Difference between revisions of "Altaira Casmosis"

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== Background ==
 
== Background ==
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Altaira Casmosis was born to [[Idran Casmosis|Idran]] and [[Annie Armstrong|Annie Casmosis]] in Kohlingen in 1318, a little over a year following the events on the world of [[Krynus]].  She had a fairly happy childhood, though for Idran it was slightly tinged with sadness, as he was well aware of his impending fate by that point.  Still, the two of them cared for her as best they could with the help of [[Selene DuGalle|Selene]], who treated Tara (as she more often goes by) much as her own sister.
  
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It was four months after Tara's fifth birthday when Idran finally passed.  His loss hit both of them hard; Annie a bit harder.  She soon gave up travelling, taking up machine work as her occupation; building and repairing devices for others out of Idran's former home.  Tara grew up somewhat secluded as a consequence.  Though she had the support of her entire family, her grandparents doing what they could to help the two of them, she chiefly remained at home.  She was homeschooled as best as Annie and Selene could manage, but she never much interacted with others of her age, only visiting with folks on Annie's occasional trips into town.
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Worried about her mother's condition should she leave, Tara seemed happy enough to maintain this arrangement, though she'd be (and has been) lying if she said she never had any desire to leave, especially at her age.  Such an opportunity arose, when the family got word of a recent uproar in Rivaran; somewhere where Selene's father, Charles DuGalle, once kept a lab.  At her urging, and after a short few days of training in the spear, Tara left a bit reluctantly with Selene to Rivaran, to investigate the goings-on and possibly learn more of the actions DuGalle once took here.
  
 
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Revision as of 04:02, 15 January 2007


Altaira Casmosis


[[Image:]]

name
(rp world)
Altaira Casmosis
(Gaera Main)
birthdate
(birthplace)
March 5th, 1318
Kohlingen
current residence Kohlingen
occupation None at the moment
family Idran Casmosis (father, deceased), Annie Casmosis (mother), Selene DuGalle ("sister")
race Human
physical description 5'10", medium build. Hair kept cut to shoulder length; dark-brown to black, though with a subtle, just barely noticeable purple sheen to it. Light-grey eyes. Somewhat plain looking overall in appearance.
typical clothing

Loose-fitting clothing tending towards cooler colors; chiefly light blues or purples. About an equal mix between ankle-length dresses or pants. Comfortable walking boots.
OR
Black-and-white spandex-like body suit that stretches along with Altaira, made from materials unfamiliar to those on Doma.

Items:

  • Nanotech belt - An electronic belt that allows Altaira to switch from that day's outfit to her suit at will
  • Selene's PDA - A technological device from Krynus, holding the transfered form of Selene DuGalle
  • Necklace - A silver necklace with a simple four-pointed-star, given to Altaira by Idran on her fourth birthday
personality Quiet, still a bit nervous in social situations outside the family. Not quite used to being away from home yet, she seems to worry about the family more than most would in her position. Uncomfortable around healers, white mages, or the like.
religious beliefs None
drunk type Hasn't happened yet, but takes after her father in not holding alcohol well
other Vegetarian, though not entirely by choice

Background

Altaira Casmosis was born to Idran and Annie Casmosis in Kohlingen in 1318, a little over a year following the events on the world of Krynus. She had a fairly happy childhood, though for Idran it was slightly tinged with sadness, as he was well aware of his impending fate by that point. Still, the two of them cared for her as best they could with the help of Selene, who treated Tara (as she more often goes by) much as her own sister.

It was four months after Tara's fifth birthday when Idran finally passed. His loss hit both of them hard; Annie a bit harder. She soon gave up travelling, taking up machine work as her occupation; building and repairing devices for others out of Idran's former home. Tara grew up somewhat secluded as a consequence. Though she had the support of her entire family, her grandparents doing what they could to help the two of them, she chiefly remained at home. She was homeschooled as best as Annie and Selene could manage, but she never much interacted with others of her age, only visiting with folks on Annie's occasional trips into town.

Worried about her mother's condition should she leave, Tara seemed happy enough to maintain this arrangement, though she'd be (and has been) lying if she said she never had any desire to leave, especially at her age. Such an opportunity arose, when the family got word of a recent uproar in Rivaran; somewhere where Selene's father, Charles DuGalle, once kept a lab. At her urging, and after a short few days of training in the spear, Tara left a bit reluctantly with Selene to Rivaran, to investigate the goings-on and possibly learn more of the actions DuGalle once took here.


Philsys Data

Philsys Block

Altaira Casmosis (Idran) Level 1; 0/1000 XP
Max HP: 60
Max MP: 70
Max TP: 13
Initiative: 6+2d6

Attributes

Courage: +0
Wisdom: +5
Intuition: +1
Charisma: +0
Agility: +6
Dexterity: +2
Strength: +2
Stamina: +1
Magic Aptitude: 4

Base AT/PA - 9/9 (Str) 9/9 (Dex)
Modified for equipment (Spear) - 8/10
Modified for equipment (Hammer) - 8/9
Modified for skill (Spear) - 8/12
Modified for skill (Hammer) - 12/9
Modified for armor (Spear) - 8/12
Modified for armor (Hammer) - 12/9

Base MATK: 10
Base MBlock: 11
Base Missile Evade: 25

Body=Nanotech Suit (8 AC, +0/+0)

Weapon Damage - Spear (-1/+1, 10/14/20, 2-handed)
Light - 10+2+4+1d6 (17-22)
Medium - 14+2+6+2d6 (24-34)
Heavy - 20+2+8+3d6 (33-48)

Weapon Damage - Hammer (-1/+0, 8/11/13)
Light - 8+4+2+1d6 (15-20)
Medium - 11+4+4+2d6 (21-31)
Heavy - 13+4+6+3d6 (26-41)


Skills
  • Hammer - 4
    • <Cou/Agi/Str> = 8
  • Spear - 2
    • <Cou/Agi/Str> = 8
  • Water Magic - 4
    • <Mag/Wis/Int> = 10
  • Chocobo Riding - 3
    • <Cou/Dex/Agi> = 8
  • Metalworking - 3
    • <Str/Dex/Sta> = 5
  • Engineering - 2
    • <Wis/Wis/Int> = 11
  • Creative Writing - 1
    • <Wis/Int/Cha> = 6
  • [s]Gymnastics - 4
    • <Agi=2>
  • [s]Balance - 4
    • <Agi=2>
  • [s]Missile Evasion - 2
    • <Agi=2>
  • [k]Gardening - 2
  • [k]History (Doma) - 2
  • [k]History (Krynus) - 2
  • [k]Navigation - 4
  • [k]Sailing - 2
  • [k]Electronics Use - 2
  • [k]Pet Care - 2

Spells and Techs

  • [Innate] Nanobot enhancement - Due to inheriting the nanobot treatment from Annie, Altaira is slightly more rubbery in form than a normal human. She can elongate herself by up to Level * 5 feet, and has minor shapeshifting abilities, though in form only, not coloration. She also possesses (5 * Level)% damage reduction from blunt objects.
  • [Innate] Bouncing - Another side effect of the nanobots, if Altaira falls from any appreciable height without landing on her feet or back, she will end up bouncing to a height 1.5x that from which she falled. The height will drop from there normally on successive bounces.
  • [Engineering=2] Fatal Flaw (5 TP)- Using this skill, Altaira can find a flaw in the design of a machine and use such knowledge how she sees fit - though she lacks the mechanical expertise to actually rework a finished product and thus exploit this flaw.
  • [Water=1] Clean (4 MP) - Cleans an object the caster is in contact with. Objects affected by this spell appear as if dunked in a vat of water for a minute or so, and dried until the water was gone. Thus, some materials may not be very well cleaned by this, and others may be damaged. Objects on fire are not affected.
  • [Water=1] Water Ball (4 MP) - Flings a hard ball of water at a single target, dealing 8 + rank*2 + 1d6 water damage.
  • [Water=1] Create Water (8 MP) - Summons up to (rank*7.5) gallons of water within a foot of Altaira.
  • [Water=4] Guide Water (10 MP) - Allows Altaira to guide the flow or motion of a single amount of water, no greater than a full barrel's-worth. She can cause an amount of water to surge over the limits of its container, manipulate the surface to create miniature waves, set up small currents within, or the like, but she can do nothing to manipulate the water that it couldn't conceivably do without her influence.