Talk:Sirvix Malone

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old sheet = ganked by wayback, also

Sirvix is a succubus, a kind of evil fairy from hell. Her father is a master demon from Hell's Peak Mountain, where a portal to the Shadows exist. Being an only child, she has been spoiled to death and protected from the outside world and is kind of naive but in a strange evil way. She met Hakaril James Silvar at a resort and was swept off her feet by the handsome bishounen who did not find her name funny, as so many others (now dead) have. After convincing him to marry her, she set out to explore the world as her betrothed had so many times. She travels now with her pet cerbie, Precious.

BASIC
name: Sirvix Malone
age: 19
eyes: blood red
hair: orange
height: 5'7
weight: "A lady never tells!"
RPer: Nekogami
Race: Succubus
Level: 2
XP: 0/1250
Max HP: 66
Max MP: 62
Max TP: 26
Initiative: 6+2d6 (8-18)
ATTRIBUTES
Courage: +3
Wisdom: +4
Intuition: +2
Charisma: +1
Agility: +3
Dexterity: +1
Strength: +3
Stamina: +1
Magic Aptitude: +3
Base AT/PA - 11/11
Modified for skill - 14/12
Modified for armor - 13/12
Body=Light Dress (AC 3)
Arms=Silk Gloves (AC 4, -1,-1)
Legs=Leather Boots (4 AC)
Head: Beret (AC+1)
Other=Demon Ring (provides a +4 vs. Holy and Shadow)
Weapon Damage - Heavy Dagger (-2, -2)
Thrust - 8+1d6
Swing - 14+2d4
Chop - 20+2d6

SKILLS

  • Flight - 4
  • Dagger - 4
  • Fire Magic - 4
  • Lightening Magic - 2
  • Shadow Magic - 3
  • Guardian (Precious) - 4 - Precious comes to Sirvix's aid.
  • Sing - 3
  • Teleport - 4 (Can teleport short distances and only to places she has been previously)
  • Musical Instrument (Violin)- 3
  • Cooking - 2
  • [s]Musical Talent - 3

TECHS

  • [Shadow=1]Shadow Cloud (5 MP) - causes blindness in the target on a successful roll. Blinded targets cannot see and suffer a -6/-6 AT/PA penalty until cured. Blindness wears off in 1d4 rounds naturally.
  • [Shadow=1]Serpent Strike (10 MP) - shadow coalesces into snake and strikes, poisons with a successful roll. This poison is level 3 poison, meaning it will deal 3d6 damage the first round, then 2d6, then 1d6, and then be removed from the victim's body.
  • [Shadow=2]Showdown (16 MP) - a wave of shadow hits the opponent, dealing 12+rank*3+1d6 damage. Roll for added effect on a d6--even numbers cause blindness for 1d4 rounds, and on a 6, target recieves an additional 2d6 shadow damage.
  • [Shadow=3]New Moon (15 MP) - A black moon meteor falls on the opponent, dealing 16+rank*4+2d6 damage
  • to a single target. [Fire=1]Fire 1 (5MP) - deals 8+2*rank+1d6 fire damage.
  • [Fire=2]Fire 2 (10MP) - deals 14+6*rank+2d6 damage.