Difference between revisions of "Philsys equipment list"

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Revision as of 10:39, 22 March 2006

Weapons

KNIVES & DAGGERS
Name Light/Medium/Heavy
damage
AT/PA Modifier Weight Strength
Requirement
Knife (L) 2,4,6 +1/-2 *
Dagger (L) 4,7,9 +1/-1 0.25
Heavy Dagger (L) 5,8,11 +1/-1 0.5
Parrying Dagger (L) 4,7,X -1/+1 0.25
Sai (L) 4,5,X -1/+1 0.5
SWORDS
Name Light/Medium/Heavy
damage
AT/PA Modifier Weight Strength
Requirement
Foil (L) 6,8,X +1/-1 1
Short Sword (L) 7,10,13 0/0 0.75
Rapier (L) 8,10,X +1/-1 1.5
Cutlass 8,11,15 -1/0 1.5
Sabre 7,9,12 0/0 2
Longsword 10,14,17 -1/0 2 +1
Bastard Sword (2H) 12,17,21 -1/-1 4 +3
Two-Hander (2H) 13,19,25 -2/-1 6 +4
POLEARMS
Name Light/Medium/Heavy
damage
AT/PA Modifier Weight Strength
Requirement
Quarterstaff (2H) 3,5,8 -2/+2 1 +1
Trident (2H) 7,9,12 -1/+2 2 +2
Spear (2H) 10,14,20 -1/+1 2.5 +2
Glaive (2H) 13,17,22 -1/-1 2 +2
Halberd (2H) 15,20,26 -2/-1 5.5 +3
AXES
Name Light/Medium/Heavy
damage
AT/PA Modifier Weight Strength
Requirement
Sickle (L) 4,7,10 0/-1 0.75
Hand Axe 6,8,14 -1/0 2
Hatchet 9,12,18 -1/-1 3 +1
Orkish Hook 10,13,19 -1/-1 3.5 +2
Scythe (2H) 12,16,24 -2/-1 3 +2
Battleaxe (2H) X,22,34 -2/-2 11 +5
FLAILS
Name Light/Medium/Heavy
damage
AT/PA Modifier Weight Strength
Requirement
Whip (L) 4,7,10 +1/-1 0.75
Grain Flail 14,18,24 0/-3 3 +2
Iron Flail (2H) 16,21,27 0/-3 3 +3
Goupillion (2H) X,30,40 0/-5 11 +5
Morningstar X,20,26 0/-4 4 +2
Nunchaku (L) 8,11,15 +1/-1 0.5
BLUNT WEAPONS
Name Light/Medium/Heavy
damage
AT/PA Modifier Weight Strength
Requirement
Cudgel (L) 4,6,10 0/0 1
Mace 6,10,18 0/-1 3 +1
Bec de Corbin X,13,21 -1/-1 4 +2
Warhammer X,17,26 -1/-2 9 +2
Giant Warhammer (2H) X,27,34 -2/-3 14 +4
KNUCKLES & CLAWS
Name Damage Bonus
Brass Knuckles +4 punching damage
Light Claws +2 punching damage
Heavy Claws +4 punching damage
Razor Claws +6 punching damage
(2H) - Two Handed, (L) - Light

Natural claws will also add their bonus to kicking damage.

When creating alternative weapons, existing weapons can often be used as a guideline. Katanas, for instance, would be equivalent to longswords, scimitars equivalent to sabres, and so forth.

THROWING WEAPONS
Name Damage Accuracy Weight Strength
Requirement
Dart Agi+Dex*2 +1 5+Str+1d4 0.5
Throwing Knife Agi+Dex*2 -1 8+Str+2d4 2.5
Hawk Hatchet Agi+Dex*2 -2 18+Str*2+1d8 2 +1
Throwing Spear Agi+Dex*2 -1 12+Str*2+2d8 2 +2
Shuriken Agi+Dex*2 +2 3+Dex*2+2d4 0.5

Other weapons can be thrown, but unless designed for throwing, they are at -4 accuracy, possibly more in the case of particularly cumbersome weapons.

PROJECTIVE WEAPONS
Name Damage Accuracy Weight Strength
Requirement
Blowgun Int+Dex*2 +2 6+1d4 0.25
Shortbow (2H) Str+Dex*2 +2 16+Str+1d6 1
Longbow (2H) Str+Dex*2 +2 18+Str+1d6 1 +2
Recurve Bow (2H) Str+Dex*2 +2 18+Str*2+1d6 1 +4
Hand Crossbow Int+Dex*2 +0 8+2d4 2
Light Crossbow (2H) Int+Dex*2 +2 22+2d4 5 +1
Heavy Crossbow (2H) Int+Dex*2 +2 28+2d4 8 +3

Sample Ammunition

Fire arrow Deals +1d6 fire damage
Blessed arrow Deals +2d6 damage against undead and other creatures with a shadow affinity
Sleeping dart Anyone damaged must make a Sta check at 18 difficulty, or be rendered unconscious for d6 rounds.
Poison dart Bestows variable levels of poison depending on potency


Armor

Name AC Mods Durability Weight Strength
Requirement
Casting
Penalty
Heavy Robes 2 0/0 10 1
Winter Coat 3 0/0 12 2
Quilted Leather 4 0/-1 12 3 -2
Studded Leather 6 0/-1 15 4 -2
Treated Leather 7 0/-2 15 4 -3
Shielded Robe 7 0/0 25 1
Hide Armor 8 0/-2 20 6 +1 -3
Ring Mail 9 0/-2 20 9 +1 -3
Chain Mail 10 0/-3 28 10 +2 -4
Mythril Chain 10 0/-1 50 6 -2
Banded Mail 12 -1/-3 30 11 +2 -5
Dycant Skin 8 0/-1 1
Obsidian Skin 10 0/0 2
Plate Mail 18 -2/-4 45 40 +4 -7
Full Plate 25 -3/-5 70 80 +6 -10
Mythril Plate 25 -1/-3 100 10 +2 -7
Dragonscale 30 -2/-4 100 15 +4 -7
Leather Bracers 5 10 1.5
Chain Bracers 8 15 2 -1
Plate Bracers 10 20 2.5 +2 -2
Leather Helmet 5 5 1
Pot Helmet 8 10 2 +1 -1
Masked Helmet 10 15 3.5 +1 -3
Buckler 8 0/0 7 1
Small Shield 13 0/+1 15 2 -1
Large Shield 20 0/+2 20 4 +1 -3
Body Shield 28 -2/+3 30 6 +3 -6