Tassi Wells

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Tassi Wells
Tassi brown lines.jpg
name
(rp world)
Tassi Abigail Wells
(Gaera Main)
(birthplace) Baron
current residence Doma
occupation Healer
family Elizabeth Wells (mother), Jonathan Wells (father)
race Human
physical description Tassi is about 5'4".
typical clothing Tassi wears a lot of muted colors. She also wears a shirt made of feathers. It's noticeable. Kind of a sleeveless corset-style thing minus all the bondage implications.
personality By nature Tassi is a compassionate and nurturing woman, but her nonviolent lifestyle doesn't mean that Tassi isn't assertive. She's been known to give one hell of a lecture (including full-on Baronian mommy voice) when she feels someone is being stupid or overly insulting. She gives most people the benefit of the doubt, provided they aren't demons or undead. Demons can prove they're good people with relative ease, but sentient undead have a harder time of it. Tassi hates them. Her friendship with Jazz Tymisonn is bizarre even to Tassi.
religious beliefs Tassi is a devout follower of Ishtar, and believes that the purpose of her life revolves around the service of her goddess.
drunk type Less uptight. More talkative.
other She has a badger named Pele. A Portuguese-speaking duck named Vasquez named him.

Background

See link.

RPs

    • Tabletop: Conquerers of the Planes (GM: Archmage)



Philsys Necessaries

Philsys Box

Tassi (Kai) Level: 1 XP: 0/0
Max HP: 70/70 Max MP: 105/105 Max TP: 28/28
Initiative: 1+ 2d6

Attributes


Courage: +3
Wisdom: +4
Intuition: +5
Charisma: +3
Dexterity: +0
Agility:+0
Strength: +0
Stamina: +3
Magic Aptitude: 6

Base AT/PA - 8/8
Modified for armor - 8/8

Body=Shielded Robe (AC 7)
Base MATK - 15
Base MDEF - 21

Skills

alchemy - 4
drawing - 2
sewing - 4
healing magic - 4
holy magic - 4
shadow magic - 2
[k]humanoid anatomy - 4
[k]nature - 4
[k]religion - 4
[k]undead - 4
[s]animal affinity - 4
[s]applied magical theory - 4
[s]baking - 2
[s]cooking - 2
[s]drinking - 4
[s]pain resistance - 4 (Sta=2; Reduces penalties for injury by rank/2, Character remains conscious up to -rank HP)


Spells and Techs

    • [Heal=1]Cure (7 MP) - Heals one target, restoring 8+rank*2+1d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
    • [Heal=1]Purify (5 MP) - Cures poisoning. The maximum amount of levels of poison that this can cure is equal to Healing Rank/2, with a minimum of 1.
    • [Heal=1]Ease Pain (8 MP) This is a pain relief spell that temporarily eliminates all sensation distal from Tassi's hands. For example, if she puts her hands on a man's shoulder, his arm down to his fingers will be affected.
    • [Heal=2]Cure Minor Disease (10 MP) Eliminates everyday diseases such as cold, the flu, or minor infections. It does not treat major conditions like cancer or heart problems.
    • [Heal=2]Restore Vision (6 MP) - Cures blindness to those who have been made blind by magical effects or spells. Does not cure blindness caused by injuries or other causes (this cannot restore sight to one who is missing their eyes, for example).
    • [Heal=3]Calm Mind (7 MP) - Cures berserked condition and may also cure confusion.
    • [Heal=4]Release Body (10 MP) - Cures paralysis caused by magical effects or spells. Does not cure paralysis caused by wounds or injuries, such as having one's back broken.
    • [Heal=4]Cure 2 (18 MP) - Heals one target, restoring 15+rank*4+2d6 HP. Some targets may be damaged for the same amount instead (undead, for example) and some may not be affected at all (powerful shadow-based creatures).
    • [Heal=4]Panacea (14 MP) - Cures berserk, confusion, magically induced paralysis and blindness, and cures up to 3 levels of poison. If the user has at least 4 ranks of Astral Magic, this also cures up to 3 levels of astral drain.
    • [Heal=4]Revive (30 MP, 4 TP) - Revives an unconscious ally to 10% of their total HP (round up). The target suffers no disorientation penalty (besides some penalties for burdening injuries such as crushed bones) and can take actions right away (as in, their next turn in the normal initiative order).
    • [Heal=4] Persistent Healing (15 MP) Cures target of 5+rank*2+1d6 HP every round for six rounds.
    • [Heal=4]Minor Regeneration (20 MP) Regrows a small missing part such as a finger or an ear. Parts such as arms or legs can only be reattached with this spell if Tassi has the arm or leg to put it back.
    • [Holy=1]Consecrate (18 MP) - Make a piece of land (100 ft sq.) imbued with Holy energy for (rank*5) days. The enchanted area has all the effects of a piece of truly holy land until the spell wears off. It cannot be cast on an area enchanted with Desecrate unless the caster is at least 3 ranks higher than the caster of Desecrate. All undead and unholy creatures cannot pass through this area of land, and neither can other creatures of shadow, such as demons. Should they wish to do so, they must make a COU*3+d20 check vs. the caster's spellcasting check. If they succeed, they may pass through the area, but they suffer 100 points of damage as a result.
    • [Holy=1]Beam (6 MP) - Deals 6+rank*2+1d6 holy damage to a single target.
    • [Holy=4]Beam 2 (15 MP) - Deals 14+rank*4+2d6 holy damage to a single target.
    • [Holy=4]Radiance (28 MP) - Deals 10+rank*2+1d6 holy damage to all targets within a 10 foot radius of the caster's target.
    • [Shadow=1]Detect Corpse (6 MP) -Tassi finds dead people. Or what's left of them at least. This spell can be cast as a free action--it also locates bodies or remains buried up to 10 feet below normal dirt or clay, but its effect may be blocked by some mineral deposits or other interfering objects.
    • [Shadow=1]Preservation (14 MP) - Preserves the remains of a living creature for a number of days equal to rank/2. The spell can be recast at the termination of the duration to continue the effect if desired.
    • [Shadow=2]Deathwatch (5 MP) - Tassi can discern how close to death the people around her presently are. She cannot see hit point totals, so it's closer to an HP bar than the RPG HP-o-meter. It gives her a very good idea.
    • [M-Theory=4]Charge Spell (5 TP) - Empowers a spell for a turn, doubling end total damage/points healed.
    • [mag. theory=4, shadow=2, heal=1]Shadow Healing (3 TP) To heal shadow-aligned creatures (such as undead and some demons), Tassi can align her spells with shadow energy instead of holy energy, provided the rank of the healing spell does not exceed her shadow magic rank.
    • [Holy=1, [k]undead=4]Disrupt Undead (2 TP) Spells that damage undead can behave as though empowered with this tech.
    • [mag. theory=4, holy magic=4]Sanctuary (rank*5 TP) Tassi can tie an extra effect to a consecrated area. This effect lasts as long as the consecration.