/12

Modified for skill (quarterstaff) - 8/9
Modified for quarterstaff - 6/11


Base MATK: 15
Base MBlock: 17
Base Missile Evade: 17

Body=Robe (AC 2)
Hands=Leather Gloves (AC 4)
Shield=Buckler (AC 8, Durability 7/7)

Weapon Damage - Short Sword (7/10/13)
Light - 10+1d6
Medium - 13+2d6
Heavy - 16+3d6

Weapon Damage - Quarterstaff (3/5/8, -2/+2)
Light - 3+2d6
Medium - 5+3d6
Heavy - 8+4d6

Weapon Damage - Light Crossbow
Accuracy - 9
Damage - 22+1d4

Skills

Short Sword - 3 (COU/AGI/DEX)
Quarterstaff - 1 (COU/AGI/STR)
Crossbow - 2 (STR/DEX/DEX)
Banishing Magic - 6 (INT/WIS/MAG)
Shadow Magic - 6 (INT/WIS/MAG)
Telepathy - 6 (INT/WIS/MAG)
Enchanting Magic - 4 (INT/WIS/MAG)
Illusion Magic - 6 (INT/WIS/MAG)
Jewelcrafting - 4 (DEX/DEX/INT)
[k]Applied Magical Theory - 6
[k]Magical Creatures - 4
[k]Ritual Magic - 4
[k]Igalan History - 2
[k]Literature - 1
[k]Heraldry - 1


Spells and Techs

  • [Innate]Drow Traits - Xevan can see perfectly (albeit in black and white) in total darkness.
  • [M-Theory=2]Blood Empower (2 TP) - Multiplies a damaging spell's effect by 1.5, but Xevan takes damage equal to 25% of the spell's base damage (before the 1.5 multiplier).
  • [M-Theory=4]Birthed from Darkness (2 TP) - Any of Xevan's offensive spells with a Shadow component can originate from a point other than his body as long as that area is dark. This can be used to create confusing and unpredictable attacks, giving him a +rank/2 bonus to his roll.
  • [Shadow=1]Moonbeam (8 MP) - A basic elemental attack. Deals 8+rank*2+1d6 (12+1d6) shadow damage to a single target.
  • [Shadow=4]Moonslicer (14 MP) - A more powerful elemental attack. Deals 12+rank*4+2d6 (28+2d6) shadow damage to a single target.
  • [Banishing=1]Repel (8 MP) - Creates an invisible shield that provides cover against physical attacks, increasing the caster's PA by rank for 1+1d4 rounds.
  • [Banishing=3]Reject (14 MP) - Counters a spell directed at the caster. If the caster's magic attack roll for this spell exceeds the spell roll made by the attacker, the attacker's spell fails. This spell can be cast at any time, but doing so forfeits the caster's turn for the round.
  • [Banishing=4]Exclude (18 MP) - This spell requires a ten-minute ritual. It creates a circle no more than rank*3 feet in diameter into which only people and objects specified by the caster can enter. A successful magic resist roll allows a subject (and any objects carried or worn by the subject) to enter the circle, but if the subject leaves, a second roll is required to re-enter. This spell can also be reversed, preventing subjects inside the circle from leaving.
  • [Telepathy=1]Mind Knives (6 MP) - Amplifies pain felt by the subject. For every 20 points of damage dealt to the target this round, the subject suffers a -1 penalty on all actions (maximum -5). This penalty decreases by 2 each round until it is no longer in effect.
  • [Telepathy=2]Torment (6 MP) - Causes the subject to feel incredible pain without actually dealing damage. This spell imposes a -2 penalty to all actions for one round; if Mind Knives is in effect on the target, this spell also increments its current penalty by 2.
  • [Telepathy=3]Suggest (10 MP) - Forces a target to perform a simple command (no more than a sentence). Affected targets will not take any action that would be obviously self-harming, and any attempt to convince a target to do harm to an ally is at -6. The spell's duration is at most one minute; any commands that would take longer than one minute to complete are aborted when the spell expires.
  • [Illusion=1]Distraction (5 MP) - The simplest of all illusion spells, this creates a very basic, single dimension illusion (visual or audial). This may be used to fool observers or targets as desired, and the actual effects should be left up to common sense.
  • [Illusion=1]Conjure Shadow (3 MP) - Creates areas of shadow, effectively cancelling out existing light. The conjured shadows last rank minutes or until forcefully dispelled. Any magical light created by a caster with a rank equal or greater than Xevan's dispels the shadows instantly.
  • [Illusion=3]Disguise (8 MP) - Creates a visual illusion that disguises the target as another person or object.
  • [Illusion=4]Invisibility (10 MP) - This spell makes the target invisible by bending light around him or her. Invisible targets still project themselves astrally, so this ability will not fool mages scanning the astral plane or reading auras. Invisible targets recieve a +10 bonus to attack any foe who is unaware of their presence. Casting a spell or attacking breaks the effect; otherwise, the effect lasts for rank minutes.
  • [Shadow=4, Illusion=4, Telepathy=4]Phantasmal Terrors (24 MP) - Conjures the illusion of horrifying creatures to attack a single target. Surrounded by nightmares, the target suffers 16+rank*4+2d6 (32+2d6) shadow damage. This spell amplifies the target's tactile senses, resulting in excruciating pain; for every 10 points of damage that this spell deals, the target suffers a -1 penalty to all actions (maximum -10). This penalty decreases by 2 each round until it is no longer in effect.
  • [Enchanting=1]Enchant Object (Varies) - Xevan can totally make magical stuff. Details later.