Difference between revisions of "Philsys NPCs"

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(Fighter, Standard)
(Fighter, Dextrous)
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| colspan=10 align=center | '''Equipment'''  
 
| colspan=10 align=center | '''Equipment'''  
 
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| Short Sword x2 (7/10/13) || Throwing Knife || Armor
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| Short Sword x2 (7/10/13) || Throwing Knives || ''Armor''
 
|-
 
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| Light: 13 + 1d6 || Accuracy: 13 || Body: Studded Leather (AC 6, -0/-1)
 
| Light: 13 + 1d6 || Accuracy: 13 || Body: Studded Leather (AC 6, -0/-1)

Revision as of 12:59, 7 April 2006

This page presents sample NPCs for the Philsys RP system.

Sample NPCs

These basic stat blocks present NPCs that are pregenerated. They can be used "out of the box" or modified to suit the needs of a specific GM. The basic stat blocks present "archetype" characters such as fighters or mages; NPCs that do not have combat purposes may not even need stat sheets, depending on GM preference.

The main purpose of these stat blocks is to assist GMs who want to generate NPCs quickly or who need a base set of character stats for sudden, unpredicted reasons. It also gives GMs an idea as to what the "average" strength of an NPC in combat should be at various levels. Only combat-useful skills are listed, so these characters do not have all of their skill points spent. Remaining skill points can be spent to further customize an NPC.

A sample NPC does not have any techs. If you would like to customize NPCs with techs, feel free to do so.

Fighter

Any character that relies primarily on weapons to do battle is a fighter.

Fighter, Standard

These stats are appropriate for a standardized warrior, a basic member of the city guard, a rowdy ex-soldier in a bar, etc. His (or her) skills can be customized to suit specifics, but the assumption is that such a character will use a 1-handed weapon, carry a ranged weapon for backup, wear armor, and carry a shield.

The stat block provided here can be used for fighters of any race, even more exotic types, with a few small adjustments. For example, to create a skeletal warrior, you could use very similar stats and simply apply appropriate innate abilities or weaknesses (such as bonus AC against piercing damage or a vulnerability to holy elemental magic).

Fighter, Standard
HP 70, MP 0, TP 31
Stats Substats Skills
COU +4 Base AT/PA: 13/13 Weapon - 4 <Cou/Agi/Str>
WIS +1 Modified for Armor: 12/13 Ranged Weapon - 4 <Int/Dex/Dex>
INT +1 Modified for Skill: 14/15 [s]Armor Mobility - 4 <Str=3>
CHA +1 Initiative: 6+2d6 [s]Shield Blocking - 4 <Agi=2>
AGI +4 Base MAtk: 3 (10 points worth of other skills)
DEX +2 Base MBlock: 19
STR +4 Base Missile Evade: 19
STA +3
MAG 0
Equipment
Longsword (10/14/17, +1/-1) Light Crossbow Armor
Light: 18 + 1d6 Accuracy: 9 Body: Banded Mail (AC 12, -1/-3)
Medium: 26 + 2d6 Damage: 22 + 2d4 Shield: Small Shield (AC 13, +0/+1)
Heavy: 33 + 3d6

The [s]Armor Mobility skill listed reduces PA penalties for heavy armor by 1 point per 2 ranks. It costs 1 point per rank.

Fighter, Dextrous

A dextrous fighter may two weapons and engages in ranged combat with more frequency than a standard fighter. He wears less armor so as to avoid compromising his mobility. His attacks are focused on using accuracy to penetrate an opponent's defenses, not raw strength.

Fighter, Dextrous
HP 60, MP 0, TP 25
Stats Substats Skills
COU +4 Base AT/PA: 16/16 Light Weapon - 4 <Cou/Agi/Str>
WIS +1 Modified for Armor: 16/15 Ranged Weapon - 4 <Int/Dex/Dex>
INT +3 Modified for Skill: 17/16 Two-weapon Fighting - 4 <Dex=3>
CHA +1 Initiative: 6+2d6 [s]Improved Dodge - 4 <Agi=3>
AGI +5 Base MAtk: 4 (12 points worth of other skills)
DEX +4 Base MBlock: 21
STR +2 Base Missile Evade: 23
STA +1
MAG 0
Equipment
Short Sword x2 (7/10/13) Throwing Knives Armor
Light: 13 + 1d6 Accuracy: 13 Body: Studded Leather (AC 6, -0/-1)
Medium: 18 + 2d6 Damage: 10 + 2d4
Heavy: 23 + 3d6
Techs
  • [Light Weapon Skill=2]Precise Striking (2 TP) - Uses DEX to determine weapon damage bonuses instead of STR and eliminates all penalties to hit other than those caused by magical debuffs for one round. Heavy attacks are impossible when using Precise Striking.
  • [Light Weapon Skill=4]Dextrous Striking (2 TP) - Adds DEX to AT a second time for one round.