Difference between revisions of "Spleen Jots Down Elemaer Notes"

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Gods: Krad, fire; Laetha, wind; Trixer, water; Verir, earth; Alexairea, light.  Exiled god of darkness, Su'riik, allied with demons during Second War of the Gods.  There are also other supernatural beings, including the Heralds (one for each god), the dragons, and a few others.
 
Gods: Krad, fire; Laetha, wind; Trixer, water; Verir, earth; Alexairea, light.  Exiled god of darkness, Su'riik, allied with demons during Second War of the Gods.  There are also other supernatural beings, including the Heralds (one for each god), the dragons, and a few others.
 +
 +
All Elemaeran characters must be human; no other sentient races exist on the world (demon characters aren't appropriate for most RP, though conceivably certain plotted RPs could be made specifically for them).  The cosmology of the setting is fully closed, and no characters can be brought from other settings: if you want to play them on Elemaer, they must be born on Elemaer.
  
 
Each Order (one for each element) worships a different god.  Soldiers of the Orders have their natural abilities boosted by magic and depending on their Order; for instance, members of the Order of Fire become strong very easily, but members of the Order of Water find it easier to develop a good memory and improve their logical faculties (and by extension, magic).  All members of the Orders can use magic, but magic differs between Orders (though is fairly consistent in a single Order).  Members of the Orders are given specific ranks that reflect their power and experience.  Members of an Order tend to be inducted between the ages of 5 and 8.  Different Orders favor different weapons and fighting styles.  Though not officially enemies, the Orders don't get along well in some cases (Darkness is the enemy of all the other Orders, however, but exists primarily on the world of Ar'tok).  Wars have been fought between the Elemaeran Orders.
 
Each Order (one for each element) worships a different god.  Soldiers of the Orders have their natural abilities boosted by magic and depending on their Order; for instance, members of the Order of Fire become strong very easily, but members of the Order of Water find it easier to develop a good memory and improve their logical faculties (and by extension, magic).  All members of the Orders can use magic, but magic differs between Orders (though is fairly consistent in a single Order).  Members of the Orders are given specific ranks that reflect their power and experience.  Members of an Order tend to be inducted between the ages of 5 and 8.  Different Orders favor different weapons and fighting styles.  Though not officially enemies, the Orders don't get along well in some cases (Darkness is the enemy of all the other Orders, however, but exists primarily on the world of Ar'tok).  Wars have been fought between the Elemaeran Orders.
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 +
Orders:
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 +
*Fire
 +
**Ranks: Initiate of Fire, Embred, Flambar, Flame Warrior, Pyral, Infernal, Burning Master
 +
**Led by Great Burning Master Keratun Raeyis
 +
*Air
 +
**Ranks: Initiate of Air, Dian, Thundaran, Gustohran, Wind Guide, Lightning Champion, Stormbringer
 +
**Led by Arch-Stormbringer Shak’ural Leghtar
 +
*Earth
 +
**Ranks: Initiate of Earth, Sedeyin, Terenar, Er'kiir, Stone Guardian, Daiam, Earthward
 +
**Led by Gray Earthward Nantur Alavis
 +
*Light
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**Ranks: Initiate of Light, Glarin, Flazar, Lugir, Ra'tar, Helian, Gazer
 +
**Led by Chosen Gazer Haki Udiye
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*Water
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**Ranks: Initiate of Water, Dor'pin, Sterem, Condras, Hydiran, Aequar, Sea Knight
 +
**Led by Sea Lord Telofar Ens
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*Darkness
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**Ranks: Initiate of Darkness, Dimiur, Shadarak, Ob’scrons, Daeii, Aevlen, Fiend Brother
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**Led by Death Bringer Tharcys Shiien
 +
  
 
[[As'nar]] has a good page.
 
[[As'nar]] has a good page.
  
 
Most of Elemaer's surface is not under the auspices of humankind; unnatural monsters created by the demons of the world of Ar'tok roam the land.  One of the Orders' most important goals is to destroy these monsters and destroy the Bane Gates, portals to Ar'tok that dot the wilderness of Elemaer, through which the monsters gain their sustenance and demons and the Order of Darkness can attack Elemaer.
 
Most of Elemaer's surface is not under the auspices of humankind; unnatural monsters created by the demons of the world of Ar'tok roam the land.  One of the Orders' most important goals is to destroy these monsters and destroy the Bane Gates, portals to Ar'tok that dot the wilderness of Elemaer, through which the monsters gain their sustenance and demons and the Order of Darkness can attack Elemaer.
 +
 +
Ar'tok is not a nice place.  It's dark and Mars-dusty and no one likes to live there.  The Temple of Darkness is there, as are the underground homes of demonkind, where they breed monsters, create dark artifacts, etc.  Demons have strange mindsets, almost like robots programmed by evil beings (which they sort of are, having been created by beings from outside time, known as the Great Demons).

Revision as of 18:49, 5 February 2007

Gods: Krad, fire; Laetha, wind; Trixer, water; Verir, earth; Alexairea, light. Exiled god of darkness, Su'riik, allied with demons during Second War of the Gods. There are also other supernatural beings, including the Heralds (one for each god), the dragons, and a few others.

All Elemaeran characters must be human; no other sentient races exist on the world (demon characters aren't appropriate for most RP, though conceivably certain plotted RPs could be made specifically for them). The cosmology of the setting is fully closed, and no characters can be brought from other settings: if you want to play them on Elemaer, they must be born on Elemaer.

Each Order (one for each element) worships a different god. Soldiers of the Orders have their natural abilities boosted by magic and depending on their Order; for instance, members of the Order of Fire become strong very easily, but members of the Order of Water find it easier to develop a good memory and improve their logical faculties (and by extension, magic). All members of the Orders can use magic, but magic differs between Orders (though is fairly consistent in a single Order). Members of the Orders are given specific ranks that reflect their power and experience. Members of an Order tend to be inducted between the ages of 5 and 8. Different Orders favor different weapons and fighting styles. Though not officially enemies, the Orders don't get along well in some cases (Darkness is the enemy of all the other Orders, however, but exists primarily on the world of Ar'tok). Wars have been fought between the Elemaeran Orders.

Orders:

  • Fire
    • Ranks: Initiate of Fire, Embred, Flambar, Flame Warrior, Pyral, Infernal, Burning Master
    • Led by Great Burning Master Keratun Raeyis
  • Air
    • Ranks: Initiate of Air, Dian, Thundaran, Gustohran, Wind Guide, Lightning Champion, Stormbringer
    • Led by Arch-Stormbringer Shak’ural Leghtar
  • Earth
    • Ranks: Initiate of Earth, Sedeyin, Terenar, Er'kiir, Stone Guardian, Daiam, Earthward
    • Led by Gray Earthward Nantur Alavis
  • Light
    • Ranks: Initiate of Light, Glarin, Flazar, Lugir, Ra'tar, Helian, Gazer
    • Led by Chosen Gazer Haki Udiye
  • Water
    • Ranks: Initiate of Water, Dor'pin, Sterem, Condras, Hydiran, Aequar, Sea Knight
    • Led by Sea Lord Telofar Ens
  • Darkness
    • Ranks: Initiate of Darkness, Dimiur, Shadarak, Ob’scrons, Daeii, Aevlen, Fiend Brother
    • Led by Death Bringer Tharcys Shiien


As'nar has a good page.

Most of Elemaer's surface is not under the auspices of humankind; unnatural monsters created by the demons of the world of Ar'tok roam the land. One of the Orders' most important goals is to destroy these monsters and destroy the Bane Gates, portals to Ar'tok that dot the wilderness of Elemaer, through which the monsters gain their sustenance and demons and the Order of Darkness can attack Elemaer.

Ar'tok is not a nice place. It's dark and Mars-dusty and no one likes to live there. The Temple of Darkness is there, as are the underground homes of demonkind, where they breed monsters, create dark artifacts, etc. Demons have strange mindsets, almost like robots programmed by evil beings (which they sort of are, having been created by beings from outside time, known as the Great Demons).