Difference between revisions of "Seryntas"

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<br>Spells/Techs:
 
<br>Spells/Techs:
 
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<br>    [Innate] Security Blanket – Seryntas has a number of mental problems, the major aspects of which including extreme social anxiety, pathologically low self-esteem, and auditory hallucination.  The main way Seryntas copes with this is through his armor, which not only makes him feel safe and confident, but is also often heard by Seryntas to whisper advice and encouragement (scans by several confused mages and telepaths confirm that the armor doesn’t really talk).  When not wearing his body armor, Seryntas’s Cou decreases by 5 points, and he cannot use any techs with [s]Battle Fury as a prerequisite.  While wearing pieces of his armor, such as his gauntlets, makes him feel a little better, only his body armor (breastplate and greaves) returns his Cou.
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* [Innate] Security Blanket – Seryntas has a number of mental problems, the major aspects of which including extreme social anxiety, pathologically low self-esteem, and auditory hallucination.  The main way Seryntas copes with this is through his armor, which not only makes him feel safe and confident, but is also often heard by Seryntas to whisper advice and encouragement (scans by several confused mages and telepaths confirm that the armor doesn’t really talk).  When not wearing his body armor, Seryntas’s Cou decreases by 5 points, and he cannot use any techs with [s]Battle Fury as a prerequisite.  While wearing pieces of his armor, such as his gauntlets, makes him feel a little better, only his body armor (breastplate and greaves) returns his Cou.
<br>    [Battle Fury=1] Battle Fury (5 TP) – Seryntas invokes in himself a powerful rage to gain a rank/4 bonus to COU and STA (this ability cannot allow it to exceed 10) for a number of rounds equal to his (newly improved) STA score.  His AT/PA is modified by +2/-2, on top of stat changes. While this ability is active, he cannot take any action that does not either directly approach or attack an enemy.  Seryntas can activate and deactivate this ability at will, and is not considered berserked while using it, as he can still function normally except that all actions must be offensive in nature.
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* [Battle Fury=1] Battle Fury (5 TP) – Seryntas invokes in himself a powerful rage to gain a rank/4 bonus to COU and STA (this ability cannot allow it to exceed 10) for a number of rounds equal to his (newly improved) STA score.  His AT/PA is modified by +2/-2, on top of stat changes. While this ability is active, he cannot take any action that does not either directly approach or attack an enemy.  Seryntas can activate and deactivate this ability at will, and is not considered berserked while using it, as he can still function normally except that all actions must be offensive in nature.
<br> [Greatsword=4] Devastating Blow (2 TP) - As a heavy attack, but damage is multiplied by 1.5x. If the attack misses, Seryntas loses his one of his parry rolls for the round.  
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* [Greatsword=4] Devastating Blow (2 TP) - As a heavy attack, but damage is multiplied by 1.5x. If the attack misses, Seryntas loses his one of his parry rolls for the round.  
<br> [Greatsword=6] Follow-through (5 TP) - Allows one additional attack (of any type) this round.  
+
* [Greatsword=6] Follow-through (5 TP) - Allows one additional attack (of any type) this round.  
<br>[Battle Fury=?] Overtax (0 TP) - Seryntas can fuel a [Battle Fury] technique with HP (probably using more HP than he'd normally need TP, I guess.)
+
* [Battle Fury=?] Overtax (0 TP) - Seryntas can fuel a [Battle Fury] technique with HP (probably using more HP than he'd normally need TP, I guess.)
<br>[Greatsword=Whatever] Spinning Strike (Some Quantity of TP) - It's like Whirlwind Attack, but I wasn't about to call it that.
+
* [Greatsword=Whatever] Spinning Strike (Some Quantity of TP) - It's like Whirlwind Attack, but I wasn't about to call it that.
<br>[Battle Fury=?, Pain Resistance=?] Resurgence (? TP) - This tech gives Seryntas a temporary AT boost based on how low on HP he is.
+
* [Battle Fury=?, Pain Resistance=?] Resurgence (? TP) - This tech gives Seryntas a temporary AT boost based on how low on HP he is.
<br>[Greatsword=Number Less Than 4] Charge (? TP) - Seryntas charges at an enemy, gaining some kind of bonus to his attack, probably AT and/or damage or something.  Seryntas needs to be a certain distance away to use this.
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* [Greatsword=Number Less Than 4] Charge (? TP) - Seryntas charges at an enemy, gaining some kind of bonus to his attack, probably AT and/or damage or something.  Seryntas needs to be a certain distance away to use this.
<br>[Greatsword=?] Wild Strikes (? TP) - Seryntas takes some sort of penalties, probably on AT or something, to hit a number of extra times possibly based on a die roll.
+
* [Greatsword=?] Wild Strikes (? TP) - Seryntas takes some sort of penalties, probably on AT or something, to hit a number of extra times possibly based on a die roll.
<br>[Grappling=?] Disarm (? TP) - Seryntas's Grappling skill can be used as if it was the Disarm skill at the cost of some TP.
+
* [Grappling=?] Disarm (? TP) - Seryntas's Grappling skill can be used as if it was the Disarm skill at the cost of some TP.
<br>[Grappling=?] Subdue (? TP) - Seryntas makes a Grappling roll to see if he can put an opponent in a hold that will stun them.
+
* [Grappling=?] Subdue (? TP) - Seryntas makes a Grappling roll to see if he can put an opponent in a hold that will stun them.
<br>[Grappling=? Battle Fury=?] Break Grapple (? TP) - Seryntas adds his ranks of Battle Fury (or half his ranks?) to his Grappling roll in one attempt to break free of a grapple.
+
* [Grappling=? Battle Fury=?] Break Grapple (? TP) - Seryntas adds his ranks of Battle Fury (or half his ranks?) to his Grappling roll in one attempt to break free of a grapple.
<br>[Greatsword=?] Cleave (I couldn't think of a better name) (? TP) - If Seryntas drops an enemy below 0 HP, he can immediately use this tech, which allows him a free attack against another enemy in reach.  He can only use this ability once per round.
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* [Greatsword=?] Cleave (I couldn't think of a better name) (? TP) - If Seryntas drops an enemy below 0 HP, he can immediately use this tech, which allows him a free attack against another enemy in reach.  He can only use this ability once per round.
<br>[Battle Fury=?] Deny Weakness (? TP) - Seryntas can attempt to shrug off some restricting condition such as a weakening spell, paralysis, etc.
+
* [Battle Fury=?] Deny Weakness (? TP) - Seryntas can attempt to shrug off some restricting condition such as a weakening spell, paralysis, etc.
<br>[Battle Fury=?] No Distractions (? TP) - For a few rounds, Seryntas focuses his mind and gains a bonus against the effects of illusions, charm-type spells, and possibly a few others as the GM sees fit.
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* [Battle Fury=?] No Distractions (? TP) - For a few rounds, Seryntas focuses his mind and gains a bonus against the effects of illusions, charm-type spells, and possibly a few others as the GM sees fit.
<br>[Greatsword=?] Vorpal (? TP) - In the next small number of rounds, if Seryntas makes a critical hit, he cuts his enemy's head off.  Not likely to work on anything too much bigger than a human.
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* [Greatsword=?] Vorpal (? TP) - In the next small number of rounds, if Seryntas makes a critical hit, he cuts his enemy's head off.  Not likely to work on anything too much bigger than a human.
<br>[Battle Fury=?] War Cry (? TP) - Seryntas and a small number of allies all gain the effects of Seryntas's Battle Fury tech.  Seryntas gains it at its full normal level, but his allies gain it as though they had half (?) of Seryntas's ranks of [s]Battle Fury.  Spellcasters who gain the effects of this ability can only cast directly damaging spells.
+
* [Battle Fury=?] War Cry (? TP) - Seryntas and a small number of allies all gain the effects of Seryntas's Battle Fury tech.  Seryntas gains it at its full normal level, but his allies gain it as though they had half (?) of Seryntas's ranks of [s]Battle Fury.  Spellcasters who gain the effects of this ability can only cast directly damaging spells.
<br><br>I dunno if I'll think of more, but this is definitely a start, right?
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Revision as of 14:30, 11 April 2007

This is the level 6 version for the Tarrasque fight! Yay!


Basics:

Name: Seryntas
RPer: Spleen
Race: Human
Birthdate: 7th of Fidelara, 1292
Height: 6’4”
Weight: 270 lbs
Eye color: Brown
Hair color: Brown


Background:

Seryntas is Seryntas is Seryntas is Seryntas.


Stats/Equipment:

Level: 6
XP: 2000/2500
Max HP: 124
Max MP: 0
Max TP: 74
Initiative: 7 + 2d6
MBlock: 24
Missile Evasion: 20

Courage: +6
Wisdom: +1
Intuition: +2
Charisma: -1
Agility: +4
Dexterity: +2
Strength: +7
Stamina: +5
Magic Aptitude: 0

Base AT/PA – 19/19
Modified for skill – 30/22
Modified for equipment – 26/21

Mythril Plate: AC 25, -1 AT, -3 PA (-0 with Armor Mobility), Durability 100, Weight 10, Str Req +2
Plate Bracers: AC 10, Durability 20, Weight 2.5, Str Req +2
Pot Helmet: AC 8, Durability 10, Weight 2, Str Req +1

Weapon Damage - Greatsword (-2/-1)
Light – 41 + 2d6
Medium – 54 + 3d6
Heavy – 67 + 4d6


Skills: 46
Combat skills:
Grappling: 5 <Str/Cou/Sta>
Greatsword: 14 <Cou/Str/Agi>
[s]Battle Fury: 11 <Cou/Cou/Sta>
[s]Armor Mobility: 6 (1 pt/rank)
[s]Pain Resistance: 5 <Sta/Sta/Sta>
[s]Parrying: 6 <Cou/Agi/Dex>
[s]Restraining: 2 <Dex/Int/Int>
Non-combat skills:
Intimidation: 2 <Str/Cou/Cou>
Urban Tracking: 4 <Int/Int/Cha>
[s]Drinking: 2 <Sta>
[k]Animal Husbandry: 4 <Int/Wis/Wis>
[k]Dogs: 2 <Int/Wis/Wis>

Urban Tracking: The ability to find where someone is in a city by asking the right people in the right way, even if they’re trying to hide.
[s]Armor Mobility: Reduces PA penalties for heavy armor by 1 point per 2 ranks.
[s]Restraining: The ability to tie up (hogtie) enemies quickly.

Spells/Techs:

  • [Innate] Security Blanket – Seryntas has a number of mental problems, the major aspects of which including extreme social anxiety, pathologically low self-esteem, and auditory hallucination. The main way Seryntas copes with this is through his armor, which not only makes him feel safe and confident, but is also often heard by Seryntas to whisper advice and encouragement (scans by several confused mages and telepaths confirm that the armor doesn’t really talk). When not wearing his body armor, Seryntas’s Cou decreases by 5 points, and he cannot use any techs with [s]Battle Fury as a prerequisite. While wearing pieces of his armor, such as his gauntlets, makes him feel a little better, only his body armor (breastplate and greaves) returns his Cou.
  • [Battle Fury=1] Battle Fury (5 TP) – Seryntas invokes in himself a powerful rage to gain a rank/4 bonus to COU and STA (this ability cannot allow it to exceed 10) for a number of rounds equal to his (newly improved) STA score. His AT/PA is modified by +2/-2, on top of stat changes. While this ability is active, he cannot take any action that does not either directly approach or attack an enemy. Seryntas can activate and deactivate this ability at will, and is not considered berserked while using it, as he can still function normally except that all actions must be offensive in nature.
  • [Greatsword=4] Devastating Blow (2 TP) - As a heavy attack, but damage is multiplied by 1.5x. If the attack misses, Seryntas loses his one of his parry rolls for the round.
  • [Greatsword=6] Follow-through (5 TP) - Allows one additional attack (of any type) this round.
  • [Battle Fury=?] Overtax (0 TP) - Seryntas can fuel a [Battle Fury] technique with HP (probably using more HP than he'd normally need TP, I guess.)
  • [Greatsword=Whatever] Spinning Strike (Some Quantity of TP) - It's like Whirlwind Attack, but I wasn't about to call it that.
  • [Battle Fury=?, Pain Resistance=?] Resurgence (? TP) - This tech gives Seryntas a temporary AT boost based on how low on HP he is.
  • [Greatsword=Number Less Than 4] Charge (? TP) - Seryntas charges at an enemy, gaining some kind of bonus to his attack, probably AT and/or damage or something. Seryntas needs to be a certain distance away to use this.
  • [Greatsword=?] Wild Strikes (? TP) - Seryntas takes some sort of penalties, probably on AT or something, to hit a number of extra times possibly based on a die roll.
  • [Grappling=?] Disarm (? TP) - Seryntas's Grappling skill can be used as if it was the Disarm skill at the cost of some TP.
  • [Grappling=?] Subdue (? TP) - Seryntas makes a Grappling roll to see if he can put an opponent in a hold that will stun them.
  • [Grappling=? Battle Fury=?] Break Grapple (? TP) - Seryntas adds his ranks of Battle Fury (or half his ranks?) to his Grappling roll in one attempt to break free of a grapple.
  • [Greatsword=?] Cleave (I couldn't think of a better name) (? TP) - If Seryntas drops an enemy below 0 HP, he can immediately use this tech, which allows him a free attack against another enemy in reach. He can only use this ability once per round.
  • [Battle Fury=?] Deny Weakness (? TP) - Seryntas can attempt to shrug off some restricting condition such as a weakening spell, paralysis, etc.
  • [Battle Fury=?] No Distractions (? TP) - For a few rounds, Seryntas focuses his mind and gains a bonus against the effects of illusions, charm-type spells, and possibly a few others as the GM sees fit.
  • [Greatsword=?] Vorpal (? TP) - In the next small number of rounds, if Seryntas makes a critical hit, he cuts his enemy's head off. Not likely to work on anything too much bigger than a human.
  • [Battle Fury=?] War Cry (? TP) - Seryntas and a small number of allies all gain the effects of Seryntas's Battle Fury tech. Seryntas gains it at its full normal level, but his allies gain it as though they had half (?) of Seryntas's ranks of [s]Battle Fury. Spellcasters who gain the effects of this ability can only cast directly damaging spells.