Difference between revisions of "Dark Star Prophecy Bestiary"

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=== Sahagin Mage ===
 
=== Sahagin Mage ===
  
Shamanistic spellcasters, Sahagin Magi are always adorned with various tribal symbols which allow them to commune with nature and invoke its fury. Though these mystics are less common and more frail than their Fighter brethren, the magics they invoke have been the end of many a sailer.
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Shamanistic spellcasters, Sahagin Magi are always adorned with various tribal symbols which allow them to commune with nature and invoke its fury. Though these mystics are less common and more frail than their Fighter brethren, the magics they invoke have been the end of many a sailor.
  
 
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Revision as of 23:24, 20 April 2007

Sahagin Fighter

These tribal fish people have peacefully coexisted with the people of the island of Maratoka until very recently, but have lately begun attacking and raiding ships of the Maratoka fleet. Weak-framed, Sahagin Fighters cannot withstand a great amount of damage. However, they are quite vicious creatures and often attack in large groups capable of overwhelming enemies if they are not eliminated quickly.

Sahagin Fighter
Stats
HP: 30
AT/PA: 10/10
Initiative: 6+2d6
MBlock: 19
Missile Evade: 19
AC: 0
Move Speed: 7 hexes
Attacks
Crude Spear: 10+1d6, 15+2d6 (-2 penalty), 20+3d6 (-5 penalty)
Special Abilities
  • [Spears]Measured Stab (2TP) - Adds +3 AT to attack.


Sahagin Mage

Shamanistic spellcasters, Sahagin Magi are always adorned with various tribal symbols which allow them to commune with nature and invoke its fury. Though these mystics are less common and more frail than their Fighter brethren, the magics they invoke have been the end of many a sailor.

Sahagin Mage
Stats
HP: 25
AT/PA: 9/9
Initiative: 2+2d6
MBlock: 21
Missile Evade: 17
AC: 0
Move Speed: 4 hexes
Attacks
Ritual Spear: 5+1d6, 10+2d6 (-2 penalty), 15+3d6 (-5 penalty)
Special Abilities
  • [Elemental Skill=1]Elemental Burst (6 MP) - This "generic spell" deals damage of the element appropriate for the mage's skills chosen by the GM. It deals 18+1d6 (element) damage.
  • [Elemental Skill=4]Elemental Burst 2 (14 MP) - As Elemental Burst, but 30+2d6 damage.


Phase Spider

A phase spider has an 8-foot long body and is typically characterized by white and blue markings. They earn their name from the ability to teleport to the ethereal plane in order to escape or surprise foes.

Phase Spider
Stats
HP: 80
AT/PA: 12/10
Initiative: 5+2d6
MBlock: 16
Missile Evade: 16
AC: 3
Move Speed: 4 hexes
Attacks
Bite: 20+2d6
Special Abilities
  • [Innate]Phasing - A phase spider can teleport to the ethereal plane at will once per round and return as a free action, allowing it to move around freely and functionally teleport through objects.
  • [Innate]Poisoning - A phase spider's bite delivers a level 3 poison.