Difference between revisions of "Chatsys"

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Chatsys is a very simple ad-hoc system used most often in [[Abbreviations and Jargon|CIRPs]].  For each action to be taken, a d6 is rolled.  A 1 is typically a failure and any higher number is a success, but for harder actions, a higher number might be required.  For opposed actions (such as attacks), each person rolls a d6 and the one who has the higher number is the winner.  In combat, each combatant has a specified number of hit points (typically 6), the combatants take turns, and for each attack not successfully defended against, the defender loses one hit point. In this variation, rolling a 6 may deal two hit points of damage.
 
Chatsys is a very simple ad-hoc system used most often in [[Abbreviations and Jargon|CIRPs]].  For each action to be taken, a d6 is rolled.  A 1 is typically a failure and any higher number is a success, but for harder actions, a higher number might be required.  For opposed actions (such as attacks), each person rolls a d6 and the one who has the higher number is the winner.  In combat, each combatant has a specified number of hit points (typically 6), the combatants take turns, and for each attack not successfully defended against, the defender loses one hit point. In this variation, rolling a 6 may deal two hit points of damage.
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[[Category:RP systems]]

Latest revision as of 14:56, 10 February 2007

Chatsys is a very simple ad-hoc system used most often in CIRPs. For each action to be taken, a d6 is rolled. A 1 is typically a failure and any higher number is a success, but for harder actions, a higher number might be required. For opposed actions (such as attacks), each person rolls a d6 and the one who has the higher number is the winner. In combat, each combatant has a specified number of hit points (typically 6), the combatants take turns, and for each attack not successfully defended against, the defender loses one hit point. In this variation, rolling a 6 may deal two hit points of damage.